Player Matchup

Fenrir
Fenrir
JuicedBoxHD
Fenrir
Level 29
God Stats
13W - 10L
1,533 SR
Queue Stats
172W - 182L
1,454 Elo+
Party 1
Danzaburou
Danzaburou
MOMODAMIGHTY
Danzaburou
Level 43
God Stats
20W - 12L
1,622 SR
Queue Stats
33W - 31L
1,378 Elo+
Party 2
Chaac
Chaac
Ruthless Xp
Chaac
Level 49
God Stats
0W - 1L
1,481 SR
Queue Stats
11W - 20L
1,454 Elo+
Party 1
Khepri
Khepri
TheNewzBreaker
Khepri
Level 14
God Stats
1W - 1L
1,694 SR
Queue Stats
10W - 8L
1,570 Elo+
Party 2
Zeus
Zeus
Xx_LilMafia
Zeus
Level 72
God Stats
1W - 2L
1,320 SR
Queue Stats
81W - 87L
1,409 Elo+
Party 2
Team Averages
Level 41
1,530 SR
1,453 Elo+

VS

Team Averages
Level 42
1,359 SR
1,335 Elo+
Yemoja
Yemoja
Donny201
Yemoja
Level 46
God Stats
25W - 40L
1,461 SR
Queue Stats
122W - 174L
1,316 Elo+
Party 3
Nu Wa
Nu Wa
GabeCudi
Nu Wa
Level 45
God Stats
39W - 57L
1,126 SR
Queue Stats
153W - 224L
1,316 Elo+
Party 3
Cerberus
Cerberus
Mapache Mx
Cerberus
Level 40
God Stats
33W - 49L
1,500 SR
Queue Stats
119W - 161L
1,316 Elo+
Party 3
Arachne
Arachne
carlosgspota
Arachne
Level 40
God Stats
53W - 60L
1,406 SR
Queue Stats
66W - 91L
1,408 Elo+
Party 3
Danzaburou
Danzaburou
mashin gun
Danzaburou
Level 40
God Stats
45W - 62L
1,301 SR
Queue Stats
118W - 174L
1,316 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 2 / 3
7,701
481
4,298
8,561
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
MOMODAMIGHTY
Danzaburou
13
2 / 5 / 1
7,804
488
5,341
10,259
3,254
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 4 / 0
8,222
514
10,414
14,057
7,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 4 / 1
6,631
414
2,912
10,880
5,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 0
8,309
519
7,398
9,102
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Donny201
Yemoja
11
2 / 1 / 10
8,305
519
4,553
10,144
5,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nu Wa
GabeCudi
Nu Wa
16
2 / 2 / 8
9,550
597
10,296
5,976
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Mapache Mx
Cerberus
16
4 / 0 / 1
9,265
579
8,778
14,442
10,713
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
carlosgspota
Arachne
16
9 / 1 / 0
9,563
598
7,738
10,211
3,439
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
mashin gun
Danzaburou
13
2 / 3 / 4
8,132
508
3,915
8,307
2,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
7
Kills
19
19
Deaths
7
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Donny201
Yemoja
2
1
10
7
W
Nu Wa
GabeCudi
Nu Wa
2
2
8
3
L
Fenrir
2
2
3
1.75
L
Danzaburou
MOMODAMIGHTY
Danzaburou
2
5
1
0.5
W
Cerberus
Mapache Mx
Cerberus
4
0
1
4.5
L
1
4
0
0.25
L
1
4
1
0.38
L
1
4
0
0.25
W
Arachne
carlosgspota
Arachne
9
1
0
9
W
Danzaburou
mashin gun
Danzaburou
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,363
Damage
35,280
52,859
Taken
49,080
22,098
Mitigated
24,581
14,489
Healing
18,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Donny201
Yemoja
4,553
537
888
2,926
10,144
5,807
162
3,332
6,786
19,841
0
W
Nu Wa
GabeCudi
Nu Wa
10,296
2,206
108
1,217
5,976
1,895
660
2,468
3,198
53,305
0
L
Fenrir
4,298
1,386
0
1,857
8,561
2,777
0
3,179
5,330
0
40,336
L
Danzaburou
MOMODAMIGHTY
Danzaburou
5,341
2,181
0
4,747
10,259
3,254
0
2,827
7,348
0
43,508
W
Cerberus
Mapache Mx
Cerberus
8,778
1,446
0
6,591
14,442
10,713
462
0
13,792
55,110
0
L
10,414
2,250
0
5,423
14,057
7,619
608
8,332
5,695
0
47,738
L
2,912
184
0
645
10,880
5,286
0
5,352
5,304
13,428
0
L
7,398
282
0
1,817
9,102
3,162
964
3,329
5,555
65,475
0
W
Arachne
carlosgspota
Arachne
7,738
6,382
0
3,823
10,211
3,439
0
3,067
6,989
0
63,892
W
Danzaburou
mashin gun
Danzaburou
3,915
652
0
2,645
8,307
2,727
1,484
977
7,330
0
45,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,667
Gold Earned
44,815
388
Minions Killed
450
0
Camps Cleared
0
1,407,054
Distance Traveled
1,533,857
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,305
519
27
2
0
302,602
8
W
Nu Wa
9,550
597
112
7
0
278,208
1
L
Fenrir
7,701
481
71
4
0
304,956
4
L
Danzaburou
7,804
488
71
4
0
250,481
1
W
Cerberus
9,265
579
122
8
0
311,136
0
L
Chaac
8,222
514
99
6
0
253,410
0
L
Khepri
6,631
414
21
1
0
346,310
0
L
Zeus
8,309
519
126
8
0
251,897
3
W
Arachne
9,563
598
104
7
0
373,796
2
W
Danzaburou
8,132
508
85
5
0
268,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role