Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Binjan
Guan Yu
Level 16
God Stats
8W - 3L
1,315 SR
Queue Stats
112W - 93L
1,605 Elo+
Solo
Set
Set
MFpeejvy
Set
Level 17
God Stats
13W - 10L
1,338 SR
Queue Stats
384W - 308L
1,643 Elo+
Solo
Merlin
Merlin
ReyesDelTaco
Merlin
Level 25
God Stats
6W - 6L
1,859 SR
Queue Stats
67W - 56L
1,546 Elo+
Solo
Danzaburou
Danzaburou
Vinxxs
Danzaburou
Level 14
God Stats
25W - 10L
1,943 SR
Queue Stats
245W - 235L
1,651 Elo+
Party 2
Team Averages
Level 18
1,591 SR
1,589 Elo+

VS

Team Averages
Level 21
1,500 SR
1,610 Elo+
Achilles
Achilles
CitizenSC
Achilles
Level 23
God Stats
7W - 12L
1,455 SR
Queue Stats
45W - 51L
1,710 Elo+
Solo
Yemoja
Yemoja
KNBrisson
Yemoja
Level 22
God Stats
5W - 4L
1,547 SR
Queue Stats
30W - 26L
1,531 Elo+
Party 1
Arachne
Arachne
UmpDoubleHump
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
feck13
Chang'e
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 21L
1,579 Elo+
Solo
Danzaburou
Danzaburou
okayhazy
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,732 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 8
7,630
509
3,894
10,826
7,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Binjan
Guan Yu
15
4 / 1 / 4
9,133
609
7,397
11,573
8,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 0 / 9
9,093
606
9,511
10,400
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
15
11 / 2 / 4
9,847
656
11,057
6,793
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Vinxxs
Danzaburou
14
6 / 1 / 3
9,338
623
8,371
7,631
2,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CitizenSC
Achilles
10
1 / 6 / 0
6,061
404
6,244
12,935
6,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
KNBrisson
Yemoja
10
0 / 4 / 1
6,420
428
3,916
10,820
4,975
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
13
1 / 5 / 0
7,882
525
4,452
13,287
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
feck13
Chang'e
11
0 / 7 / 0
6,357
424
2,149
10,687
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
okayhazy
Danzaburou
11
2 / 4 / 0
6,820
455
6,501
10,466
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
5
26
Kills
4
5
Deaths
26
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
8
4
W
Guan Yu
Binjan
Guan Yu
4
1
4
6
L
Achilles
CitizenSC
Achilles
1
6
0
0.17
L
Yemoja
KNBrisson
Yemoja
0
4
1
0.13
W
5
0
9
9.5
W
Merlin
11
2
4
6.5
L
Arachne
1
5
0
0.2
W
Danzaburou
Vinxxs
Danzaburou
6
1
3
7.5
L
Chang'e
feck13
Chang'e
0
7
0
0
L
Danzaburou
okayhazy
Danzaburou
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,230
Damage
23,262
47,223
Taken
58,195
26,218
Mitigated
20,964
19,704
Healing
18,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,894
564
0
4,295
10,826
7,614
0
3,445
7,356
18,323
0
W
Guan Yu
Binjan
Guan Yu
7,397
2,399
1,866
6,700
11,573
8,500
538
1,275
10,023
0
54,288
L
Achilles
CitizenSC
Achilles
6,244
2,665
0
3,741
12,935
6,080
0
3,674
9,158
0
22,633
L
Yemoja
KNBrisson
Yemoja
3,916
474
475
1,727
10,820
4,975
414
2,951
7,804
14,230
0
W
9,511
4,344
0
2,324
10,400
4,802
101
1,957
8,368
0
63,425
W
Merlin
11,057
920
0
862
6,793
2,670
0
2,930
3,813
57,759
0
L
Arachne
4,452
2,832
0
6,165
13,287
4,272
601
1,342
11,775
0
57,101
W
Danzaburou
Vinxxs
Danzaburou
8,371
3,867
0
3,657
7,631
2,632
1,781
504
7,102
0
56,115
L
Chang'e
feck13
Chang'e
2,149
63
385
2,163
10,687
3,161
0
3,218
7,269
32,742
0
L
Danzaburou
okayhazy
Danzaburou
6,501
3,328
0
3,834
10,466
2,476
708
3,185
7,238
0
33,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,041
Gold Earned
33,540
427
Minions Killed
299
0
Camps Cleared
0
1,480,583
Distance Traveled
1,298,051
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,630
509
6
0
0
286,103
5
W
Guan Yu
9,133
609
109
7
0
308,041
1
L
Achilles
6,061
404
40
3
0
260,873
0
L
Yemoja
6,420
428
23
2
0
270,899
3
W
Set
9,093
606
104
7
0
311,397
7
W
Merlin
9,847
656
106
7
0
281,921
7
L
Arachne
7,882
525
107
7
0
277,220
1
W
Danzaburou
9,338
623
102
7
0
293,121
3
L
Chang'e
6,357
424
56
4
0
271,735
2
L
Danzaburou
6,820
455
73
5
0
217,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role