Player Matchup

Chiron
Chiron
Andre All Day
Chiron
Level 17
God Stats
12W - 14L
1,408 SR
Queue Stats
81W - 102L
1,263 Elo+
Solo
Serqet
Serqet
Kaneki2159
Serqet
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
1,285 Elo+
Party 1
Tiamat
Tiamat
Korudosoru
Tiamat
Level 15
God Stats
6W - 4L
1,391 SR
Queue Stats
16W - 11L
1,214 Elo+
Party 1
Hachiman
Hachiman
SquareMedal1982
Hachiman
Level 29
God Stats
9W - 8L
1,549 SR
Queue Stats
143W - 108L
1,454 Elo+
Solo
Ymir
Ymir
Xzombieman1233X
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 75L
1,385 Elo+
Solo
Team Averages
Level 20
1,470 SR
1,320 Elo+

VS

Team Averages
Level 14
1,612 SR
1,408 Elo+
Olorun
Olorun
CrimsonCloud742
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
DaSandoman
Sobek
Level 20
God Stats
7W - 4L
1,815 SR
Queue Stats
14W - 17L
1,274 Elo+
Solo
Bellona
Bellona
SDG_king1
Bellona
Level 26
God Stats
20W - 18L
1,507 SR
Queue Stats
81W - 94L
1,394 Elo+
Solo
Danzaburou
Danzaburou
THAT SHUGOKI
Danzaburou
Level 15
God Stats
14W - 15L
1,741 SR
Queue Stats
131W - 119L
1,432 Elo+
Solo
Mercury
Mercury
oredsoulo
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 5
9,090
535
8,078
8,308
2,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Kaneki2159
Serqet
14
6 / 1 / 4
9,173
540
4,530
13,124
4,415
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Korudosoru
Tiamat
14
8 / 0 / 4
9,262
545
12,545
6,568
7,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
13
1 / 1 / 3
7,989
470
7,614
6,098
1,893
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 4
8,662
510
5,003
12,044
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
6,466
380
2,121
12,434
4,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
9
1 / 3 / 2
6,202
365
3,128
9,234
5,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
SDG_king1
Bellona
12
0 / 3 / 0
7,065
416
3,061
13,820
7,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
THAT SHUGOKI
Danzaburou
13
2 / 1 / 1
8,060
474
7,685
11,999
4,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
oredsoulo
Mercury
9
1 / 8 / 0
6,240
367
2,155
10,240
2,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
22
Kills
4
4
Deaths
23
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
0
8
0
0
L
Sobek
1
3
2
0.67
W
Serqet
Kaneki2159
Serqet
6
1
4
8
W
Tiamat
Korudosoru
Tiamat
8
0
4
10
L
Bellona
SDG_king1
Bellona
0
3
0
0
W
Hachiman
1
1
3
2.5
L
Danzaburou
THAT SHUGOKI
Danzaburou
2
1
1
2.5
W
3
2
4
2.5
L
Mercury
oredsoulo
Mercury
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,770
Damage
18,150
46,142
Taken
57,727
24,279
Mitigated
24,009
19,144
Healing
12,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,078
2,089
290
4,553
8,308
2,690
1,318
1,316
6,992
0
53,250
L
2,121
665
0
2,074
12,434
4,035
1,076
4,539
7,209
24,511
0
L
Sobek
3,128
62
465
1,006
9,234
5,262
0
2,594
6,576
10,619
0
W
Serqet
Kaneki2159
Serqet
4,530
1,119
0
5,294
13,124
4,415
0
0
13,124
0
59,685
W
Tiamat
Korudosoru
Tiamat
12,545
2,044
0
2,142
6,568
7,126
344
1,192
5,376
47,655
0
L
Bellona
SDG_king1
Bellona
3,061
1,605
0
4,603
13,820
7,110
0
3,820
9,471
0
35,047
W
Hachiman
7,614
2,818
0
2,360
6,098
1,893
710
1,324
4,774
0
37,305
L
Danzaburou
THAT SHUGOKI
Danzaburou
7,685
3,070
0
4,579
11,999
4,750
0
3,374
8,263
0
54,342
W
5,003
890
183
4,322
12,044
8,155
0
1,818
10,226
32,062
0
L
Mercury
oredsoulo
Mercury
2,155
841
0
0
10,240
2,852
404
2,286
7,689
381
23,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,176
Gold Earned
34,033
396
Minions Killed
280
0
Camps Cleared
0
1,497,380
Distance Traveled
1,460,492
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,090
535
88
5
0
244,977
1
L
Olorun
6,466
380
44
3
0
282,619
0
L
Sobek
6,202
365
15
1
0
258,016
5
W
Serqet
9,173
540
101
6
0
363,120
6
W
Tiamat
9,262
545
77
5
0
321,413
2
L
Bellona
7,065
416
89
5
0
309,836
1
W
Hachiman
7,989
470
71
4
0
254,414
0
L
Danzaburou
8,060
474
90
5
0
288,838
8
W
Ymir
8,662
510
59
3
0
313,456
1
L
Mercury
6,240
367
42
2
0
321,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role