Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
BIGG BOSSINN
Nu Wa
Level 126
God Stats
2W - 2L
1,803 SR
Queue Stats
196W - 212L
1,541 Elo+
Party 1
Vulcan
Vulcan
Caribbean_kid90
Vulcan
Level 127
God Stats
6W - 7L
1,293 SR
Queue Stats
361W - 394L
1,457 Elo+
Solo
Hades
Hades
azlerkidd25
Hades
Level 72
God Stats
6W - 12L
1,285 SR
Queue Stats
9W - 15L
1,402 Elo+
Party 2
Bacchus
Bacchus
sumthnSUPRandom
Bacchus
Level 101
God Stats
1W - 3L
1,553 SR
Queue Stats
20W - 14L
1,480 Elo+
Party 1
Team Averages
Level 110
1,487 SR
1,476 Elo+

VS

Team Averages
Level 88
1,564 SR
1,474 Elo+
Osiris
Osiris
D4RKWXLF18
Osiris
Level 108
God Stats
20W - 17L
1,610 SR
Queue Stats
103W - 119L
1,503 Elo+
Solo
Ao Kuang
Ao Kuang
PulseTX_YT
Ao Kuang
Level 41
God Stats
14W - 6L
1,877 SR
Queue Stats
175W - 169L
1,520 Elo+
Party 3
Hades
Hades
SFP_DiamD3signs
Hades
Level 118
God Stats
55W - 49L
1,498 SR
Queue Stats
207W - 206L
1,520 Elo+
Party 3
Danzaburou
Danzaburou
jjtulett
Danzaburou
Level 52
God Stats
4W - 5L
1,112 SR
Queue Stats
226W - 250L
1,349 Elo+
Solo
Cthulhu
Cthulhu
tarygery
Cthulhu
Level 119
God Stats
24W - 16L
1,723 SR
Queue Stats
156W - 144L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 8 / 3
8,518
532
8,875
15,675
5,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 1
8,239
515
8,979
8,139
2,996
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 2 / 0
7,275
455
6,202
5,171
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 6 / 1
7,258
454
6,130
11,358
5,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 2
5,912
370
4,565
14,819
7,319
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
D4RKWXLF18
Osiris
15
2 / 2 / 1
8,799
550
5,551
8,646
7,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
PulseTX_YT
Ao Kuang
15
9 / 1 / 5
9,014
563
10,749
15,631
5,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
10 / 2 / 3
9,829
614
9,362
11,536
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
jjtulett
Danzaburou
12
1 / 2 / 2
7,140
446
6,015
13,255
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
tarygery
Cthulhu
13
2 / 0 / 6
8,423
526
5,869
12,923
8,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
24
24
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
3
0.56
L
1
4
1
0.38
L
2
2
0
1
W
Osiris
D4RKWXLF18
Osiris
2
2
1
1.25
W
Ao Kuang
PulseTX_YT
Ao Kuang
9
1
5
11.5
W
10
2
3
5.75
L
0
6
1
0.08
W
Danzaburou
jjtulett
Danzaburou
1
2
2
1
L
0
4
2
0.25
W
Cthulhu
tarygery
Cthulhu
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,751
Damage
37,546
55,162
Taken
61,991
23,068
Mitigated
31,125
15,752
Healing
27,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,875
2,109
0
5,315
15,675
5,907
0
7,709
7,966
0
48,621
L
8,979
1,554
0
750
8,139
2,996
900
4,435
3,704
54,193
0
L
6,202
3,021
0
808
5,171
1,803
200
2,157
3,014
50,671
0
W
Osiris
D4RKWXLF18
Osiris
5,551
1,220
0
2,440
8,646
7,698
579
2,958
5,556
0
50,803
W
Ao Kuang
PulseTX_YT
Ao Kuang
10,749
2,928
307
8,143
15,631
5,461
0
2,745
12,682
48,031
0
W
9,362
1,288
337
6,663
11,536
5,481
1,040
4,330
6,941
61,131
0
L
6,130
280
290
3,696
11,358
5,043
0
5,167
6,191
39,779
0
W
Danzaburou
jjtulett
Danzaburou
6,015
2,550
0
6,222
13,255
4,434
398
7,466
5,345
0
38,338
L
4,565
367
0
4,893
14,819
7,319
196
6,512
8,307
14,384
0
W
Cthulhu
tarygery
Cthulhu
5,869
502
1,311
2,560
12,923
8,051
574
7,105
5,591
35,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,202
Gold Earned
43,205
418
Minions Killed
416
0
Camps Cleared
0
1,312,732
Distance Traveled
1,436,900
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,518
532
89
6
0
256,356
1
L
Nu Wa
8,239
515
126
8
0
260,415
1
L
Vulcan
7,275
455
95
6
0
283,538
4
W
Osiris
8,799
550
100
6
0
268,120
2
W
Ao Kuang
9,014
563
78
5
0
297,459
1
W
Hades
9,829
614
130
8
0
269,913
2
L
Hades
7,258
454
94
6
0
227,874
0
W
Danzaburou
7,140
446
45
3
0
272,853
5
L
Bacchus
5,912
370
14
1
0
284,549
0
W
Cthulhu
8,423
526
63
4
0
328,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role