Player Matchup

Ullr
Ullr
CheeriosAreT3
Ullr
Level 15
God Stats
6W - 6L
1,544 SR
Queue Stats
27W - 17L
1,733 Elo+
Solo
Tiamat
Tiamat
HolyMemeLord
Tiamat
Level 28
God Stats
40W - 37L
1,589 SR
Queue Stats
111W - 88L
1,635 Elo+
Solo
Set
Set
MFpeejvy
Set
Level 17
God Stats
13W - 10L
1,449 SR
Queue Stats
384W - 308L
1,665 Elo+
Solo
Ymir
Ymir
T8WithAn8
Ymir
Level 7
God Stats
4W - 1L
1,651 SR
Queue Stats
7W - 3L
1,587 Elo+
Solo
Chaac
Chaac
bebesneke
Chaac
Level 29
God Stats
10W - 6L
1,504 SR
Queue Stats
86W - 82L
1,607 Elo+
Solo
Team Averages
Level 19
1,547 SR
1,646 Elo+

VS

Team Averages
Level 17
1,684 SR
1,631 Elo+
Nu Wa
Nu Wa
Aaronlight
Nu Wa
Level 28
God Stats
4W - 2L
1,855 SR
Queue Stats
18W - 8L
1,716 Elo+
Solo
Bastet
Bastet
Aruba710
Bastet
Level 15
God Stats
8W - 13L
1,500 SR
Queue Stats
202W - 202L
1,426 Elo+
Party 1
Skadi
Skadi
Nawgy
Skadi
Level 27
God Stats
10W - 10L
1,862 SR
Queue Stats
379W - 329L
1,661 Elo+
Solo
Merlin
Merlin
SavageWizard88
Merlin
Level 7
God Stats
14W - 12L
1,367 SR
Queue Stats
78W - 112L
1,576 Elo+
Party 1
Cerberus
Cerberus
TheJaskoolest
Cerberus
Level 7
God Stats
20W - 6L
1,837 SR
Queue Stats
322W - 183L
1,777 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
5,899
536
4,117
6,044
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
13
5 / 2 / 1
7,066
642
4,605
6,375
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
9 / 0 / 1
7,624
693
4,793
4,829
2,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
9
2 / 2 / 2
5,784
526
3,468
7,508
4,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
bebesneke
Chaac
11
1 / 1 / 3
6,002
546
4,624
7,732
5,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
1 / 4 / 0
6,288
572
6,418
7,394
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bastet
Aruba710
Bastet
9
3 / 4 / 0
5,826
530
3,106
7,677
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Skadi
Nawgy
Skadi
8
0 / 6 / 4
5,102
464
5,264
7,393
1,870
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 4 / 1
4,601
418
1,000
4,261
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
TheJaskoolest
Cerberus
10
3 / 2 / 2
6,516
592
4,480
6,708
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
20
Kills
7
7
Deaths
20
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
4
0
0.25
L
Bastet
Aruba710
Bastet
3
4
0
0.75
W
3
2
3
2.25
W
Tiamat
5
2
1
2.75
W
9
0
1
9.5
L
Skadi
Nawgy
Skadi
0
6
4
0.33
L
0
4
1
0.13
W
Ymir
2
2
2
1.5
L
Cerberus
TheJaskoolest
Cerberus
3
2
2
2
W
Chaac
bebesneke
Chaac
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,607
Damage
20,268
32,488
Taken
33,433
17,444
Mitigated
10,650
8,115
Healing
7,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
6,418
2,092
0
2,893
7,394
2,014
186
0
7,144
38,720
0
L
Bastet
Aruba710
Bastet
3,106
1,676
0
2,090
7,677
2,241
0
1,135
6,492
0
26,075
W
4,117
1,936
0
1,480
6,044
1,562
488
2,061
3,937
0
30,279
W
Tiamat
4,605
603
0
2,232
6,375
3,732
68
2,006
4,344
42,137
0
W
4,793
1,655
0
616
4,829
2,071
0
1,364
3,369
0
45,841
L
Skadi
Nawgy
Skadi
5,264
2,443
0
410
7,393
1,870
12
2,344
5,049
0
21,270
L
1,000
362
0
112
4,261
1,260
0
2,307
1,954
15,212
0
W
Ymir
3,468
1,100
0
548
7,508
4,410
99
1,872
5,590
17,622
0
L
Cerberus
TheJaskoolest
Cerberus
4,480
334
0
2,172
6,708
3,265
0
2,287
4,421
20,902
0
W
Chaac
bebesneke
Chaac
4,624
1,483
0
3,239
7,732
5,669
0
4,156
3,350
0
29,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
28,333
319
Minions Killed
250
0
Camps Cleared
0
1,030,619
Distance Traveled
878,800
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,288
572
91
8
0
188,050
4
L
Bastet
5,826
530
54
5
0
219,654
6
W
Ullr
5,899
536
54
5
0
186,131
4
W
Tiamat
7,066
642
90
8
0
206,415
0
W
Set
7,624
693
100
9
0
231,224
5
L
Skadi
5,102
464
34
3
0
143,263
4
L
Merlin
4,601
418
29
3
0
129,419
0
W
Ymir
5,784
526
28
3
0
219,361
1
L
Cerberus
6,516
592
42
4
0
198,414
3
W
Chaac
6,002
546
47
4
0
187,488
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role