Player Matchup

Bacchus
Bacchus
KidEternity
Bacchus
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 113L
1,503 Elo+
Party 1
Pele
Pele
PowerUprising
Pele
Level 61
God Stats
7W - 24L
1,442 SR
Queue Stats
93W - 167L
1,441 Elo+
Party 1
Hera
Hera
Velasti
Hera
Level 131
God Stats
8W - 9L
1,336 SR
Queue Stats
50W - 54L
1,418 Elo+
Solo
Team Averages
Level 88
1,426 SR
1,454 Elo+

VS

Team Averages
Level 95
1,428 SR
1,356 Elo+
Merlin
Merlin
RaypleTiltsKin
Merlin
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,290 Elo+
Party 2
Osiris
Osiris
Salzballz
Osiris
Level 126
God Stats
2W - 2L
1,456 SR
Queue Stats
39W - 54L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
severecataclysm
Tsukuyomi
Level 103
God Stats
1W - 4L
1,327 SR
Queue Stats
6W - 7L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KidEternity
Bacchus
12
4 / 6 / 11
9,620
687
7,985
10,684
8,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 0 / 9
9,594
685
6,496
7,947
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
Velasti
Hera
14
9 / 1 / 7
10,841
774
11,442
5,461
1,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 4
8,655
618
7,797
9,824
3,637
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
Salzballz
Osiris
11
2 / 7 / 4
9,198
657
3,723
10,301
9,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
severecataclysm
Tsukuyomi
12
2 / 3 / 4
8,714
622
5,719
10,856
5,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
17
Kills
6
7
Deaths
17
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
KidEternity
Bacchus
4
6
11
1.58
W
4
0
9
8.5
L
2
7
4
0.57
L
Osiris
Salzballz
Osiris
2
7
4
0.57
W
Hera
Velasti
Hera
9
1
7
12.5
L
Tsukuyomi
severecataclysm
Tsukuyomi
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,923
Damage
17,239
24,092
Taken
30,981
13,741
Mitigated
18,783
2,141
Healing
1,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
KidEternity
Bacchus
7,985
605
0
523
10,684
8,111
0
4,522
6,162
25,877
0
W
6,496
1,298
0
1,248
7,947
3,710
318
2,464
5,483
0
26,674
L
7,797
1,021
318
814
9,824
3,637
0
7,118
2,706
26,689
0
L
Osiris
Salzballz
Osiris
3,723
763
0
0
10,301
9,192
0
6,260
4,041
212
36,104
W
Hera
Velasti
Hera
11,442
2,777
0
370
5,461
1,920
1,845
1,514
3,947
48,654
0
L
Tsukuyomi
severecataclysm
Tsukuyomi
5,719
1,671
0
482
10,856
5,954
0
6,078
4,778
0
27,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,055
Gold Earned
26,567
147
Minions Killed
132
0
Camps Cleared
0
716,578
Distance Traveled
719,273
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,620
687
31
2
0
228,715
1
W
Pele
9,594
685
36
3
0
267,730
4
L
Merlin
8,655
618
37
3
0
212,032
3
L
Osiris
9,198
657
55
4
0
233,716
2
W
Hera
10,841
774
80
6
0
220,133
1
L
Tsukuyomi
8,714
622
40
3
0
273,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role