Player Matchup

Odin
Odin
Doragon-no-yo-ni
Odin
Level 17
God Stats
3W - 3L
1,505 SR
Queue Stats
33W - 29L
1,352 Elo+
Solo
Thor
Thor
Mrbox05
Thor
Level 22
God Stats
9W - 7L
1,574 SR
Queue Stats
44W - 56L
1,368 Elo+
Solo
Chaac
Chaac
Obey_Taytum
Chaac
Level 15
God Stats
6W - 5L
1,412 SR
Queue Stats
16W - 13L
1,375 Elo+
Solo
Tiamat
Tiamat
Popbobz
Tiamat
Level 29
God Stats
16W - 12L
1,636 SR
Queue Stats
183W - 194L
1,445 Elo+
Solo
Anhur
Anhur
Russianvector
Anhur
Level 29
God Stats
5W - 10L
1,312 SR
Queue Stats
341W - 332L
1,453 Elo+
Solo
Team Averages
Level 22
1,488 SR
1,398 Elo+

VS

Team Averages
Level 18
1,491 SR
1,322 Elo+
Serqet
Serqet
Just Arachna
Serqet
Level 37
God Stats
22W - 24L
1,475 SR
Queue Stats
249W - 327L
1,335 Elo+
Party 1
Danzaburou
Danzaburou
Red Hxpnotic
Danzaburou
Level 15
God Stats
18W - 23L
1,458 SR
Queue Stats
46W - 83L
1,344 Elo+
Party 1
Thor
Thor
hungkight27
Thor
Level 5
God Stats
1W - 3L
1,533 SR
Queue Stats
65W - 79L
1,274 Elo+
Party 2
Pele
Pele
poisxnivy
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,383 Elo+
Solo
Chaac
Chaac
xTrapLordVader
Chaac
Level 7
God Stats
3W - 10L
1,492 SR
Queue Stats
398W - 469L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 1
12,279
585
10,427
8,402
7,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
Mrbox05
Thor
17
4 / 1 / 2
10,703
510
4,980
13,677
5,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 4 / 11
10,277
489
15,595
15,653
15,495
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Popbobz
Tiamat
18
10 / 2 / 3
11,742
559
17,716
12,913
8,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 4 / 6
10,714
510
16,369
16,509
6,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
6 / 3 / 2
9,781
466
8,985
19,231
18,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Red Hxpnotic
Danzaburou
14
2 / 9 / 5
8,834
421
12,941
22,290
7,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 15 / 2
8,211
391
4,776
17,488
10,258
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
15
2 / 6 / 0
8,994
428
5,559
14,927
5,770
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 9 / 0
8,274
394
3,141
14,864
6,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
37
Kills
11
12
Deaths
42
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
12
1
1
12.5
L
Serqet
6
3
2
2.33
W
Thor
Mrbox05
Thor
4
1
2
5
W
3
4
11
2.13
W
Tiamat
Popbobz
Tiamat
10
2
3
5.75
L
Danzaburou
Red Hxpnotic
Danzaburou
2
9
5
0.5
W
8
4
6
2.75
L
0
15
2
0.07
L
Pele
2
6
0
0.33
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,087
Damage
35,402
67,154
Taken
88,800
43,272
Mitigated
49,300
25,446
Healing
17,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,427
786
0
0
8,402
7,579
1,507
0
8,402
0
67,469
L
Serqet
8,985
2,233
1,158
5,058
19,231
18,761
279
22
19,209
0
31,891
W
Thor
Mrbox05
Thor
4,980
1,478
0
6,095
13,677
5,746
750
0
13,677
0
73,244
W
15,595
3,693
732
7,095
15,653
15,495
448
0
14,581
0
50,267
W
Tiamat
Popbobz
Tiamat
17,716
4,816
0
4,704
12,913
8,112
2,161
0
12,913
71,712
0
L
Danzaburou
Red Hxpnotic
Danzaburou
12,941
5,770
0
6,417
22,290
7,675
168
92
22,198
0
40,835
W
16,369
9,725
0
6,820
16,509
6,340
1,862
0
16,167
0
64,750
L
4,776
1,954
0
0
17,488
10,258
555
9,039
8,449
0
23,373
L
Pele
5,559
1,361
561
2,599
14,927
5,770
997
7,164
7,763
0
45,954
L
3,141
518
0
2,060
14,864
6,836
212
1,399
13,465
0
31,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,715
Gold Earned
44,094
550
Minions Killed
304
0
Camps Cleared
0
1,847,932
Distance Traveled
1,802,016
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,279
585
127
6
0
385,091
2
L
Serqet
9,781
466
54
3
0
432,800
2
W
Thor
10,703
510
121
6
0
353,443
0
W
Chaac
10,277
489
74
4
0
407,387
5
W
Tiamat
11,742
559
128
6
0
357,950
1
L
Danzaburou
8,834
421
54
3
0
324,709
0
W
Anhur
10,714
510
100
5
0
344,061
1
L
Thor
8,211
391
56
3
0
313,378
1
L
Pele
8,994
428
85
4
0
358,069
0
L
Chaac
8,274
394
55
3
0
373,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role