Player Matchup

Ymir
Ymir
ButtSllutt
Ymir
Level 28
God Stats
17W - 11L
1,662 SR
Queue Stats
52W - 47L
1,519 Elo+
Solo
Anubis
Anubis
GhostFire600
Anubis
Level 27
God Stats
46W - 36L
1,439 SR
Queue Stats
166W - 215L
1,498 Elo+
Party 1
Jing Wei
Jing Wei
HARDEEZZ
Jing Wei
Level 29
God Stats
4W - 11L
1,482 SR
Queue Stats
297W - 354L
1,442 Elo+
Party 1
Tiamat
Tiamat
Strang4r
Tiamat
Level 29
God Stats
40W - 56L
1,614 SR
Queue Stats
521W - 572L
1,520 Elo+
Solo
Thor
Thor
imanakatoshihisa
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,510 Elo+
Solo
Team Averages
Level 23
1,539 SR
1,498 Elo+

VS

Team Averages
Level 43
1,673 SR
1,544 Elo+
Kukulkan
Kukulkan
BKTheDon4
Kukulkan
Level 157
God Stats
19W - 15L
1,957 SR
Queue Stats
496W - 437L
1,627 Elo+
Party 2
Izanami
Izanami
LLawliet21235
Izanami
Level 19
God Stats
2W - 6L
1,532 SR
Queue Stats
56W - 45L
1,503 Elo+
Party 3
Hercules
Hercules
Rifletower
Hercules
Level 8
God Stats
12W - 10L
1,735 SR
Queue Stats
350W - 245L
1,586 Elo+
Party 2
Chang'e
Chang'e
Zelzika
Chang'e
Level 29
God Stats
11W - 10L
1,642 SR
Queue Stats
63W - 52L
1,503 Elo+
Party 3
Thor
Thor
yasentyu
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
8,282
518
6,669
12,192
6,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
14
2 / 3 / 1
8,064
504
4,104
9,733
5,005
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
HARDEEZZ
Jing Wei
10
2 / 5 / 0
6,883
430
6,083
12,111
3,748
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Strang4r
Tiamat
12
2 / 6 / 0
7,484
468
6,475
12,447
9,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 5 / 0
6,999
437
1,961
9,845
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BKTheDon4
Kukulkan
16
7 / 0 / 4
9,852
616
9,949
3,640
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
13
6 / 2 / 5
7,845
490
7,115
10,037
2,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Rifletower
Hercules
15
6 / 3 / 4
9,101
569
9,249
15,096
11,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Zelzika
Chang'e
13
2 / 1 / 11
8,062
504
9,665
8,898
3,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
10
1 / 5 / 6
7,013
438
2,314
9,286
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
9
Kills
22
23
Deaths
11
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BKTheDon4
Kukulkan
7
0
4
9
L
1
4
5
0.88
L
Anubis
2
3
1
0.83
L
Jing Wei
HARDEEZZ
Jing Wei
2
5
0
0.4
W
Izanami
6
2
5
4.25
W
Hercules
Rifletower
Hercules
6
3
4
2.67
L
Tiamat
Strang4r
Tiamat
2
6
0
0.33
W
Chang'e
Zelzika
Chang'e
2
1
11
7.5
L
2
5
0
0.4
W
Thor
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,292
Damage
38,292
56,328
Taken
46,957
27,782
Mitigated
21,393
15,669
Healing
22,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BKTheDon4
Kukulkan
9,949
692
0
981
3,640
1,193
225
1,773
1,867
62,147
0
L
6,669
1,081
0
0
12,192
6,562
0
4,073
8,075
31,801
0
L
Anubis
4,104
83
0
4,146
9,733
5,005
0
5,729
3,520
48,797
0
L
Jing Wei
HARDEEZZ
Jing Wei
6,083
4,107
699
3,900
12,111
3,748
661
5,474
6,597
0
35,157
W
Izanami
7,115
4,525
0
4,418
10,037
2,876
341
4,962
5,075
0
39,016
W
Hercules
Rifletower
Hercules
9,249
3,783
0
6,195
15,096
11,488
0
6,324
8,772
205
55,662
L
Tiamat
Strang4r
Tiamat
6,475
1,000
0
4,313
12,447
9,388
359
2,476
9,889
40,262
0
W
Chang'e
Zelzika
Chang'e
9,665
1,136
2,973
5,915
8,898
3,088
369
2,377
6,521
36,006
0
L
1,961
871
0
2,611
9,845
3,079
155
1,231
8,574
0
34,960
W
Thor
2,314
697
0
1,757
9,286
2,748
732
1,812
7,474
0
24,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,712
Gold Earned
41,873
342
Minions Killed
417
0
Camps Cleared
0
1,341,569
Distance Traveled
1,401,736
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,852
616
144
9
0
321,149
4
L
Ymir
8,282
518
48
3
0
303,604
5
L
Anubis
8,064
504
96
6
0
255,966
0
L
Jing Wei
6,883
430
61
4
0
285,465
0
W
Izanami
7,845
490
73
5
0
260,874
0
W
Hercules
9,101
569
112
7
0
262,851
0
L
Tiamat
7,484
468
67
4
0
250,583
2
W
Chang'e
8,062
504
41
3
0
282,752
1
L
Thor
6,999
437
70
4
0
245,951
2
W
Thor
7,013
438
47
3
0
274,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role