Player Matchup

Hercules
Hercules
Gold II
Juuzou-sempai_18
Hercules
Gold II
Level 128
God Stats
2W - 0L
1,305 SR
Queue Stats
169W - 173L
1,621 MMR
Solo
Heimdallr
Heimdallr
Gold V
MAGiCALi_UNiCORN
Heimdallr
Gold V
Level 109
God Stats
5W - 1L
1,860 SR
Queue Stats
41W - 32L
1,618 MMR
Party 2
Awilix
Awilix
Gold II
No One Jester
Awilix
Gold II
Level 89
God Stats
20W - 13L
1,675 SR
Queue Stats
75W - 82L
1,637 MMR
Party 1
Cthulhu
Cthulhu
Silver I
TitianPhoenix
Cthulhu
Silver I
Level 126
God Stats
1W - 1L
1,767 SR
Queue Stats
41W - 32L
1,618 MMR
Party 2
Chang'e
Chang'e
Silver I
Void Ankh
Chang'e
Silver I
Level 56
God Stats
1W - 0L
1,700 SR
Queue Stats
5W - 6L
1,633 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,662 SR
1,625 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,495 SR
1,625 MMR
Janus
Janus
Gold III
GuyThtLovesCatz
Janus
Gold III
Level 105
God Stats
3W - 5L
1,644 SR
Queue Stats
14W - 19L
1,631 MMR
Solo
Artemis
Artemis
Silver I
Illusion_Vibezzz
Artemis
Silver I
Level 84
God Stats
2W - 4L
1,318 SR
Queue Stats
106W - 105L
1,625 MMR
Solo
Pele
Pele
Gold II
Misanthroptomist
Pele
Gold II
Level 141
God Stats
2W - 2L
1,511 SR
Queue Stats
362W - 348L
1,629 MMR
Solo
Cerberus
Cerberus
Gold V
OdinWorks
Cerberus
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 89L
1,625 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
xXTHE DAYTONxX
Cu Chulainn
Gold III
Level 121
God Stats
9W - 9L
1,500 SR
Queue Stats
374W - 378L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 5
8,182
511
9,102
13,799
11,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
14
2 / 3 / 2
8,223
514
6,616
9,795
3,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
10 / 2 / 3
9,769
611
10,149
9,484
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
15
2 / 1 / 4
8,451
528
7,089
11,601
9,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Void Ankh
Chang'e
16
4 / 1 / 9
9,386
587
14,122
9,358
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetDanzaburouNu WaGuan YuNemesis

VS

Bans
ScyllaApolloGebAresCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 3
7,157
447
6,781
9,400
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 6 / 1
7,598
475
6,678
10,917
4,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 1
7,572
473
4,597
11,352
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
OdinWorks
Cerberus
12
0 / 3 / 6
7,433
465
6,700
18,538
12,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
xXTHE DAYTONxX
Cu Chulainn
14
2 / 3 / 2
8,268
517
8,500
11,833
9,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
25
Kills
7
8
Deaths
25
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
L
3
6
1
0.58
W
7
1
5
9.5
W
Heimdallr
2
3
2
1
L
1
5
1
0.3
W
10
2
3
5.75
L
Cerberus
OdinWorks
Cerberus
0
3
6
1
W
Cthulhu
2
1
4
4
W
Chang'e
Void Ankh
Chang'e
4
1
9
8.5
L
Cu Chulainn
xXTHE DAYTONxX
Cu Chulainn
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,078
Damage
33,256
54,037
Taken
62,040
31,347
Mitigated
33,213
22,560
Healing
15,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,781
1,166
0
110
9,400
2,928
0
3,823
5,314
43,342
0
L
6,678
3,802
0
2,921
10,917
4,756
46
1,699
9,136
0
36,228
W
9,102
3,039
0
6,114
13,799
11,218
166
5,460
8,233
0
21,804
W
Heimdallr
6,616
2,758
0
1,801
9,795
3,464
198
1,880
7,877
0
52,313
L
4,597
896
0
3,032
11,352
3,507
0
3,486
7,749
0
41,979
W
10,149
3,779
0
2,958
9,484
3,671
0
1,237
8,203
0
62,775
L
Cerberus
OdinWorks
Cerberus
6,700
594
0
7,865
18,538
12,833
0
5,349
12,941
29,181
0
W
Cthulhu
7,089
286
268
4,284
11,601
9,567
0
2,509
9,014
48,852
0
W
Chang'e
Void Ankh
Chang'e
14,122
1,326
2,396
4,739
9,358
3,427
270
2,631
6,565
71,221
0
L
Cu Chulainn
xXTHE DAYTONxX
Cu Chulainn
8,500
2,366
0
1,996
11,833
9,189
0
5,721
5,689
1,598
47,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,011
Gold Earned
38,028
462
Minions Killed
395
0
Camps Cleared
0
1,513,253
Distance Traveled
1,475,490
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,157
447
89
6
0
279,274
6
L
Artemis
7,598
475
70
4
0
290,064
0
W
Hercules
8,182
511
13
1
0
329,914
5
W
Heimdallr
8,223
514
102
6
0
266,662
5
L
Pele
7,572
473
69
4
0
316,795
0
W
Awilix
9,769
611
107
7
0
329,432
1
L
Cerberus
7,433
465
65
4
0
296,222
5
W
Cthulhu
8,451
528
102
6
0
297,416
3
W
Chang'e
9,386
587
138
9
0
289,829
4
L
Cu Chulainn
8,268
517
102
6
0
293,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role