Player Matchup

Sun Wukong
Sun Wukong
AzuraPandora
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 57L
1,725 Elo+
Solo
Kali
Kali
BreslSbl78
Kali
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Col Moist Man
Janus
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 22L
1,668 Elo+
Party 1
Rama
Rama
NotWeazl3y
Rama
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,674 Elo+
Party 1
Ymir
Ymir
Xevolonque
Ymir
Level 3
God Stats
2W - 1L
1,890 SR
Queue Stats
2W - 1L
1,824 Elo+
Solo
Team Averages
Level 15
1,578 SR
1,678 Elo+

VS

Team Averages
Level 21
1,560 SR
1,568 Elo+
Aphrodite
Aphrodite
Frain15
Aphrodite
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GettingLoose
Ymir
Level 25
God Stats
7W - 6L
1,505 SR
Queue Stats
116W - 100L
1,630 Elo+
Solo
Ra
Ra
Kimatan
Ra
Level 15
God Stats
1W - 5L
1,351 SR
Queue Stats
6W - 15L
1,415 Elo+
Solo
Nemesis
Nemesis
LullzW
Nemesis
Level 25
God Stats
2W - 1L
1,945 SR
Queue Stats
24W - 18L
1,644 Elo+
Solo
Izanami
Izanami
mooboojooboo8
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 104L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AzuraPandora
Sun Wukong
10
0 / 2 / 1
6,917
407
3,318
6,103
3,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 5 / 1
7,571
445
5,472
14,217
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 7 / 1
7,428
437
9,535
10,916
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 0
7,742
455
5,522
10,886
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 10 / 0
6,303
371
2,932
16,315
8,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Frain15
Aphrodite
17
3 / 1 / 8
11,200
659
7,229
11,863
9,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 1 / 15
9,881
581
9,855
17,212
12,078
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 2 / 6
10,792
635
9,173
9,188
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
LullzW
Nemesis
17
6 / 1 / 3
11,917
701
7,072
16,342
6,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Izanami
18
8 / 0 / 6
11,726
690
10,514
12,058
5,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
5
Kills
28
28
Deaths
5
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AzuraPandora
Sun Wukong
0
2
1
0.25
L
2
5
1
0.5
L
2
7
1
0.36
W
Aphrodite
Frain15
Aphrodite
3
1
8
7
W
4
1
15
11.5
W
7
2
6
5
W
Nemesis
LullzW
Nemesis
6
1
3
7.5
L
1
4
0
0.25
L
0
10
0
0
W
Izanami
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,779
Damage
43,843
58,437
Taken
66,663
22,949
Mitigated
36,339
10,121
Healing
32,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AzuraPandora
Sun Wukong
3,318
428
0
2,220
6,103
3,740
0
2,583
3,344
0
32,221
L
5,472
1,897
0
3,851
14,217
4,536
0
4,335
9,798
0
37,413
L
9,535
471
0
1,151
10,916
3,360
0
5,624
5,222
42,407
0
W
Aphrodite
Frain15
Aphrodite
7,229
975
4,590
8,431
11,863
9,037
948
1,212
10,621
63,283
0
W
9,855
2,649
595
3,450
17,212
12,078
40
3,767
13,264
40,653
0
W
9,173
1,675
3,043
3,393
9,188
3,692
1,272
3,999
5,101
60,725
0
W
Nemesis
LullzW
Nemesis
7,072
3,575
0
3,892
16,342
6,234
845
1,787
14,435
0
79,354
L
5,522
3,812
0
2,227
10,886
3,066
0
4,542
6,274
0
47,741
L
2,932
500
0
672
16,315
8,247
0
8,733
7,542
12,870
0
W
Izanami
10,514
6,696
0
5,173
12,058
5,298
8,533
1,239
10,775
0
105,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,961
Gold Earned
55,516
349
Minions Killed
599
0
Camps Cleared
0
1,492,875
Distance Traveled
1,678,955
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,917
407
81
5
0
230,965
3
L
Kali
7,571
445
76
4
0
364,035
2
L
Janus
7,428
437
75
4
0
287,842
2
W
Aphrodite
11,200
659
147
9
0
333,661
1
W
Ymir
9,881
581
41
2
0
306,719
11
W
Ra
10,792
635
107
6
0
337,328
2
W
Nemesis
11,917
701
118
7
0
387,056
3
L
Rama
7,742
455
101
6
0
299,421
0
L
Ymir
6,303
371
16
1
0
310,612
2
W
Izanami
11,726
690
186
11
0
314,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role