Player Matchup

Sobek
Sobek
IVX ZeroTwo
Sobek
Level 136
God Stats
4W - 0L
1,532 SR
Queue Stats
51W - 38L
1,556 Elo+
Party 1
Ra
Ra
Jrads69
Ra
Level 68
God Stats
2W - 0L
1,273 SR
Queue Stats
539W - 511L
1,596 Elo+
Solo
Serqet
Serqet
NAM3SBRIAN
Serqet
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
505W - 490L
1,372 Elo+
Solo
Discordia
Discordia
mesro
Discordia
Level 76
God Stats
4W - 3L
1,500 SR
Queue Stats
164W - 171L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
vazqueznation
Kuzenbo
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 38L
1,521 Elo+
Party 1
Team Averages
Level 110
1,461 SR
1,507 Elo+

VS

Team Averages
Level 111
1,453 SR
1,489 Elo+
Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Ivanfender
Chiron
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
352W - 364L
1,410 Elo+
Solo
Khepri
Khepri
Justimb
Khepri
Level 107
God Stats
5W - 2L
1,500 SR
Queue Stats
164W - 153L
1,473 Elo+
Solo
Hercules
Hercules
Questology
Hercules
Level 99
God Stats
2W - 6L
1,263 SR
Queue Stats
318W - 315L
1,448 Elo+
Solo
Hel
Hel
WingedRose
Hel
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 9
11,075
692
17,928
39,718
32,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

19
3 / 5 / 10
11,544
722
20,498
18,593
7,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Serqet
NAM3SBRIAN
Serqet
18
6 / 3 / 6
11,197
700
16,012
13,669
5,877
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
mesro
Discordia
18
1 / 2 / 8
10,565
660
17,880
11,520
4,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
19
2 / 1 / 10
10,840
678
12,018
28,204
28,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
3 / 3 / 4
11,099
694
30,291
19,490
8,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chiron
Ivanfender
Chiron
19
4 / 5 / 8
11,126
695
40,453
19,776
8,470
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Justimb
Khepri
17
2 / 5 / 7
9,393
587
11,931
18,876
29,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
Questology
Hercules
19
3 / 2 / 8
10,255
641
12,270
35,643
22,975
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

1
0 / 0 / 0
3,976
249
0
0
0

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
39
15
Kills
12
12
Deaths
15
43
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
4
1.67
W
3
1
9
7.5
L
Chiron
Ivanfender
Chiron
4
5
8
1.6
W
3
5
10
1.6
L
Khepri
Justimb
Khepri
2
5
7
1.1
W
Serqet
NAM3SBRIAN
Serqet
6
3
6
3
L
Hercules
Questology
Hercules
3
2
8
3.5
L
0
0
0
0
W
Discordia
mesro
Discordia
1
2
8
2.5
W
Kuzenbo
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,336
Damage
94,945
111,704
Taken
93,785
78,834
Mitigated
69,011
76,480
Healing
54,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
30,291
6,206
2,377
10,261
19,490
8,205
65
14,060
4,349
62,295
0
W
17,928
533
3,630
21,083
39,718
32,652
604
10,546
29,172
33,016
0
L
Chiron
Ivanfender
Chiron
40,453
18,600
3,554
7,957
19,776
8,470
142
12,731
5,689
0
69,561
W
20,498
1,449
17,999
9,235
18,593
7,647
593
9,544
9,049
49,075
0
L
Khepri
Justimb
Khepri
11,931
73
2,360
2,461
18,876
29,361
136
13,233
4,943
25,488
0
W
Serqet
NAM3SBRIAN
Serqet
16,012
2,241
3,014
3,598
13,669
5,877
1,685
5,531
8,138
0
19,027
L
Hercules
Questology
Hercules
12,270
2,462
3,725
21,965
35,643
22,975
0
26,386
8,022
0
22,274
L
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
mesro
Discordia
17,880
1,137
2,566
2,740
11,520
4,533
260
5,462
6,058
34,519
0
W
Kuzenbo
12,018
4,762
1,303
11,312
28,204
28,125
454
11,139
17,065
19,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,221
Gold Earned
45,849
175
Minions Killed
178
0
Camps Cleared
0
1,522,042
Distance Traveled
1,150,903
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,099
694
67
4
0
259,206
0
W
Sobek
11,075
692
32
2
0
314,730
0
L
Chiron
11,126
695
74
5
0
263,213
0
W
Ra
11,544
722
68
4
0
309,150
0
L
Khepri
9,393
587
15
1
0
282,715
1
W
Serqet
11,197
700
17
1
0
248,832
0
L
Hercules
10,255
641
22
1
0
345,769
0
L
Hel
3,976
249
0
0
0
0
0
W
Discordia
10,565
660
44
3
0
322,729
0
W
Kuzenbo
10,840
678
14
1
0
326,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role