Player Matchup

Zhong Kui
Zhong Kui
Jesaxxus
Zhong Kui
Level 101
God Stats
8W - 4L
1,500 SR
Queue Stats
302W - 260L
1,549 Elo+
Party 3
Anubis
Anubis
MastaKill606
Anubis
Level 105
God Stats
5W - 4L
1,637 SR
Queue Stats
141W - 104L
1,591 Elo+
Solo
Neith
Neith
SpecialJ12
Neith
Level 100
God Stats
4W - 0L
1,818 SR
Queue Stats
375W - 364L
1,508 Elo+
Party 2
Awilix
Awilix
Xaxxus
Awilix
Level 65
God Stats
5W - 8L
1,165 SR
Queue Stats
192W - 141L
1,530 Elo+
Party 3
Sobek
Sobek
deNied316
Sobek
Level 118
God Stats
6W - 8L
1,578 SR
Queue Stats
388W - 405L
1,528 Elo+
Party 2
Team Averages
Level 98
1,540 SR
1,542 Elo+

VS

Team Averages
Level 93
1,556 SR
1,518 Elo+
Pele
Pele
Abidebro
Pele
Level 105
God Stats
18W - 10L
1,795 SR
Queue Stats
76W - 62L
1,566 Elo+
Solo
Janus
Janus
BattleBeard1104
Janus
Level 80
God Stats
24W - 14L
1,659 SR
Queue Stats
126W - 95L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
Rarg0r
Sylvanus
Level 108
God Stats
0W - 2L
1,283 SR
Queue Stats
53W - 51L
1,457 Elo+
Party 4
Ullr
Ullr
ZippyZeus
Ullr
Level 69
God Stats
5W - 5L
1,559 SR
Queue Stats
108W - 93L
1,525 Elo+
Party 1
Hel
Hel
fracmenter
Hel
Level 105
God Stats
3W - 4L
1,481 SR
Queue Stats
32W - 30L
1,525 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Jesaxxus
Zhong Kui
15
4 / 2 / 2
9,227
615
7,312
8,821
5,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
15
3 / 3 / 2
9,474
632
6,509
8,314
3,880
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
14
1 / 1 / 8
8,215
548
5,825
7,700
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Awilix
Xaxxus
Awilix
14
4 / 1 / 3
8,417
561
1,962
7,306
4,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
deNied316
Sobek
13
3 / 2 / 6
8,285
552
4,962
8,672
6,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
4 / 4 / 3
7,030
469
6,927
10,384
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 2
7,834
522
5,445
6,406
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Rarg0r
Sylvanus
10
2 / 5 / 1
6,778
452
3,229
8,380
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
11
1 / 2 / 4
6,674
445
3,935
7,453
2,358
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 1
8,214
548
3,949
7,687
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
15
Kills
9
9
Deaths
15
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
4
4
3
1.38
L
1
2
2
1
W
Zhong Kui
Jesaxxus
Zhong Kui
4
2
2
2.5
W
Anubis
3
3
2
1.33
L
Sylvanus
Rarg0r
Sylvanus
2
5
1
0.5
W
Neith
1
1
8
5
W
Awilix
Xaxxus
Awilix
4
1
3
5.5
L
Ullr
1
2
4
1.5
W
Sobek
deNied316
Sobek
3
2
6
3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,570
Damage
23,485
40,813
Taken
40,310
22,889
Mitigated
14,502
18,134
Healing
10,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
6,927
1,542
0
3,930
10,384
2,938
0
4,267
6,117
0
31,376
L
5,445
162
0
500
6,406
1,894
0
1,607
4,799
50,407
0
W
Zhong Kui
Jesaxxus
Zhong Kui
7,312
1,589
0
6,128
8,821
5,725
1,239
1,616
7,183
75,577
0
W
Anubis
6,509
316
0
4,262
8,314
3,880
1,069
3,907
4,379
62,954
0
L
Sylvanus
Rarg0r
Sylvanus
3,229
671
210
579
8,380
4,662
132
6,136
2,244
18,502
0
W
Neith
5,825
2,808
0
3,465
7,700
2,826
1,412
2,138
5,430
0
54,254
W
Awilix
Xaxxus
Awilix
1,962
812
0
1,250
7,306
4,192
0
1,758
5,471
0
48,887
L
Ullr
3,935
1,630
0
2,338
7,453
2,358
540
3,172
4,281
0
38,777
W
Sobek
deNied316
Sobek
4,962
947
0
3,029
8,672
6,266
410
2,867
5,727
14,239
0
L
3,949
298
148
3,152
7,687
2,650
0
3,601
4,086
56,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,618
Gold Earned
36,530
497
Minions Killed
381
0
Camps Cleared
0
1,435,760
Distance Traveled
1,359,173
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,030
469
55
4
0
254,825
0
L
Janus
7,834
522
109
7
0
299,296
5
W
Zhong Kui
9,227
615
145
10
0
266,854
4
W
Anubis
9,474
632
140
9
0
242,771
4
L
Sylvanus
6,778
452
22
1
0
248,529
3
W
Neith
8,215
548
98
7
0
292,017
3
W
Awilix
8,417
561
92
6
0
317,594
2
L
Ullr
6,674
445
77
5
0
260,145
4
W
Sobek
8,285
552
22
1
0
316,524
2
L
Hel
8,214
548
118
8
0
296,378
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role