Player Matchup

Merlin
Merlin
Gold II
Giovannk31
Merlin
Gold II
Level 150
God Stats
3W - 4L
1,763 SR
Queue Stats
57W - 51L
1,673 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
Holgharman
Tsukuyomi
Platinum V
Level 147
God Stats
15W - 15L
1,562 SR
Queue Stats
185W - 180L
1,743 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
Jormmungand
Kuzenbo
Gold I
Level 149
God Stats
1W - 3L
1,236 SR
Queue Stats
418W - 412L
1,667 MMR
Solo
Tyr
Tyr
Gold II
Nheø
Tyr
Gold II
Level 149
God Stats
3W - 8L
1,524 SR
Queue Stats
195W - 201L
1,712 MMR
Party 1
Rama
Rama
Gold II
PromptoXI
Rama
Gold II
Level 84
God Stats
7W - 9L
1,661 SR
Queue Stats
299W - 319L
1,658 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,549 SR
1,690 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,578 SR
1,594 MMR
Cerberus
Cerberus
Platinum II
Blerome
Cerberus
Platinum II
Level 160
God Stats
21W - 6L
1,836 SR
Queue Stats
334W - 322L
1,658 MMR
Solo
Fenrir
Fenrir
Platinum I
CaptainBambu
Fenrir
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Gold I
Edark503
Anhur
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Gold IV
Riväl
Thoth
Gold IV
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 47L
1,680 MMR
Party 2
Aphrodite
Aphrodite
Silver I
Voknos
Aphrodite
Silver I
Level 66
God Stats
8W - 7L
1,553 SR
Queue Stats
47W - 40L
1,633 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Giovannk31
Merlin
20
4 / 7 / 1
13,370
478
18,775
20,410
7,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
Holgharman
Tsukuyomi
20
4 / 5 / 2
13,332
476
14,060
20,183
7,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Jormmungand
Kuzenbo
15
0 / 3 / 6
10,369
370
9,453
22,717
26,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyr
Nheø
Tyr
20
0 / 4 / 3
12,712
454
8,570
23,188
25,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rama
20
1 / 7 / 4
13,617
486
14,475
24,510
8,614
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CthulhuSetDanzaburouApolloScylla

VS

Bans
Guan YuSobekCu ChulainnGaneshaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Blerome
Cerberus
19
3 / 2 / 9
13,249
473
15,293
30,142
23,093
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
20
10 / 3 / 6
17,090
610
21,423
29,844
21,777
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
Edark503
Anhur
20
8 / 0 / 5
16,879
603
22,159
27,696
11,611
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
Riväl
Thoth
20
4 / 3 / 5
16,083
574
14,830
12,336
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Aphrodite
Voknos
Aphrodite
20
1 / 1 / 6
15,475
553
15,131
19,206
18,214
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
9
Kills
26
26
Deaths
9
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Blerome
Cerberus
3
2
9
3.75
W
Fenrir
10
3
6
4.33
W
Anhur
Edark503
Anhur
8
0
5
10.5
L
Merlin
Giovannk31
Merlin
4
7
1
0.64
L
Tsukuyomi
Holgharman
Tsukuyomi
4
5
2
1
L
Kuzenbo
Jormmungand
Kuzenbo
0
3
6
1
L
Tyr
Nheø
Tyr
0
4
3
0.38
L
Rama
1
7
4
0.43
W
Thoth
Riväl
Thoth
4
3
5
2.17
W
Aphrodite
Voknos
Aphrodite
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,333
Damage
88,836
111,008
Taken
119,224
74,624
Mitigated
79,724
33,686
Healing
67,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Blerome
Cerberus
15,293
551
541
9,300
30,142
23,093
130
8,766
21,376
47,544
0
W
Fenrir
21,423
8,522
0
11,347
29,844
21,777
2,070
9,708
20,136
0
175,377
W
Anhur
Edark503
Anhur
22,159
13,370
0
19,008
27,696
11,611
8,348
6,244
21,452
0
142,762
L
Merlin
Giovannk31
Merlin
18,775
473
88
6,375
20,410
7,627
0
11,333
8,641
120,339
0
L
Tsukuyomi
Holgharman
Tsukuyomi
14,060
4,525
0
6,215
20,183
7,008
0
10,531
9,444
0
115,572
L
Kuzenbo
Jormmungand
Kuzenbo
9,453
3,478
0
3,674
22,717
26,093
0
9,379
13,057
24,944
0
L
Tyr
Nheø
Tyr
8,570
1,385
0
6,776
23,188
25,282
64
9,250
13,906
0
82,859
L
Rama
14,475
11,025
0
10,558
24,510
8,614
3,011
4,005
20,429
0
128,832
W
Thoth
Riväl
Thoth
14,830
496
0
3,921
12,336
5,029
422
3,273
9,063
122,826
0
W
Aphrodite
Voknos
Aphrodite
15,131
1,158
8,524
14,403
19,206
18,214
1,611
5,216
13,990
105,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,400
Gold Earned
78,776
798
Minions Killed
889
0
Camps Cleared
0
2,610,560
Distance Traveled
2,758,850
40
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,249
473
50
2
0
600,357
4
W
Fenrir
17,090
610
176
6
0
587,985
6
W
Anhur
16,879
603
215
8
0
514,910
11
L
Merlin
13,370
478
232
8
0
504,949
11
L
Tsukuyomi
13,332
476
188
7
0
598,933
8
L
Kuzenbo
10,369
370
25
1
0
467,023
4
L
Tyr
12,712
454
163
6
0
544,812
8
L
Rama
13,617
486
190
7
0
494,843
9
W
Thoth
16,083
574
235
8
0
554,581
6
W
Aphrodite
15,475
553
213
8
0
501,017
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role