Player Matchup

Vulcan
Vulcan
SirModred
Vulcan
Level 123
God Stats
2W - 5L
1,521 SR
Queue Stats
131W - 166L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
SrGonzaa
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,479 Elo+
Party 2
Jing Wei
Jing Wei
jorfabri
Jing Wei
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 103L
1,220 Elo+
Solo
Team Averages
Level 78
1,507 SR
1,420 Elo+

VS

Team Averages
Level 131
1,432 SR
1,488 Elo+
Thoth
Thoth
AlIvE98
Thoth
Level 128
God Stats
1W - 1L
1,287 SR
Queue Stats
15W - 6L
1,548 Elo+
Solo
Ganesha
Ganesha
Yuzumake
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
luandrfeelgood
Artemis
Level 106
God Stats
4W - 2L
1,508 SR
Queue Stats
47W - 47L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
SirModred
Vulcan
13
1 / 4 / 0
10,047
591
13,047
11,849
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SrGonzaa
Cthulhu
12
0 / 3 / 1
8,970
528
5,460
17,504
13,016
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
jorfabri
Jing Wei
12
0 / 3 / 1
9,144
538
2,407
8,524
2,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AlIvE98
Thoth
16
9 / 1 / 1
12,139
714
15,877
9,913
3,877
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Yuzumake
Ganesha
14
0 / 0 / 10
11,404
671
8,281
11,295
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 0 / 7
10,030
590
7,220
8,582
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thoth
AlIvE98
Thoth
9
1
1
9.5
L
Vulcan
SirModred
Vulcan
1
4
0
0.25
L
Cthulhu
SrGonzaa
Cthulhu
0
3
1
0.17
W
Ganesha
Yuzumake
Ganesha
0
0
10
5
L
Jing Wei
jorfabri
Jing Wei
0
3
1
0.17
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,914
Damage
31,378
37,877
Taken
29,790
18,643
Mitigated
18,119
4,072
Healing
11,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
AlIvE98
Thoth
15,877
507
0
1,668
9,913
3,877
215
6,872
2,755
84,206
0
L
Vulcan
SirModred
Vulcan
13,047
4,860
0
1,197
11,849
3,598
0
6,859
4,990
64,010
0
L
Cthulhu
SrGonzaa
Cthulhu
5,460
500
608
1,038
17,504
13,016
0
12,001
5,503
23,558
0
W
Ganesha
Yuzumake
Ganesha
8,281
513
0
5,317
11,295
10,933
0
5,134
5,999
32,657
0
L
Jing Wei
jorfabri
Jing Wei
2,407
1,788
0
1,229
8,524
2,029
0
5,339
3,185
0
29,183
W
7,220
2,148
0
4,960
8,582
3,309
936
5,912
2,396
0
39,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,161
Gold Earned
33,573
200
Minions Killed
231
0
Camps Cleared
0
888,216
Distance Traveled
966,243
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,139
714
145
9
0
315,959
3
L
Vulcan
10,047
591
99
6
0
303,734
4
L
Cthulhu
8,970
528
46
3
0
310,390
4
W
Ganesha
11,404
671
3
0
0
319,894
17
L
Jing Wei
9,144
538
55
3
0
274,092
4
W
Artemis
10,030
590
83
5
0
330,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role