Player Matchup

Thor
Thor
GundriIIa
Thor
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,508 Elo+
Party 1
Chaac
Chaac
Soverun
Chaac
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,508 Elo+
Party 1
Sol
Sol
ToxicTato
Sol
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
243W - 233L
1,520 Elo+
Party 3
Horus
Horus
l GrimLight l
Horus
Level 84
God Stats
3W - 6L
1,286 SR
Queue Stats
328W - 298L
1,566 Elo+
Party 3
Scylla
Scylla
l ShadowSteel l
Scylla
Level 99
God Stats
6W - 4L
1,753 SR
Queue Stats
208W - 190L
1,582 Elo+
Party 3
Team Averages
Level 94
1,508 SR
1,537 Elo+

VS

Team Averages
Level 126
1,430 SR
1,540 Elo+
Baron Samedi
Baron Samedi
B-ALEJANDRO-B
Baron Samedi
Level 107
God Stats
98W - 86L
1,685 SR
Queue Stats
670W - 689L
1,550 Elo+
Solo
Thor
Thor
Jared_Parker69
Thor
Level 126
God Stats
2W - 4L
1,293 SR
Queue Stats
145W - 155L
1,507 Elo+
Party 2
Kuzenbo
Kuzenbo
TheCapta1nD3ath
Kuzenbo
Level 126
God Stats
9W - 10L
1,485 SR
Queue Stats
121W - 128L
1,553 Elo+
Party 2
Sol
Sol
Turbo Pannic
Sol
Level 123
God Stats
1W - 4L
1,298 SR
Queue Stats
228W - 218L
1,520 Elo+
Solo
Fenrir
Fenrir
fall_sniping101
Fenrir
Level 147
God Stats
6W - 6L
1,387 SR
Queue Stats
143W - 140L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
8 / 0 / 4
7,649
588
6,338
9,084
3,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
Soverun
Chaac
14
3 / 0 / 4
7,678
591
11,078
10,717
6,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 2 / 3
5,607
431
6,014
8,962
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 2 / 2
5,943
457
2,820
8,820
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 3 / 3
7,317
563
5,381
6,500
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B-ALEJANDRO-B
Baron Samedi
11
2 / 0 / 2
6,305
485
5,197
7,085
2,863
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

11
2 / 4 / 1
6,485
499
2,852
9,430
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 4 / 0
6,170
475
7,776
13,226
12,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 2 / 2
7,187
553
9,238
8,418
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 3 / 4
6,608
508
4,989
11,354
6,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
13
Kills
7
7
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
B-ALEJANDRO-B
Baron Samedi
2
0
2
3
W
Thor
8
0
4
10
L
2
4
1
0.63
W
Chaac
Soverun
Chaac
3
0
4
5
L
0
4
0
0
W
0
2
3
0.75
L
2
2
2
1.5
L
1
3
4
1
W
0
2
2
0.5
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,631
Damage
30,052
44,083
Taken
49,513
17,712
Mitigated
27,954
18,862
Healing
19,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
B-ALEJANDRO-B
Baron Samedi
5,197
153
99
3,605
7,085
2,863
0
2,750
4,163
31,222
0
W
Thor
6,338
2,270
0
3,557
9,084
3,049
408
2,943
5,953
0
29,584
L
2,852
704
0
2,282
9,430
3,228
0
923
8,352
0
34,401
W
Chaac
Soverun
Chaac
11,078
3,452
0
6,830
10,717
6,250
354
6,456
3,710
0
49,697
L
7,776
2,622
0
4,840
13,226
12,679
0
0
12,618
34,507
0
W
6,014
1,403
0
3,101
8,962
2,213
0
4,494
4,460
32,961
0
L
9,238
2,343
0
5,144
8,418
2,425
311
2,464
5,914
57,307
0
L
4,989
704
0
3,187
11,354
6,759
0
4,844
6,338
0
20,682
W
2,820
1,581
805
3,524
8,820
4,048
99
5,430
3,340
0
17,834
W
5,381
639
0
1,045
6,500
2,152
0
2,048
4,409
42,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,194
Gold Earned
32,755
328
Minions Killed
325
0
Camps Cleared
0
1,305,201
Distance Traveled
1,237,208
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,305
485
57
4
0
266,190
3
W
Thor
7,649
588
55
4
0
283,431
0
L
Thor
6,485
499
75
6
0
249,322
0
W
Chaac
7,678
591
98
8
0
247,612
0
L
Kuzenbo
6,170
475
66
5
0
232,494
2
W
Sol
5,607
431
53
4
0
264,734
3
L
Sol
7,187
553
101
8
0
235,307
1
L
Fenrir
6,608
508
26
2
0
253,895
5
W
Horus
5,943
457
30
2
0
275,632
3
W
Scylla
7,317
563
92
7
0
233,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role