Player Matchup

Osiris
Osiris
AzuraPandora
Osiris
Level 27
God Stats
5W - 2L
1,643 SR
Queue Stats
65W - 57L
1,717 Elo+
Solo
Cupid
Cupid
DOWNEY13
Cupid
Level 40
God Stats
12W - 10L
1,508 SR
Queue Stats
114W - 100L
1,590 Elo+
Party 2
Ra
Ra
DOWNEY3333
Ra
Level 8
God Stats
3W - 1L
1,737 SR
Queue Stats
63W - 32L
1,740 Elo+
Party 2
Achilles
Achilles
HoosierNation54
Achilles
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 35L
1,672 Elo+
Party 2
Ares
Ares
N3K0B1T
Ares
Level 29
God Stats
6W - 0L
1,986 SR
Queue Stats
44W - 32L
1,657 Elo+
Solo
Team Averages
Level 25
1,675 SR
1,675 Elo+

VS

Team Averages
Level 21
1,446 SR
1,641 Elo+
Bellona
Bellona
ApollonsCross199
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Col Moist Man
Sylvanus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,687 Elo+
Party 1
Vulcan
Vulcan
CyberForest
Vulcan
Level 25
God Stats
10W - 3L
1,467 SR
Queue Stats
62W - 56L
1,669 Elo+
Solo
Agni
Agni
NotWeazl3y
Agni
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,690 Elo+
Party 1
Medusa
Medusa
mooboojooboo8
Medusa
Level 28
God Stats
0W - 2L
1,262 SR
Queue Stats
142W - 104L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
11 / 2 / 7
11,088
584
16,238
15,565
8,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
DOWNEY13
Cupid
14
2 / 6 / 5
8,653
455
3,610
11,885
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 5 / 10
10,226
538
14,353
11,614
4,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
17
10 / 1 / 5
10,858
571
10,039
16,381
19,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
N3K0B1T
Ares
13
0 / 2 / 13
8,416
443
8,706
22,274
18,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 1
6,575
346
7,053
16,514
13,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Col Moist Man
Sylvanus
12
1 / 3 / 6
8,522
449
9,981
15,399
13,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
13
1 / 6 / 5
8,213
432
9,738
9,760
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
5 / 5 / 3
9,328
491
11,627
14,492
5,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 4 / 2
9,986
526
15,214
13,921
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
29
Kills
15
16
Deaths
29
40
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
W
Osiris
11
2
7
7.25
L
Sylvanus
Col Moist Man
Sylvanus
1
3
6
1.33
L
Vulcan
1
6
5
0.58
W
Cupid
DOWNEY13
Cupid
2
6
5
0.75
W
6
5
10
2.2
W
Achilles
10
1
5
12.5
W
Ares
N3K0B1T
Ares
0
2
13
3.25
L
5
5
3
1.3
L
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,946
Damage
53,613
77,719
Taken
70,086
55,213
Mitigated
41,503
24,111
Healing
20,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,053
2,112
0
1,078
16,514
13,307
0
3,717
12,335
0
26,142
W
Osiris
16,238
5,967
0
912
15,565
8,905
0
5,845
9,396
0
72,215
L
Sylvanus
Col Moist Man
Sylvanus
9,981
1,414
4,066
7,049
15,399
13,877
140
7,763
7,447
24,272
0
L
Vulcan
9,738
3,140
0
1,197
9,760
3,618
0
4,339
5,190
50,244
0
W
Cupid
DOWNEY13
Cupid
3,610
1,883
624
4,383
11,885
3,572
624
3,853
7,916
0
43,224
W
14,353
1,973
2,533
3,387
11,614
4,652
253
6,977
4,137
81,796
0
W
Achilles
10,039
1,973
0
5,946
16,381
19,631
790
3,108
13,099
0
52,111
W
Ares
N3K0B1T
Ares
8,706
275
0
6,326
22,274
18,453
121
10,019
11,825
18,280
0
L
11,627
463
0
3,541
14,492
5,000
364
4,203
10,088
62,233
0
L
15,214
6,758
0
3,704
13,921
5,701
1,212
2,325
11,415
0
67,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,241
Gold Earned
42,624
457
Minions Killed
365
0
Camps Cleared
0
1,860,578
Distance Traveled
1,601,809
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,575
346
39
2
0
310,537
0
W
Osiris
11,088
584
100
5
0
431,523
9
L
Sylvanus
8,522
449
34
2
0
317,052
1
L
Vulcan
8,213
432
88
5
0
340,871
2
W
Cupid
8,653
455
83
4
0
323,267
4
W
Ra
10,226
538
162
9
0
331,002
1
W
Achilles
10,858
571
95
5
0
370,492
1
W
Ares
8,416
443
17
1
0
404,294
1
L
Agni
9,328
491
106
6
0
336,168
0
L
Medusa
9,986
526
98
5
0
297,181
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role