Player Matchup

Terra
Terra
DuelistAbe
Terra
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 8L
1,723 Elo+
Party 1
Tiamat
Tiamat
STLOOPY
Tiamat
Level 144
God Stats
83W - 18L
2,002 SR
Queue Stats
463W - 148L
1,840 Elo+
Party 1
Tsukuyomi
Tsukuyomi
gizzardondaroof
Tsukuyomi
Level 97
God Stats
18W - 13L
1,812 SR
Queue Stats
40W - 34L
1,680 Elo+
Party 1
Team Averages
Level 90
1,772 SR
1,748 Elo+

VS

Team Averages
Level 48
1,495 SR
1,480 Elo+
Nemesis
Nemesis
CzAr Royalty
Nemesis
Level 28
God Stats
72W - 59L
1,486 SR
Queue Stats
443W - 526L
1,475 Elo+
Party 2
Tiamat
Tiamat
iLuminist
Tiamat
Level 28
God Stats
4W - 7L
1,472 SR
Queue Stats
104W - 140L
1,471 Elo+
Solo
Chaac
Chaac
tardis 8UP
Chaac
Level 87
God Stats
116W - 79L
1,527 SR
Queue Stats
415W - 492L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
10
1 / 3 / 5
8,231
686
2,059
9,313
7,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
STLOOPY
Tiamat
13
2 / 0 / 5
8,650
721
11,615
9,284
6,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
gizzardondaroof
Tsukuyomi
12
8 / 2 / 2
9,129
761
10,379
8,680
4,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CzAr Royalty
Nemesis
10
2 / 5 / 3
7,843
654
4,195
10,361
4,014
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
iLuminist
Tiamat
10
1 / 4 / 4
7,515
626
6,937
9,897
4,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
11
2 / 2 / 3
7,947
662
9,047
11,719
7,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
11
Kills
5
5
Deaths
11
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CzAr Royalty
Nemesis
2
5
3
0.7
W
Terra
1
3
5
1.17
W
Tiamat
STLOOPY
Tiamat
2
0
5
4.5
W
Tsukuyomi
gizzardondaroof
Tsukuyomi
8
2
2
4.5
L
Tiamat
iLuminist
Tiamat
1
4
4
0.75
L
Chaac
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,053
Damage
20,179
27,277
Taken
31,977
18,015
Mitigated
16,025
11,032
Healing
12,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CzAr Royalty
Nemesis
4,195
1,093
1,183
1,994
10,361
4,014
0
3,841
6,035
0
16,919
W
Terra
2,059
578
1,778
3,000
9,313
7,371
0
2,133
6,666
5,712
0
W
Tiamat
STLOOPY
Tiamat
11,615
692
119
4,056
9,284
6,155
768
2,207
6,626
49,515
0
W
Tsukuyomi
gizzardondaroof
Tsukuyomi
10,379
2,088
0
2,079
8,680
4,489
74
1,971
6,348
0
31,803
L
Tiamat
iLuminist
Tiamat
6,937
605
0
3,039
9,897
4,773
0
4,558
4,875
17,448
0
L
Chaac
9,047
1,072
814
5,059
11,719
7,238
0
4,406
6,755
0
40,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,010
Gold Earned
23,305
139
Minions Killed
112
0
Camps Cleared
0
691,216
Distance Traveled
645,985
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,843
654
22
2
0
196,349
0
W
Terra
8,231
686
8
1
0
215,618
4
W
Tiamat
8,650
721
92
8
0
226,614
2
W
Tsukuyomi
9,129
761
39
3
0
248,984
0
L
Tiamat
7,515
626
34
3
0
214,081
0
L
Chaac
7,947
662
56
5
0
235,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role