Player Matchup

Chaac
Chaac
Antdaddy1944
Chaac
Level 7
God Stats
3W - 3L
1,545 SR
Queue Stats
9W - 4L
1,727 Elo+
Solo
Tiamat
Tiamat
BlueBearToast
Tiamat
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 178L
1,658 Elo+
Solo
Heimdallr
Heimdallr
GGhxul
Heimdallr
Level 17
God Stats
8W - 10L
2,042 SR
Queue Stats
180W - 177L
1,730 Elo+
Party 1
Ne Zha
Ne Zha
Thler
Ne Zha
Level 20
God Stats
5W - 3L
1,533 SR
Queue Stats
141W - 146L
1,730 Elo+
Party 1
Sobek
Sobek
WelchsGrapeJxice
Sobek
Level 100
God Stats
13W - 11L
1,807 SR
Queue Stats
42W - 40L
1,730 Elo+
Party 1
Team Averages
Level 30
1,686 SR
1,715 Elo+

VS

Team Averages
Level 18
1,749 SR
1,667 Elo+
Ares
Ares
CaribouSlaughter
Ares
Level 7
God Stats
17W - 16L
1,936 SR
Queue Stats
113W - 113L
1,816 Elo+
Solo
Fenrir
Fenrir
Daniellopexx23
Fenrir
Level 28
God Stats
8W - 5L
1,737 SR
Queue Stats
111W - 118L
1,595 Elo+
Solo
Apollo
Apollo
DrgonMsterDZ
Apollo
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
176W - 118L
1,568 Elo+
Solo
Guan Yu
Guan Yu
Fr9zen_Solar
Guan Yu
Level 15
God Stats
13W - 6L
1,840 SR
Queue Stats
40W - 28L
1,757 Elo+
Solo
Aphrodite
Aphrodite
PlasmaAce1
Aphrodite
Level 27
God Stats
2W - 0L
1,735 SR
Queue Stats
77W - 78L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,043
542
6,852
9,605
6,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
2 / 1 / 0
7,564
582
5,867
6,277
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
GGhxul
Heimdallr
8
1 / 5 / 0
5,255
404
4,108
7,388
2,231
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
Thler
Ne Zha
7
0 / 5 / 0
5,112
393
1,155
7,302
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 1
5,774
444
3,561
7,943
4,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,613
509
4,024
8,501
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 1 / 5
7,263
559
5,693
9,657
3,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
11
3 / 1 / 3
6,482
499
5,671
7,555
2,653
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
Fr9zen_Solar
Guan Yu
14
1 / 0 / 1
7,935
610
6,222
8,552
7,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
PlasmaAce1
Aphrodite
14
2 / 0 / 6
8,069
621
3,861
6,896
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
15
15
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
2
1
0
2
W
4
1
4
6
W
5
1
5
7.5
W
Apollo
3
1
3
4.5
W
Guan Yu
Fr9zen_Solar
Guan Yu
1
0
1
1.5
L
Heimdallr
GGhxul
Heimdallr
1
5
0
0.2
W
Aphrodite
PlasmaAce1
Aphrodite
2
0
6
5
L
Ne Zha
Thler
Ne Zha
0
5
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,543
Damage
25,471
38,515
Taken
41,161
19,515
Mitigated
22,166
13,728
Healing
20,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,852
1,581
0
4,627
9,605
6,557
0
629
8,976
0
55,262
L
5,867
1,113
0
2,646
6,277
4,625
747
1,695
4,582
51,811
0
W
4,024
381
0
1,848
8,501
5,359
32
2,096
6,385
21,384
0
W
5,693
1,806
0
4,068
9,657
3,716
0
1,536
8,037
0
36,090
W
Apollo
5,671
2,680
0
2,995
7,555
2,653
0
2,587
4,926
0
36,914
W
Guan Yu
Fr9zen_Solar
Guan Yu
6,222
2,344
262
4,479
8,552
7,803
0
0
8,552
0
53,297
L
Heimdallr
GGhxul
Heimdallr
4,108
2,148
0
1,195
7,388
2,231
196
2,143
5,245
0
22,829
W
Aphrodite
PlasmaAce1
Aphrodite
3,861
487
783
5,682
6,896
2,635
0
2,793
3,833
58,020
0
L
Ne Zha
Thler
Ne Zha
1,155
676
0
2,404
7,302
1,855
0
1,779
5,523
0
17,350
L
3,561
378
0
2,856
7,943
4,247
170
1,639
6,304
16,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,748
Gold Earned
36,362
330
Minions Killed
434
0
Camps Cleared
0
1,202,363
Distance Traveled
1,307,841
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,043
542
100
8
0
236,177
3
L
Tiamat
7,564
582
129
10
0
256,037
3
W
Ares
6,613
509
29
2
0
272,397
4
W
Fenrir
7,263
559
68
5
0
298,235
3
W
Apollo
6,482
499
66
5
0
262,889
3
W
Guan Yu
7,935
610
122
9
0
237,478
3
L
Heimdallr
5,255
404
46
4
0
204,549
4
W
Aphrodite
8,069
621
149
11
0
236,842
1
L
Ne Zha
5,112
393
43
3
0
251,622
0
L
Sobek
5,774
444
12
1
0
253,978
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role