Player Matchup

Hun Batz
Hun Batz
Gold IV
ComanderFumarola
Hun Batz
Gold IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold III
Hijingwei
Jing Wei
Gold III
Level 127
God Stats
30W - 24L
1,547 SR
Queue Stats
157W - 138L
1,344 MMR
Solo
Chronos
Chronos
Silver III
Shadowfury42
Chronos
Silver III
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 24L
1,322 MMR
Solo
Bellona
Bellona
Silver I
jason121698
Bellona
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
polskaboy
Ymir
Silver III
Level 34
God Stats
3W - 0L
1,749 SR
Queue Stats
12W - 14L
1,356 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,559 SR
1,404 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,715 SR
1,354 MMR
Sylvanus
Sylvanus
Silver IV
EricScissorkick
Sylvanus
Silver IV
Level 144
God Stats
1W - 1L
1,804 SR
Queue Stats
11W - 18L
1,319 MMR
Solo
Hades
Hades
Gold III
OMaced
Hades
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver III
Physcopaaath
Cu Chulainn
Silver III
Level 89
God Stats
66W - 54L
1,671 SR
Queue Stats
112W - 109L
1,328 MMR
Party 1
Apollo
Apollo
Bronze III
Slothinson
Apollo
Bronze III
Level 33
God Stats
2W - 3L
1,848 SR
Queue Stats
115W - 80L
1,308 MMR
Solo
Nemesis
Nemesis
Silver II
ghostofheros
Nemesis
Silver II
Level 126
God Stats
3W - 6L
1,752 SR
Queue Stats
313W - 309L
1,315 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 11
12,966
617
12,843
9,356
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Hijingwei
Jing Wei
20
5 / 3 / 7
12,268
584
11,770
12,425
4,245
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
Shadowfury42
Chronos
19
7 / 3 / 9
12,704
605
16,342
15,764
5,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
jason121698
Bellona
18
0 / 4 / 3
11,558
550
5,606
17,598
13,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
17
6 / 1 / 11
11,703
557
10,462
16,623
15,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
DanzaburouSetScyllaTsukuyomiCthulhu

VS

Bans
TyrChang'eFenrirThe MorriganYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
0 / 6 / 2
8,990
428
6,199
16,295
13,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hades
OMaced
Hades
16
0 / 7 / 3
10,156
484
8,781
17,939
11,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
Physcopaaath
Cu Chulainn
16
5 / 5 / 3
10,981
523
12,973
19,429
15,854
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
Slothinson
Apollo
17
2 / 5 / 1
10,691
509
7,058
18,443
6,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
ghostofheros
Nemesis
18
4 / 4 / 1
11,033
525
8,182
17,866
7,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
21
27
Kills
11
11
Deaths
27
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
0
11
14.5
L
Sylvanus
0
6
2
0.17
W
Jing Wei
Hijingwei
Jing Wei
5
3
7
2.83
L
Hades
OMaced
Hades
0
7
3
0.21
L
Cu Chulainn
Physcopaaath
Cu Chulainn
5
5
3
1.3
W
Chronos
Shadowfury42
Chronos
7
3
9
3.83
L
Apollo
Slothinson
Apollo
2
5
1
0.5
L
Nemesis
ghostofheros
Nemesis
4
4
1
1.13
W
Bellona
jason121698
Bellona
0
4
3
0.38
W
Ymir
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,023
Damage
43,193
71,766
Taken
89,972
43,158
Mitigated
54,298
23,276
Healing
23,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,843
2,740
0
2,721
9,356
4,162
3,070
1,561
7,795
0
84,451
L
Sylvanus
6,199
1,329
1,130
5,012
16,295
13,278
68
6,633
9,662
32,548
0
W
Jing Wei
Hijingwei
Jing Wei
11,770
9,153
0
2,699
12,425
4,245
1,291
2,580
9,845
0
93,890
L
Hades
OMaced
Hades
8,781
277
531
6,569
17,939
11,324
0
9,454
8,485
68,186
0
L
Cu Chulainn
Physcopaaath
Cu Chulainn
12,973
2,748
0
1,130
19,429
15,854
0
3,394
16,035
163
59,965
W
Chronos
Shadowfury42
Chronos
16,342
5,725
0
5,907
15,764
5,321
2,746
4,372
11,392
82,285
0
L
Apollo
Slothinson
Apollo
7,058
4,487
0
8,595
18,443
6,626
595
1,967
16,476
0
94,144
L
Nemesis
ghostofheros
Nemesis
8,182
3,716
0
1,031
17,866
7,216
416
5,356
12,510
0
102,957
W
Bellona
jason121698
Bellona
5,606
2,963
0
8,514
17,598
13,573
2,998
487
17,111
0
81,286
W
Ymir
10,462
1,636
0
3,435
16,623
15,857
190
6,290
10,333
34,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,199
Gold Earned
51,851
647
Minions Killed
612
0
Camps Cleared
0
2,026,075
Distance Traveled
1,813,235
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,966
617
139
7
0
474,835
1
L
Sylvanus
8,990
428
37
2
0
314,065
5
W
Jing Wei
12,268
584
154
7
0
421,511
6
L
Hades
10,156
484
145
7
0
359,131
8
L
Cu Chulainn
10,981
523
108
5
0
412,443
2
W
Chronos
12,704
605
141
7
0
377,716
9
L
Apollo
10,691
509
180
9
0
354,833
4
L
Nemesis
11,033
525
142
7
0
372,763
1
W
Bellona
11,558
550
169
8
0
398,946
2
W
Ymir
11,703
557
44
2
0
353,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role