Player Matchup

Fenrir
Fenrir
Jinyaa
Fenrir
Level 88
God Stats
4W - 0L
1,615 SR
Queue Stats
32W - 6L
2,051 Elo+
Party 3
Hercules
Hercules
LoseIsImprove
Hercules
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,492 Elo+
Party 3
Tsukuyomi
Tsukuyomi
PandaTurtIe
Tsukuyomi
Level 102
God Stats
3W - 1L
1,946 SR
Queue Stats
24W - 16L
1,612 Elo+
Party 3
Anubis
Anubis
Sinisterserpant
Anubis
Level 54
God Stats
25W - 18L
1,595 SR
Queue Stats
714W - 674L
1,536 Elo+
Solo
Hachiman
Hachiman
ToxicTopLANER
Hachiman
Level 14
God Stats
2W - 1L
1,411 SR
Queue Stats
18W - 13L
1,573 Elo+
Party 3
Team Averages
Level 68
1,613 SR
1,653 Elo+

VS

Team Averages
Level 52
1,529 SR
1,551 Elo+
Da Ji
Da Ji
BenjaTG
Da Ji
Level 74
God Stats
0W - 3L
1,500 SR
Queue Stats
307W - 256L
1,622 Elo+
Party 2
Raijin
Raijin
FalloutPrime23
Raijin
Level 67
God Stats
10W - 9L
1,500 SR
Queue Stats
406W - 380L
1,591 Elo+
Party 2
Cupid
Cupid
MissPinky
Cupid
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
PieceOfSkitt
Artio
Level 42
God Stats
3W - 9L
1,748 SR
Queue Stats
159W - 137L
1,596 Elo+
Party 2
Mulan
Mulan
PipCaius
Mulan
Level 62
God Stats
13W - 19L
1,397 SR
Queue Stats
155W - 195L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jinyaa
Fenrir
13
10 / 3 / 12
8,877
634
16,393
9,731
6,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
LoseIsImprove
Hercules
14
5 / 2 / 1
8,436
603
9,394
9,474
5,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
PandaTurtIe
Tsukuyomi
12
2 / 2 / 6
7,252
518
3,485
8,022
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
4 / 1 / 1
9,374
670
5,488
5,125
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
ToxicTopLANER
Hachiman
15
10 / 2 / 4
9,582
684
9,958
10,672
5,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BenjaTG
Da Ji
8
1 / 9 / 3
5,913
422
4,233
12,659
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 5 / 2
7,270
519
4,786
8,191
2,524
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
MissPinky
Cupid
9
1 / 8 / 1
5,866
419
1,429
9,564
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 5 / 5
6,441
460
2,879
12,273
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
PipCaius
Mulan
14
4 / 4 / 3
8,464
605
7,840
12,389
7,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
31
Kills
9
10
Deaths
31
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
BenjaTG
Da Ji
1
9
3
0.28
L
2
5
2
0.6
W
Fenrir
Jinyaa
Fenrir
10
3
12
5.33
W
Hercules
LoseIsImprove
Hercules
5
2
1
2.75
L
Cupid
MissPinky
Cupid
1
8
1
0.19
W
Tsukuyomi
PandaTurtIe
Tsukuyomi
2
2
6
2.5
L
1
5
5
0.7
L
Mulan
PipCaius
Mulan
4
4
3
1.38
W
4
1
1
4.5
W
Hachiman
ToxicTopLANER
Hachiman
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,718
Damage
21,167
43,024
Taken
55,076
23,902
Mitigated
24,586
16,708
Healing
11,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
BenjaTG
Da Ji
4,233
842
0
1,872
12,659
3,894
0
2,215
10,368
0
22,159
L
4,786
670
0
736
8,191
2,524
0
1,780
6,221
41,795
0
W
Fenrir
Jinyaa
Fenrir
16,393
5,275
0
3,704
9,731
6,235
112
2,795
6,936
0
32,700
W
Hercules
LoseIsImprove
Hercules
9,394
3,382
0
1,384
9,474
5,569
0
956
8,518
0
53,071
L
Cupid
MissPinky
Cupid
1,429
830
171
1,540
9,564
2,295
0
0
9,564
0
14,403
W
Tsukuyomi
PandaTurtIe
Tsukuyomi
3,485
1,617
0
3,432
8,022
4,311
0
1,075
6,947
0
33,663
L
2,879
305
344
3,868
12,273
8,288
0
1,161
11,046
9,541
0
L
Mulan
PipCaius
Mulan
7,840
1,887
0
3,007
12,389
7,585
0
0
12,389
0
39,658
W
5,488
125
0
2,767
5,125
2,609
536
1,361
3,764
73,375
0
W
Hachiman
ToxicTopLANER
Hachiman
9,958
5,461
0
5,421
10,672
5,178
1,916
1,478
9,194
0
57,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,521
Gold Earned
33,954
473
Minions Killed
262
0
Camps Cleared
0
1,381,647
Distance Traveled
1,254,818
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,913
422
47
3
0
255,076
6
L
Raijin
7,270
519
86
6
0
249,031
7
W
Fenrir
8,877
634
34
2
0
273,894
7
W
Hercules
8,436
603
102
7
0
279,700
0
L
Cupid
5,866
419
30
2
0
208,269
4
W
Tsukuyomi
7,252
518
75
5
0
317,626
5
L
Artio
6,441
460
11
1
0
284,635
0
L
Mulan
8,464
605
88
6
0
257,807
1
W
Anubis
9,374
670
162
12
0
279,422
1
W
Hachiman
9,582
684
100
7
0
231,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role