Player Matchup

Cthulhu
Cthulhu
Moemarrow
Cthulhu
Level 160
God Stats
22W - 1L
2,075 SR
Queue Stats
1,647W - 128L
2,229 Elo+
Party 2
Thoth
Thoth
SnoopyB
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
rehx
Anhur
Level 160
God Stats
5W - 0L
1,907 SR
Queue Stats
42W - 1L
2,241 Elo+
Party 2
Team Averages
Level 160
1,828 SR
1,990 Elo+

VS

Team Averages
Level 119
1,605 SR
1,745 Elo+
Anubis
Anubis
BriskAF
Anubis
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 17L
1,786 Elo+
Party 1
Horus
Horus
ChunkinDonutss
Horus
Level 129
God Stats
27W - 11L
1,723 SR
Queue Stats
669W - 380L
1,720 Elo+
Party 1
Izanami
Izanami
SpiritBoomer
Izanami
Level 75
God Stats
1W - 2L
1,593 SR
Queue Stats
9W - 7L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Moemarrow
Cthulhu
15
4 / 0 / 6
10,971
686
10,711
12,870
11,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
SnoopyB
Thoth
16
7 / 3 / 6
11,500
719
18,233
7,515
1,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
rehx
Anhur
15
2 / 3 / 9
10,869
679
8,797
13,804
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BriskAF
Anubis
14
1 / 6 / 5
9,861
616
10,384
16,946
6,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 3 / 2
9,797
612
6,775
16,322
16,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
SpiritBoomer
Izanami
13
2 / 4 / 2
9,717
607
5,884
9,060
2,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
13
Kills
6
6
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
BriskAF
Anubis
1
6
5
0.58
L
3
3
2
1.33
W
Cthulhu
Moemarrow
Cthulhu
4
0
6
7
W
Thoth
SnoopyB
Thoth
7
3
6
3.33
L
Izanami
SpiritBoomer
Izanami
2
4
2
0.75
W
Anhur
rehx
Anhur
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,741
Damage
23,043
34,189
Taken
42,328
17,070
Mitigated
26,227
7,249
Healing
12,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BriskAF
Anubis
10,384
261
74
4,709
16,946
6,970
0
11,132
5,524
55,440
0
L
6,775
2,557
1,493
4,134
16,322
16,563
0
10,125
5,936
0
16,701
W
Cthulhu
Moemarrow
Cthulhu
10,711
116
768
1,826
12,870
11,712
335
3,772
9,098
41,704
0
W
Thoth
SnoopyB
Thoth
18,233
446
0
1,099
7,515
1,937
1,163
1,427
6,088
55,894
0
L
Izanami
SpiritBoomer
Izanami
5,884
3,764
0
1,603
9,060
2,694
0
6,925
1,883
0
46,419
W
Anhur
rehx
Anhur
8,797
2,660
0
3,556
13,804
3,421
914
5,511
8,293
0
79,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,340
Gold Earned
29,375
234
Minions Killed
196
0
Camps Cleared
0
918,753
Distance Traveled
817,631
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,861
616
76
5
0
264,553
4
L
Horus
9,797
612
16
1
0
300,105
6
W
Cthulhu
10,971
686
64
4
0
335,861
3
W
Thoth
11,500
719
59
4
0
297,126
4
L
Izanami
9,717
607
104
7
0
252,973
3
W
Anhur
10,869
679
111
7
0
285,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role