Player Matchup

Nemesis
Nemesis
AlecFletcher
Nemesis
Level 31
God Stats
27W - 26L
1,484 SR
Queue Stats
123W - 153L
1,392 Elo+
Party 1
King Arthur
King Arthur
IDWdamiao
King Arthur
Level 23
God Stats
7W - 9L
1,251 SR
Queue Stats
46W - 65L
1,310 Elo+
Solo
Bacchus
Bacchus
KhaosArts
Bacchus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Kreeonk
Xbalanque
Level 24
God Stats
22W - 23L
1,456 SR
Queue Stats
44W - 59L
1,381 Elo+
Party 1
Olorun
Olorun
xKingAlcaraZx
Olorun
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,105 Elo+
Solo
Team Averages
Level 23
1,438 SR
1,337 Elo+

VS

Team Averages
Level 15
1,441 SR
1,379 Elo+
Ymir
Ymir
Potato_Penguin
Ymir
Level 7
God Stats
4W - 16L
1,147 SR
Queue Stats
31W - 52L
1,123 Elo+
Party 2
Janus
Janus
SantexReapx
Janus
Level 19
God Stats
21W - 32L
1,563 SR
Queue Stats
353W - 429L
1,481 Elo+
Party 3
Neith
Neith
THiRSTYSHARKiE
Neith
Level 12
God Stats
5W - 17L
1,309 SR
Queue Stats
34W - 58L
1,189 Elo+
Party 2
Mercury
Mercury
XxXTorresXxX
Mercury
Level 36
God Stats
7W - 11L
1,684 SR
Queue Stats
95W - 111L
1,604 Elo+
Party 3
Osiris
Osiris
kevinci
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlecFletcher
Nemesis
19
15 / 2 / 4
12,633
632
15,673
10,851
4,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
IDWdamiao
King Arthur
13
2 / 2 / 8
8,484
424
4,675
11,150
8,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
KhaosArts
Bacchus
15
7 / 2 / 14
10,662
533
10,596
12,343
13,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
Kreeonk
Xbalanque
16
5 / 1 / 10
9,997
500
6,384
11,097
4,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 8 / 5
9,998
500
10,257
12,984
6,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 15 / 1
6,976
349
5,499
17,274
7,084
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 8 / 3
8,220
411
2,176
11,027
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 6 / 4
7,749
387
2,753
10,973
6,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
XxXTorresXxX
Mercury
20
14 / 2 / 0
12,660
633
20,826
19,408
8,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
kevinci
Osiris
11
0 / 6 / 0
7,079
354
1,482
10,364
6,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
37
Kills
15
15
Deaths
37
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AlecFletcher
Nemesis
15
2
4
8.5
W
King Arthur
IDWdamiao
King Arthur
2
2
8
3
W
Bacchus
KhaosArts
Bacchus
7
2
14
7
W
Xbalanque
Kreeonk
Xbalanque
5
1
10
10
L
0
15
1
0.03
L
1
8
3
0.31
L
0
6
4
0.33
L
Mercury
XxXTorresXxX
Mercury
14
2
0
7
L
Osiris
kevinci
Osiris
0
6
0
0
W
8
8
5
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,585
Damage
32,736
58,425
Taken
69,046
37,526
Mitigated
31,914
16,364
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AlecFletcher
Nemesis
15,673
10,705
0
3,353
10,851
4,575
1,090
1,707
9,060
0
88,118
W
King Arthur
IDWdamiao
King Arthur
4,675
717
0
2,576
11,150
8,999
169
1,046
9,983
0
24,940
W
Bacchus
KhaosArts
Bacchus
10,596
1,260
243
1,476
12,343
13,015
1,273
2,039
10,298
33,618
0
W
Xbalanque
Kreeonk
Xbalanque
6,384
4,219
641
5,309
11,097
4,841
3,039
696
10,401
0
60,228
L
5,499
2,461
0
225
17,274
7,084
257
6,010
11,214
24,059
0
L
2,176
316
0
385
11,027
3,724
55
2,587
8,415
31,996
0
L
2,753
1,034
0
1,218
10,973
6,220
255
3,692
7,281
0
25,103
L
Mercury
XxXTorresXxX
Mercury
20,826
12,726
0
4,986
19,408
8,066
0
7,457
11,851
0
100,609
L
Osiris
kevinci
Osiris
1,482
743
0
125
10,364
6,820
228
1,107
9,057
0
15,219
W
10,257
4,866
399
2,367
12,984
6,096
2,116
2,020
10,861
52,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,774
Gold Earned
42,684
401
Minions Killed
352
0
Camps Cleared
0
1,763,201
Distance Traveled
1,507,046
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,633
632
163
8
0
442,218
0
W
King Arthur
8,484
424
38
2
0
353,476
0
W
Bacchus
10,662
533
36
2
0
401,788
1
W
Xbalanque
9,997
500
91
5
0
305,748
1
L
Ymir
6,976
349
33
2
0
274,086
2
L
Janus
8,220
411
56
3
0
291,541
0
L
Neith
7,749
387
38
2
0
305,330
2
L
Mercury
12,660
633
190
10
0
430,072
1
L
Osiris
7,079
354
35
2
0
206,017
0
W
Olorun
9,998
500
73
4
0
259,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role