Player Matchup

Medusa
Medusa
ArcticPhoenix44
Medusa
Level 29
God Stats
18W - 31L
1,610 SR
Queue Stats
513W - 599L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
EvidentCornet6
Sun Wukong
Level 29
God Stats
0W - 1L
1,763 SR
Queue Stats
8W - 5L
1,607 Elo+
Party 2
Cupid
Cupid
Monstieluv
Cupid
Level 13
God Stats
2W - 1L
1,690 SR
Queue Stats
3W - 5L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
TendingSpark13
Tsukuyomi
Level 29
God Stats
1W - 1L
1,805 SR
Queue Stats
35W - 27L
1,608 Elo+
Party 2
Kuzenbo
Kuzenbo
tunaworld
Kuzenbo
Level 20
God Stats
1W - 6L
1,726 SR
Queue Stats
113W - 123L
1,555 Elo+
Solo
Team Averages
Level 24
1,719 SR
1,569 Elo+

VS

Team Averages
Level 24
1,578 SR
1,610 Elo+
Ullr
Ullr
A Tadpoll
Ullr
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 1L
1,725 Elo+
Party 1
Cthulhu
Cthulhu
AdmiralOmega501
Cthulhu
Level 16
God Stats
6W - 4L
1,563 SR
Queue Stats
14W - 6L
1,666 Elo+
Party 1
Chronos
Chronos
Kingwolfie9862
Chronos
Level 16
God Stats
2W - 0L
1,767 SR
Queue Stats
15W - 6L
1,684 Elo+
Party 1
Horus
Horus
ScreamoBandit
Horus
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,526 Elo+
Party 1
Ra
Ra
TMX I6aax
Ra
Level 28
God Stats
93W - 91L
1,558 SR
Queue Stats
523W - 548L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 2
7,036
469
11,927
8,348
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
EvidentCornet6
Sun Wukong
10
0 / 0 / 0
5,682
379
1,400
3,088
1,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
9
0 / 4 / 0
5,827
388
2,500
8,507
2,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
TendingSpark13
Tsukuyomi
11
3 / 4 / 1
6,794
453
7,649
11,534
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
tunaworld
Kuzenbo
9
0 / 2 / 3
6,288
419
3,864
7,668
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
4 / 2 / 0
8,003
534
6,367
10,869
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 0 / 0
7,594
506
2,233
4,946
4,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
4 / 0 / 5
7,725
515
9,486
9,130
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 1 / 7
6,826
455
3,501
8,075
4,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
4 / 4 / 5
8,223
548
4,153
9,108
3,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
13
13
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ullr
4
2
0
2
W
0
0
0
0
L
4
3
2
1.67
L
Sun Wukong
EvidentCornet6
Sun Wukong
0
0
0
0
W
4
0
5
6.5
L
Cupid
0
4
0
0
W
1
1
7
4.5
W
4
4
5
1.63
L
Tsukuyomi
TendingSpark13
Tsukuyomi
3
4
1
0.88
L
Kuzenbo
tunaworld
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,340
Damage
25,740
39,145
Taken
42,128
18,704
Mitigated
19,472
12,430
Healing
22,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
6,367
2,765
0
5,619
10,869
3,675
0
539
10,330
0
51,499
W
2,233
229
0
1,961
4,946
4,134
236
0
4,821
31,830
0
L
11,927
5,072
0
2,243
8,348
4,005
264
4,048
4,278
0
41,998
L
Sun Wukong
EvidentCornet6
Sun Wukong
1,400
417
0
291
3,088
1,521
125
1,176
1,737
0
19,644
W
9,486
3,969
0
5,380
9,130
3,175
879
1,079
8,051
54,164
0
L
Cupid
2,500
840
134
3,015
8,507
2,359
260
2,299
6,083
0
26,333
W
3,501
1,758
1,038
5,023
8,075
4,923
225
1,641
6,434
0
11,834
W
4,153
196
229
3,335
9,108
3,565
1,190
605
8,503
41,871
0
L
Tsukuyomi
TendingSpark13
Tsukuyomi
7,649
2,562
0
3,822
11,534
3,940
0
3,818
7,716
0
34,776
L
Kuzenbo
tunaworld
Kuzenbo
3,864
1,787
0
2,925
7,668
6,879
155
4,209
3,459
12,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,627
Gold Earned
38,371
231
Minions Killed
367
0
Camps Cleared
0
1,293,153
Distance Traveled
1,351,791
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,003
534
97
6
0
273,694
3
W
Cthulhu
7,594
506
81
5
0
269,926
0
L
Medusa
7,036
469
68
5
0
268,060
4
L
Sun Wukong
5,682
379
33
2
0
196,530
0
W
Chronos
7,725
515
91
6
0
250,992
0
L
Cupid
5,827
388
58
4
0
250,171
3
W
Horus
6,826
455
10
1
0
280,946
0
W
Ra
8,223
548
88
6
0
276,233
2
L
Tsukuyomi
6,794
453
58
4
0
279,994
3
L
Kuzenbo
6,288
419
14
1
0
298,398
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role