Player Matchup

Anhur
Anhur
Cxrpy
Anhur
Level 23
God Stats
4W - 4L
1,452 SR
Queue Stats
84W - 81L
1,417 Elo+
Party 2
Scylla
Scylla
Lilygs11
Scylla
Level 94
God Stats
1W - 2L
1,464 SR
Queue Stats
154W - 116L
1,495 Elo+
Party 2
Ganesha
Ganesha
SoulHuntsman
Ganesha
Level 27
God Stats
29W - 20L
1,773 SR
Queue Stats
116W - 101L
1,489 Elo+
Party 2
Da Ji
Da Ji
VenomXile
Da Ji
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 121L
1,493 Elo+
Party 2
Cabrakan
Cabrakan
明明很快乐
Cabrakan
Level 35
God Stats
2W - 2L
1,708 SR
Queue Stats
186W - 165L
1,470 Elo+
Solo
Team Averages
Level 65
1,579 SR
1,473 Elo+

VS

Team Averages
Level 77
1,485 SR
1,482 Elo+
Ra
Ra
AtreusFate
Ra
Level 17
God Stats
3W - 1L
1,534 SR
Queue Stats
17W - 21L
1,380 Elo+
Party 3
Mulan
Mulan
ElectroNyx
Mulan
Level 29
God Stats
25W - 14L
1,663 SR
Queue Stats
61W - 47L
1,599 Elo+
Party 1
Scylla
Scylla
Hovers
Scylla
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Whatisninou
Thanatos
Level 63
God Stats
4W - 7L
1,445 SR
Queue Stats
65W - 51L
1,601 Elo+
Party 1
Chiron
Chiron
jMedic
Chiron
Level 160
God Stats
1W - 0L
1,285 SR
Queue Stats
64W - 70L
1,332 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cxrpy
Anhur
12
3 / 5 / 0
7,302
406
4,490
10,176
3,358
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Lilygs11
Scylla
15
1 / 5 / 2
8,536
474
4,913
10,872
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
SoulHuntsman
Ganesha
10
0 / 4 / 6
6,941
386
3,106
13,983
10,950
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
VenomXile
Da Ji
14
4 / 5 / 3
9,267
515
9,540
16,293
5,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
14
2 / 6 / 2
8,435
469
9,929
15,180
20,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
8,685
483
4,626
7,384
4,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
16
7 / 3 / 2
10,324
574
12,813
17,171
12,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
Hovers
Scylla
18
6 / 1 / 4
11,696
650
9,689
5,540
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Whatisninou
Thanatos
17
5 / 3 / 4
10,231
568
7,980
14,151
5,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
jMedic
Chiron
16
5 / 2 / 5
9,785
544
12,669
12,582
4,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
10
Kills
25
25
Deaths
10
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
Anhur
Cxrpy
Anhur
3
5
0
0.6
W
Mulan
7
3
2
2.67
W
Scylla
Hovers
Scylla
6
1
4
8
L
Scylla
Lilygs11
Scylla
1
5
2
0.4
L
Ganesha
SoulHuntsman
Ganesha
0
4
6
0.75
L
Da Ji
VenomXile
Da Ji
4
5
3
1.1
W
Thanatos
Whatisninou
Thanatos
5
3
4
2.33
W
Chiron
jMedic
Chiron
5
2
5
3.75
L
Cabrakan
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,978
Damage
47,777
66,504
Taken
56,828
43,810
Mitigated
28,666
13,163
Healing
34,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,626
309
3,150
5,070
7,384
4,370
410
2,007
5,337
31,060
0
L
Anhur
Cxrpy
Anhur
4,490
1,275
0
1,236
10,176
3,358
0
2,504
7,632
0
38,578
W
Mulan
12,813
1,854
0
8,330
17,171
12,448
1,012
10,149
7,022
0
53,795
W
Scylla
Hovers
Scylla
9,689
1,992
0
514
5,540
1,719
1,976
1,477
3,949
89,445
0
L
Scylla
Lilygs11
Scylla
4,913
554
0
1,556
10,872
3,326
0
4,710
6,004
54,966
0
L
Ganesha
SoulHuntsman
Ganesha
3,106
131
0
2,920
13,983
10,950
0
3,798
10,007
21,742
0
L
Da Ji
VenomXile
Da Ji
9,540
2,579
0
4,979
16,293
5,714
0
2,241
13,933
0
51,792
W
Thanatos
Whatisninou
Thanatos
7,980
3,547
0
12,107
14,151
5,421
1,258
3,382
10,659
0
63,916
W
Chiron
jMedic
Chiron
12,669
6,448
517
4,676
12,582
4,708
1,215
629
11,910
0
64,971
L
Cabrakan
9,929
1,206
0
2,472
15,180
20,462
0
648
13,935
41,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,481
Gold Earned
50,721
369
Minions Killed
545
0
Camps Cleared
0
1,524,158
Distance Traveled
1,647,040
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,685
483
49
3
0
323,941
4
L
Anhur
7,302
406
69
4
0
306,196
2
W
Mulan
10,324
574
112
6
0
314,069
2
W
Scylla
11,696
650
171
10
0
358,649
9
L
Scylla
8,536
474
108
6
0
297,650
2
L
Ganesha
6,941
386
11
1
0
345,151
4
L
Da Ji
9,267
515
89
5
0
317,989
6
W
Thanatos
10,231
568
119
7
0
356,787
1
W
Chiron
9,785
544
94
5
0
293,594
4
L
Cabrakan
8,435
469
92
5
0
257,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role