Player Matchup

Mercury
Mercury
Irrevocate
Mercury
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 107L
1,475 Elo+
Solo
Cupid
Cupid
NnuDBoR
Cupid
Level 82
God Stats
12W - 22L
1,447 SR
Queue Stats
93W - 104L
1,467 Elo+
Party 1
Bacchus
Bacchus
NnuDNed59
Bacchus
Level 88
God Stats
2W - 3L
1,294 SR
Queue Stats
218W - 253L
1,481 Elo+
Party 1
Artio
Artio
bloodshot8613
Artio
Level 17
God Stats
2W - 4L
1,483 SR
Queue Stats
2W - 7L
1,354 Elo+
Party 1
Baba Yaga
Baba Yaga
jaybone214
Baba Yaga
Level 64
God Stats
2W - 1L
1,816 SR
Queue Stats
386W - 427L
1,463 Elo+
Party 1
Team Averages
Level 75
1,508 SR
1,448 Elo+

VS

Team Averages
Level 106
1,598 SR
1,511 Elo+
Medusa
Medusa
CapNapier
Medusa
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
374W - 357L
1,473 Elo+
Solo
Fenrir
Fenrir
GhettoTownPiper
Fenrir
Level 106
God Stats
11W - 8L
1,671 SR
Queue Stats
230W - 216L
1,529 Elo+
Party 2
Tiamat
Tiamat
Moordy99
Tiamat
Level 128
God Stats
14W - 11L
1,570 SR
Queue Stats
411W - 386L
1,547 Elo+
Party 3
Danzaburou
Danzaburou
SkoolyardBandit
Danzaburou
Level 88
God Stats
32W - 22L
1,593 SR
Queue Stats
193W - 186L
1,508 Elo+
Party 2
Cerberus
Cerberus
jackson-02-02-7
Cerberus
Level 83
God Stats
30W - 13L
1,657 SR
Queue Stats
120W - 130L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Irrevocate
Mercury
11
1 / 7 / 1
6,733
518
6,696
11,806
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
NnuDBoR
Cupid
11
2 / 2 / 0
6,235
480
3,257
9,374
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
NnuDNed59
Bacchus
11
1 / 3 / 0
6,292
484
4,191
9,045
7,787
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 4 / 1
6,246
480
3,439
9,787
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baba Yaga
jaybone214
Baba Yaga
11
2 / 6 / 0
6,380
491
6,926
10,022
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CapNapier
Medusa
13
2 / 1 / 2
7,693
592
7,900
6,696
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 2 / 4
6,948
534
3,604
7,865
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Moordy99
Tiamat
14
8 / 1 / 4
8,141
626
11,756
9,117
6,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SkoolyardBandit
Danzaburou
16
8 / 1 / 0
9,433
726
9,281
8,776
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
11
3 / 2 / 7
7,505
577
3,613
10,092
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
7
Kills
22
22
Deaths
7
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
CapNapier
Medusa
2
1
2
3
W
1
2
4
1.5
L
Mercury
Irrevocate
Mercury
1
7
1
0.21
W
Tiamat
Moordy99
Tiamat
8
1
4
10
L
Cupid
NnuDBoR
Cupid
2
2
0
1
L
Bacchus
NnuDNed59
Bacchus
1
3
0
0.33
W
Danzaburou
SkoolyardBandit
Danzaburou
8
1
0
8
L
1
4
1
0.38
W
Cerberus
3
2
7
3.25
L
Baba Yaga
jaybone214
Baba Yaga
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,509
Damage
36,154
50,034
Taken
42,546
21,976
Mitigated
20,951
13,777
Healing
15,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CapNapier
Medusa
7,900
3,992
0
2,921
6,696
2,363
184
747
5,949
0
53,878
W
3,604
627
0
1,231
7,865
2,887
180
1,340
6,385
0
46,006
L
Mercury
Irrevocate
Mercury
6,696
3,142
0
2,380
11,806
3,406
0
2,284
9,322
0
40,872
W
Tiamat
Moordy99
Tiamat
11,756
654
0
4,007
9,117
6,287
352
5,359
3,335
41,776
0
L
Cupid
NnuDBoR
Cupid
3,257
1,847
202
4,457
9,374
2,457
0
1,637
7,673
0
33,692
L
Bacchus
NnuDNed59
Bacchus
4,191
358
0
2,015
9,045
7,787
0
1,574
7,419
25,266
0
W
Danzaburou
SkoolyardBandit
Danzaburou
9,281
4,302
0
4,093
8,776
4,350
538
3,659
5,117
0
59,731
L
3,439
604
512
2,518
9,787
5,031
0
3,616
6,015
15,420
0
W
Cerberus
3,613
168
206
3,149
10,092
5,064
0
2,800
7,204
18,611
0
L
Baba Yaga
jaybone214
Baba Yaga
6,926
364
0
1,693
10,022
3,295
0
5,423
4,236
35,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,886
Gold Earned
39,720
283
Minions Killed
420
0
Camps Cleared
0
1,256,668
Distance Traveled
1,240,880
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,693
592
90
7
0
248,269
2
W
Fenrir
6,948
534
77
6
0
274,830
1
L
Mercury
6,733
518
81
6
0
255,984
5
W
Tiamat
8,141
626
86
7
0
258,834
1
L
Cupid
6,235
480
71
5
0
248,824
3
L
Bacchus
6,292
484
48
4
0
262,158
1
W
Danzaburou
9,433
726
129
10
0
218,265
4
L
Artio
6,246
480
17
1
0
264,962
1
W
Cerberus
7,505
577
38
3
0
240,682
1
L
Baba Yaga
6,380
491
66
5
0
224,740
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role