Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
SKMxEEDRO
Anubis
Level 82
God Stats
39W - 34L
1,565 SR
Queue Stats
127W - 118L
1,613 Elo+
Party 3
The Morrigan
The Morrigan
Tekiso
The Morrigan
Level 29
God Stats
18W - 22L
1,584 SR
Queue Stats
171W - 226L
1,523 Elo+
Solo
Neith
Neith
ssaabbaa94
Neith
Level 9
God Stats
5W - 4L
1,779 SR
Queue Stats
5W - 4L
1,700 Elo+
Party 3
Jormungandr
Jormungandr
temp-665479
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,359 Elo+
Party 1
Team Averages
Level 26
1,585 SR
1,539 Elo+

VS

Team Averages
Level 26
1,506 SR
1,535 Elo+
Thor
Thor
 
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
BrendanF18
Kumbhakarna
Level 64
God Stats
4W - 2L
1,725 SR
Queue Stats
237W - 198L
1,493 Elo+
Party 2
Tiamat
Tiamat
Ops Nirvana
Tiamat
Level 24
God Stats
2W - 2L
1,332 SR
Queue Stats
46W - 39L
1,567 Elo+
Party 4
King Arthur
King Arthur
Superfas7
King Arthur
Level 7
God Stats
10W - 8L
1,475 SR
Queue Stats
23W - 15L
1,361 Elo+
Party 4
Izanami
Izanami
hmmthatchick69
Izanami
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 7 / 1
5,762
412
2,816
9,449
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
SKMxEEDRO
Anubis
12
1 / 2 / 2
6,858
490
5,877
7,028
4,146
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

The Morrigan
Tekiso
The Morrigan
9
2 / 5 / 1
6,053
432
3,053
5,733
1,669
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
9
0 / 4 / 2
5,682
406
4,531
7,280
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
temp-665479
Jormungandr
6
0 / 5 / 1
4,925
352
1,607
7,545
3,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 0 / 5
7,442
532
1,753
6,767
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
BrendanF18
Kumbhakarna
12
2 / 1 / 7
7,903
565
5,281
10,034
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
11
1 / 1 / 5
6,892
492
2,708
4,535
2,009
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Superfas7
King Arthur
15
16 / 1 / 2
9,354
668
12,803
6,867
4,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 1 / 2
7,169
512
1,405
4,421
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
23
23
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
7
1
0.21
W
Thor
 
Thor
1
0
5
3.5
W
Kumbhakarna
BrendanF18
Kumbhakarna
2
1
7
5.5
W
Tiamat
1
1
5
3.5
L
Anubis
SKMxEEDRO
Anubis
1
2
2
1
W
King Arthur
Superfas7
King Arthur
16
1
2
17
L
The Morrigan
Tekiso
The Morrigan
2
5
1
0.5
W
3
1
2
4
L
Neith
0
4
2
0.25
L
Jormungandr
temp-665479
Jormungandr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,884
Damage
23,950
37,035
Taken
32,624
15,994
Mitigated
15,519
7,230
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,816
269
0
280
9,449
4,214
0
2,046
7,403
10,806
0
W
Thor
 
Thor
1,753
230
0
2,503
6,767
2,271
336
2,617
4,150
0
44,531
W
Kumbhakarna
BrendanF18
Kumbhakarna
5,281
747
0
3,796
10,034
6,136
233
4,075
5,909
26,353
0
W
Tiamat
2,708
250
0
1,777
4,535
2,009
0
2,548
1,987
28,200
0
L
Anubis
SKMxEEDRO
Anubis
5,877
97
398
3,977
7,028
4,146
0
1,418
5,610
44,995
0
W
King Arthur
Superfas7
King Arthur
12,803
1,384
0
932
6,867
4,142
1,296
1,893
4,876
0
54,887
L
The Morrigan
Tekiso
The Morrigan
3,053
811
0
412
5,733
1,669
245
1,452
4,155
20,405
0
W
1,405
868
0
1,454
4,421
961
2,259
2,072
2,204
0
38,016
L
Neith
4,531
1,945
0
2,038
7,280
2,214
1,170
1,934
5,346
0
23,123
L
Jormungandr
temp-665479
Jormungandr
1,607
469
0
125
7,545
3,751
0
1,139
6,406
12,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,280
Gold Earned
38,760
204
Minions Killed
377
0
Camps Cleared
0
1,203,527
Distance Traveled
1,391,741
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,762
412
28
2
0
289,313
0
W
Thor
7,442
532
94
7
0
296,131
0
W
Kumbhakarna
7,903
565
26
2
0
294,637
5
W
Tiamat
6,892
492
55
4
0
231,351
0
L
Anubis
6,858
490
69
5
0
250,756
6
W
King Arthur
9,354
668
100
7
0
280,876
2
L
The Morrigan
6,053
432
38
3
0
229,595
5
W
Izanami
7,169
512
102
7
0
288,746
0
L
Neith
5,682
406
46
3
0
235,440
0
L
Jormungandr
4,925
352
23
2
0
198,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role