Player Matchup

Yemoja
Yemoja
Vecchione10
Yemoja
Level 26
God Stats
0W - 6L
1,147 SR
Queue Stats
1W - 21L
1,231 Elo+
Party 2
Janus
Janus
eduardodbz__
Janus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 87L
1,231 Elo+
Party 2
Cthulhu
Cthulhu
leandro kriok
Cthulhu
Level 28
God Stats
1W - 2L
1,228 SR
Queue Stats
17W - 51L
1,231 Elo+
Party 2
Team Averages
Level 26
1,291 SR
1,231 Elo+

VS

Team Averages
Level 85
1,574 SR
1,483 Elo+
Artemis
Artemis
AleMezacasa
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,474 Elo+
Party 1
Sylvanus
Sylvanus
Klen01
Sylvanus
Level 98
God Stats
2W - 0L
1,723 SR
Queue Stats
7W - 8L
1,474 Elo+
Party 1
Tiamat
Tiamat
Winwardiox
Tiamat
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 6 / 1
8,099
540
4,354
9,881
3,875
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 7 / 0
7,884
526
2,230
10,275
3,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
12
3 / 4 / 0
8,879
592
8,803
17,804
14,673
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AleMezacasa
Artemis
12
2 / 3 / 13
9,733
649
7,025
6,487
2,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Klen01
Sylvanus
13
2 / 0 / 14
9,876
658
6,010
10,303
6,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tiamat
Winwardiox
Tiamat
17
13 / 0 / 4
12,340
823
19,063
8,830
8,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
3
Kills
17
17
Deaths
3
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Artemis
AleMezacasa
Artemis
2
3
13
2.83
W
Sylvanus
Klen01
Sylvanus
2
0
14
9
L
Yemoja
0
6
1
0.08
W
Tiamat
Winwardiox
Tiamat
13
0
4
15
L
0
7
0
0
L
Cthulhu
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,387
Damage
32,098
37,960
Taken
25,620
22,271
Mitigated
17,189
7,273
Healing
16,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AleMezacasa
Artemis
7,025
2,678
0
745
6,487
2,352
1,480
5,079
1,408
0
27,787
W
Sylvanus
Klen01
Sylvanus
6,010
2,469
3,263
6,841
10,303
6,398
1,016
6,204
4,099
25,660
0
L
Yemoja
4,354
863
3,689
776
9,881
3,875
0
6,538
3,119
23,166
0
W
Tiamat
Winwardiox
Tiamat
19,063
1,302
136
5,226
8,830
8,439
306
4,562
4,268
73,002
0
L
2,230
0
0
196
10,275
3,723
0
7,565
2,241
20,286
0
L
Cthulhu
8,803
173
414
2,198
17,804
14,673
0
9,934
7,387
36,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,862
Gold Earned
31,949
134
Minions Killed
175
0
Camps Cleared
0
663,498
Distance Traveled
788,344
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,733
649
27
2
0
245,789
3
W
Sylvanus
9,876
658
42
3
0
262,732
3
L
Yemoja
8,099
540
29
2
0
160,658
0
W
Tiamat
12,340
823
106
7
0
279,823
4
L
Janus
7,884
526
51
3
0
229,856
0
L
Cthulhu
8,879
592
54
4
0
272,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role