Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Deadishimura
Cerberus
Level 107
God Stats
14W - 9L
1,486 SR
Queue Stats
68W - 83L
1,459 Elo+
Party 1
Camazotz
Camazotz
allenmichael7
Camazotz
Level 122
God Stats
2W - 2L
1,467 SR
Queue Stats
220W - 195L
1,567 Elo+
Party 1
Set
Set
bveeto
Set
Level 133
God Stats
16W - 29L
1,395 SR
Queue Stats
248W - 257L
1,506 Elo+
Party 1
Chernobog
Chernobog
mister_froggy
Chernobog
Level 67
God Stats
8W - 6L
1,621 SR
Queue Stats
59W - 47L
1,541 Elo+
Party 1
Team Averages
Level 111
1,494 SR
1,515 Elo+

VS

Team Averages
Level 100
1,499 SR
1,503 Elo+
Arachne
Arachne
AEROBB
Arachne
Level 82
God Stats
2W - 2L
1,808 SR
Queue Stats
166W - 168L
1,522 Elo+
Party 2
Neith
Neith
Arayix
Neith
Level 102
God Stats
4W - 12L
1,391 SR
Queue Stats
30W - 48L
1,443 Elo+
Party 3
Ra
Ra
Câlbyr
Ra
Level 103
God Stats
1W - 3L
1,264 SR
Queue Stats
26W - 37L
1,471 Elo+
Party 3
Mulan
Mulan
Patriotsfan8112
Mulan
Level 107
God Stats
1W - 3L
1,504 SR
Queue Stats
222W - 209L
1,616 Elo+
Party 2
Ymir
Ymir
snipingmas7er
Ymir
Level 108
God Stats
10W - 5L
1,530 SR
Queue Stats
129W - 116L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
8 / 3 / 8
10,706
630
19,485
10,854
9,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
Deadishimura
Cerberus
13
3 / 3 / 6
8,636
508
6,037
13,850
9,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Camazotz
allenmichael7
Camazotz
16
5 / 1 / 10
10,021
589
10,638
21,118
13,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Set
bveeto
Set
17
11 / 5 / 5
11,004
647
12,992
17,051
10,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
mister_froggy
Chernobog
16
1 / 4 / 3
9,375
551
7,364
12,863
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AEROBB
Arachne
13
2 / 7 / 5
8,464
498
8,998
15,071
5,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Arayix
Neith
14
7 / 5 / 1
8,836
520
13,775
12,072
5,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 5 / 1
9,039
532
10,196
12,603
4,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 6 / 1
8,213
483
7,743
15,876
9,635
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 5 / 5
7,450
438
6,834
16,779
7,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
28
Kills
16
16
Deaths
28
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
3
8
4
L
Arachne
AEROBB
Arachne
2
7
5
0.64
L
Neith
Arayix
Neith
7
5
1
1.5
L
5
5
1
1.1
W
Cerberus
Deadishimura
Cerberus
3
3
6
2
L
1
6
1
0.25
W
Camazotz
allenmichael7
Camazotz
5
1
10
10
W
Set
bveeto
Set
11
5
5
2.7
W
Chernobog
mister_froggy
Chernobog
1
4
3
0.63
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,516
Damage
47,546
75,736
Taken
72,401
46,747
Mitigated
33,254
35,573
Healing
17,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
19,485
1,755
0
3,174
10,854
9,897
1,165
4,640
6,214
69,877
0
L
Arachne
AEROBB
Arachne
8,998
6,361
0
1,898
15,071
5,523
32
4,145
10,700
0
46,724
L
Neith
Arayix
Neith
13,775
5,639
381
3,776
12,072
5,850
440
1,951
10,109
0
48,867
L
10,196
208
635
3,789
12,603
4,257
0
7,362
4,829
61,080
0
W
Cerberus
Deadishimura
Cerberus
6,037
154
0
4,137
13,850
9,058
0
3,870
9,980
24,480
0
L
7,743
2,090
0
5,014
15,876
9,635
0
3,348
12,395
0
39,927
W
Camazotz
allenmichael7
Camazotz
10,638
3,099
0
16,050
21,118
13,333
855
3,276
17,567
0
59,895
W
Set
bveeto
Set
12,992
7,878
0
5,871
17,051
10,051
0
3,676
13,275
0
62,932
W
Chernobog
mister_froggy
Chernobog
7,364
3,508
0
6,341
12,863
4,408
3,071
1,568
11,295
0
67,044
L
6,834
1,233
0
1,892
16,779
7,989
0
7,797
8,846
26,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,742
Gold Earned
42,002
513
Minions Killed
386
0
Camps Cleared
0
1,623,062
Distance Traveled
1,539,047
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,706
630
124
7
0
307,613
3
L
Arachne
8,464
498
81
5
0
348,645
1
L
Neith
8,836
520
88
5
0
277,836
2
L
Ra
9,039
532
102
6
0
332,170
6
W
Cerberus
8,636
508
47
3
0
319,713
6
L
Mulan
8,213
483
87
5
0
282,698
4
W
Camazotz
10,021
589
115
7
0
379,136
0
W
Set
11,004
647
103
6
0
336,651
5
W
Chernobog
9,375
551
124
7
0
279,949
3
L
Ymir
7,450
438
28
2
0
297,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role