Player Matchup

Fenrir
Fenrir
Gold III
Cruciff
Fenrir
Gold III
Level 137
God Stats
4W - 5L
1,451 SR
Queue Stats
81W - 79L
1,526 MMR
Solo
Izanami
Izanami
Gold IV
GhostKilIer4478
Izanami
Gold IV
Level 102
God Stats
24W - 16L
1,705 SR
Queue Stats
52W - 49L
1,529 MMR
Solo
King Arthur
King Arthur
Gold II
I IML I Alemao
King Arthur
Gold II
Level 104
God Stats
10W - 5L
1,678 SR
Queue Stats
46W - 42L
1,539 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold III
I IML I PEDRO
Tsukuyomi
Gold III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 180L
1,549 MMR
Party 1
Raijin
Raijin
Gold III
Imbluu
Raijin
Gold III
Level 95
God Stats
1W - 5L
1,397 SR
Queue Stats
87W - 86L
1,526 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,546 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,601 SR
1,537 MMR
Jing Wei
Jing Wei
Gold II
ChanitoGamer
Jing Wei
Gold II
Level 129
God Stats
15W - 15L
1,688 SR
Queue Stats
301W - 299L
1,522 MMR
Solo
Sylvanus
Sylvanus
Gold II
Darth Shires
Sylvanus
Gold II
Level 153
God Stats
34W - 26L
1,655 SR
Queue Stats
65W - 55L
1,549 MMR
Solo
Awilix
Awilix
Gold III
No One Jester
Awilix
Gold III
Level 89
God Stats
20W - 13L
1,544 SR
Queue Stats
75W - 82L
1,545 MMR
Party 2
Thoth
Thoth
Bronze III
Void Ankh
Thoth
Bronze III
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,541 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
mathsalts
Erlang Shen
Gold II
Level 155
God Stats
6W - 2L
1,617 SR
Queue Stats
289W - 284L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cruciff
Fenrir
10
5 / 6 / 0
6,179
475
4,843
10,175
4,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 3 / 1
6,347
488
4,377
7,394
1,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
I IML I Alemao
King Arthur
12
2 / 3 / 0
7,048
542
8,718
13,589
9,979
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
I IML I PEDRO
Tsukuyomi
9
1 / 6 / 2
5,912
455
3,976
10,098
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Imbluu
Raijin
8
0 / 9 / 2
5,336
410
4,988
8,714
2,073
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
DanzaburouCu ChulainnScyllaApolloSet

VS

Bans
CthulhuGebNu WaJanusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChanitoGamer
Jing Wei
13
0 / 2 / 8
7,303
562
4,697
8,624
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Darth Shires
Sylvanus
11
2 / 1 / 14
7,077
544
3,206
10,190
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 5 / 6
7,639
588
9,214
9,764
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Void Ankh
Thoth
14
17 / 0 / 6
9,389
722
12,393
5,851
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
mathsalts
Erlang Shen
13
1 / 1 / 3
7,221
555
7,445
10,069
8,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
8
Kills
27
27
Deaths
9
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ChanitoGamer
Jing Wei
0
2
8
2
L
Fenrir
Cruciff
Fenrir
5
6
0
0.83
W
Sylvanus
Darth Shires
Sylvanus
2
1
14
9
L
0
3
1
0.17
L
King Arthur
I IML I Alemao
King Arthur
2
3
0
0.67
L
Tsukuyomi
I IML I PEDRO
Tsukuyomi
1
6
2
0.33
L
Raijin
Imbluu
Raijin
0
9
2
0.11
W
7
5
6
2
W
Thoth
Void Ankh
Thoth
17
0
6
20
W
Erlang Shen
mathsalts
Erlang Shen
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,902
Damage
36,955
49,970
Taken
44,498
20,986
Mitigated
23,087
8,318
Healing
19,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ChanitoGamer
Jing Wei
4,697
3,728
0
4,904
8,624
2,259
1,832
650
7,940
0
49,693
L
Fenrir
Cruciff
Fenrir
4,843
2,219
0
1,456
10,175
4,247
0
3,897
6,056
0
15,647
W
Sylvanus
Darth Shires
Sylvanus
3,206
616
2,534
4,451
10,190
7,026
428
1,125
8,935
14,757
0
L
4,377
3,758
0
672
7,394
1,942
0
2,104
5,172
0
45,489
L
King Arthur
I IML I Alemao
King Arthur
8,718
1,755
0
3,465
13,589
9,979
70
1,117
12,464
0
43,415
L
Tsukuyomi
I IML I PEDRO
Tsukuyomi
3,976
1,119
0
2,334
10,098
2,745
0
2,249
7,737
0
30,056
L
Raijin
Imbluu
Raijin
4,988
458
0
391
8,714
2,073
0
5,983
2,361
20,809
0
W
9,214
4,040
0
1,633
9,764
3,622
0
789
8,857
0
34,110
W
Thoth
Void Ankh
Thoth
12,393
575
0
1,900
5,851
2,014
734
1,928
3,709
48,922
0
W
Erlang Shen
mathsalts
Erlang Shen
7,445
3,163
0
4,491
10,069
8,166
273
0
10,069
3,325
40,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,822
Gold Earned
38,629
313
Minions Killed
364
0
Camps Cleared
0
1,127,193
Distance Traveled
1,236,995
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,303
562
93
7
0
209,054
5
L
Fenrir
6,179
475
20
2
0
232,639
2
W
Sylvanus
7,077
544
22
2
0
236,970
2
L
Izanami
6,347
488
100
8
0
225,748
2
L
King Arthur
7,048
542
84
6
0
225,420
3
L
Tsukuyomi
5,912
455
68
5
0
256,273
1
L
Raijin
5,336
410
41
3
0
187,113
1
W
Awilix
7,639
588
58
4
0
267,018
4
W
Thoth
9,389
722
104
8
0
270,878
6
W
Erlang Shen
7,221
555
87
7
0
253,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role