Player Matchup

Neith
Neith
ADCarryy
Neith
Level 29
God Stats
0W - 2L
1,305 SR
Queue Stats
44W - 29L
1,727 Elo+
Solo
Ravana
Ravana
BigoPig
Ravana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DonFromInstalls
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 71L
1,741 Elo+
Solo
Kumbhakarna
Kumbhakarna
RaidenT3G
Kumbhakarna
Level 14
God Stats
2W - 6L
1,410 SR
Queue Stats
59W - 60L
1,737 Elo+
Solo
Agni
Agni
Shroud159
Agni
Level 7
God Stats
1W - 1L
1,556 SR
Queue Stats
10W - 5L
1,790 Elo+
Solo
Team Averages
Level 21
1,454 SR
1,699 Elo+

VS

Team Averages
Level 46
1,641 SR
1,698 Elo+
Bacchus
Bacchus
AirCurb
Bacchus
Level 23
God Stats
8W - 4L
1,867 SR
Queue Stats
175W - 175L
1,756 Elo+
Solo
Hera
Hera
ErikEverhard
Hera
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 19L
2,020 Elo+
Party 2
Bellona
Bellona
FrankZaing
Bellona
Level 8
God Stats
1W - 5L
1,839 SR
Queue Stats
173W - 150L
1,627 Elo+
Party 1
Bastet
Bastet
FreezingDragon6
Bastet
Level 140
God Stats
8W - 3L
1,500 SR
Queue Stats
425W - 426L
1,584 Elo+
Party 1
Anhur
Anhur
PentaScylla
Anhur
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ADCarryy
Neith
9
0 / 2 / 3
6,800
378
3,139
5,599
1,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
BigoPig
Ravana
15
6 / 5 / 2
9,387
522
8,107
14,698
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 3 / 4
9,252
514
8,490
14,156
11,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Kumbhakarna
RaidenT3G
Kumbhakarna
9
1 / 7 / 1
6,535
363
2,567
12,675
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
14
2 / 6 / 2
8,570
476
7,576
12,841
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AirCurb
Bacchus
14
4 / 2 / 13
10,337
574
7,572
10,167
10,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 2 / 7
10,491
583
8,996
7,056
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
FrankZaing
Bellona
14
0 / 3 / 1
8,408
467
3,236
9,658
6,658
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 6 / 4
10,202
567
9,249
14,080
4,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
10 / 0 / 5
11,531
641
15,993
15,956
5,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
13
Kills
23
23
Deaths
13
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
ADCarryy
Neith
0
2
3
0.75
W
Bacchus
AirCurb
Bacchus
4
2
13
5.25
L
Ravana
BigoPig
Ravana
6
5
2
1.4
L
4
3
4
2
W
3
2
7
3.25
W
Bellona
FrankZaing
Bellona
0
3
1
0.17
W
6
6
4
1.33
W
10
0
5
12.5
L
Kumbhakarna
RaidenT3G
Kumbhakarna
1
7
1
0.21
L
Agni
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,879
Damage
45,046
59,969
Taken
56,917
25,984
Mitigated
30,454
13,168
Healing
18,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ADCarryy
Neith
3,139
1,063
0
1,429
5,599
1,176
0
792
4,777
0
23,189
W
Bacchus
AirCurb
Bacchus
7,572
492
0
2,062
10,167
10,679
0
3,772
6,031
17,180
0
L
Ravana
BigoPig
Ravana
8,107
1,798
0
2,039
14,698
5,872
0
5,118
9,339
0
54,757
L
8,490
1,235
0
6,236
14,156
11,530
83
2,606
11,183
44,426
0
W
8,996
1,910
0
458
7,056
2,429
719
1,248
5,594
85,533
0
W
Bellona
FrankZaing
Bellona
3,236
1,696
0
464
9,658
6,658
1,977
3,812
5,442
0
38,176
W
9,249
2,740
0
4,600
14,080
4,823
0
2,762
10,969
0
60,807
W
15,993
10,522
0
11,313
15,956
5,865
6,996
5,543
10,143
0
85,539
L
Kumbhakarna
RaidenT3G
Kumbhakarna
2,567
255
0
402
12,675
3,825
0
3,290
9,377
10,204
0
L
Agni
7,576
113
0
3,062
12,841
3,581
0
4,327
8,402
49,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,544
Gold Earned
50,969
371
Minions Killed
508
0
Camps Cleared
0
1,471,180
Distance Traveled
1,833,561
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,800
378
53
3
0
138,083
1
W
Bacchus
10,337
574
12
1
0
365,308
5
L
Ravana
9,387
522
106
6
0
352,291
5
L
Sobek
9,252
514
105
6
0
345,475
3
W
Hera
10,491
583
178
10
0
384,103
4
W
Bellona
8,408
467
71
4
0
388,469
1
W
Bastet
10,202
567
90
5
0
373,617
2
W
Anhur
11,531
641
157
9
0
322,064
4
L
Kumbhakarna
6,535
363
12
1
0
293,947
0
L
Agni
8,570
476
95
5
0
341,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role