Player Matchup

Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum II
PandaCat8467
Raijin
Platinum II
Level 80
God Stats
13W - 6L
1,975 SR
Queue Stats
384W - 357L
1,896 MMR
Solo
Guan Yu
Guan Yu
Platinum II
XyZ_EliTe007
Guan Yu
Platinum II
Level 131
God Stats
1W - 2L
1,594 SR
Queue Stats
84W - 81L
1,883 MMR
Solo
Sobek
Sobek
Gold I
Zz IMarley
Sobek
Gold I
Level 160
God Stats
57W - 31L
1,736 SR
Queue Stats
311W - 283L
1,750 MMR
Party 2
Izanami
Izanami
Platinum II
lFrenzy
Izanami
Platinum II
Level 157
God Stats
83W - 59L
1,801 SR
Queue Stats
344W - 318L
1,961 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,721 SR
1,798 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,689 SR
1,788 MMR
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Platinum III
Elektroschnitzl
Nemesis
Platinum III
Level 123
God Stats
7W - 0L
1,934 SR
Queue Stats
113W - 52L
2,061 MMR
Party 3
Kumbhakarna
Kumbhakarna
Platinum IV
Itz I Jokker I
Kumbhakarna
Platinum IV
Level 154
God Stats
23W - 26L
1,647 SR
Queue Stats
226W - 229L
1,798 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
LightNingZhADoW
Sun Wukong
Platinum IV
Level 147
God Stats
9W - 1L
1,864 SR
Queue Stats
111W - 77L
1,854 MMR
Solo
Medusa
Medusa
Gold IV
ThicccNibba37
Medusa
Gold IV
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 4L
1,727 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 5 / 5
9,247
514
9,297
16,130
7,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
17
5 / 4 / 3
10,333
574
8,623
12,292
4,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
XyZ_EliTe007
Guan Yu
16
2 / 6 / 1
9,399
522
8,323
19,197
18,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
11
0 / 7 / 5
7,328
407
7,049
15,730
11,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
lFrenzy
Izanami
14
4 / 7 / 1
8,756
486
5,786
13,425
4,139
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
SetScyllaCu ChulainnDanzaburouJanus

VS

Bans
ApolloTsukuyomiCthulhuAwilixYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 2 / 6
9,422
523
9,620
8,287
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

18
8 / 5 / 7
11,179
621
14,132
12,695
4,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Itz I Jokker I
Kumbhakarna
14
2 / 2 / 13
9,635
535
2,909
12,693
10,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
LightNingZhADoW
Sun Wukong
17
3 / 2 / 3
10,498
583
12,837
17,476
8,866
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

19
15 / 3 / 5
12,271
682
19,081
15,787
7,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
14
Kills
29
29
Deaths
14
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
5
1.1
W
Merlin
 
Merlin
1
2
6
2
W
8
5
7
2.3
W
Kumbhakarna
Itz I Jokker I
Kumbhakarna
2
2
13
4.25
W
Sun Wukong
LightNingZhADoW
Sun Wukong
3
2
3
2.25
L
Raijin
5
4
3
1.63
W
15
3
5
5.83
L
Guan Yu
XyZ_EliTe007
Guan Yu
2
6
1
0.42
L
Sobek
0
7
5
0.36
L
Izanami
lFrenzy
Izanami
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,078
Damage
58,579
76,774
Taken
66,938
45,302
Mitigated
34,778
19,844
Healing
17,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,297
2,057
0
2,232
16,130
7,376
32
2,215
13,915
0
57,899
W
Merlin
 
Merlin
9,620
306
0
500
8,287
3,118
538
2,880
5,282
83,171
0
W
14,132
6,960
0
1,032
12,695
4,842
747
2,254
10,246
0
69,486
W
Kumbhakarna
Itz I Jokker I
Kumbhakarna
2,909
119
0
2,284
12,693
10,597
63
3,938
8,587
13,730
0
W
Sun Wukong
LightNingZhADoW
Sun Wukong
12,837
3,268
0
8,420
17,476
8,866
0
489
16,387
0
80,091
L
Raijin
8,623
218
0
1,598
12,292
4,240
0
2,387
9,905
75,447
0
W
19,081
11,022
0
5,055
15,787
7,355
2,246
5,435
10,089
0
78,263
L
Guan Yu
XyZ_EliTe007
Guan Yu
8,323
1,618
268
8,424
19,197
18,290
0
326
18,871
0
54,657
L
Sobek
7,049
300
0
4,206
15,730
11,257
0
5,571
10,159
20,946
0
L
Izanami
lFrenzy
Izanami
5,786
3,219
0
3,116
13,425
4,139
914
2,030
11,395
0
62,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,063
Gold Earned
53,005
483
Minions Killed
498
0
Camps Cleared
0
1,639,844
Distance Traveled
1,756,015
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,247
514
94
5
0
331,045
2
W
Merlin
9,422
523
141
8
0
346,769
5
W
Nemesis
11,179
621
98
5
0
397,085
0
W
Kumbhakarna
9,635
535
16
1
0
340,457
2
W
Sun Wukong
10,498
583
123
7
0
345,475
3
L
Raijin
10,333
574
150
8
0
302,284
5
W
Medusa
12,271
682
120
7
0
326,229
0
L
Guan Yu
9,399
522
96
5
0
314,660
2
L
Sobek
7,328
407
24
1
0
369,609
4
L
Izanami
8,756
486
119
7
0
322,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role