Player Matchup

Izanami
Izanami
DieHardLyfe
Izanami
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 13L
1,750 Elo+
Solo
King Arthur
King Arthur
StinkyPPBoi
King Arthur
Level 12
God Stats
2W - 1L
1,238 SR
Queue Stats
69W - 48L
1,637 Elo+
Party 2
Cthulhu
Cthulhu
VeinClover
Cthulhu
Level 7
God Stats
22W - 17L
1,814 SR
Queue Stats
64W - 41L
1,682 Elo+
Party 2
Guan Yu
Guan Yu
Wanderbread4525
Guan Yu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 15L
1,785 Elo+
Solo
Nemesis
Nemesis
jegajam
Nemesis
Level 23
God Stats
4W - 1L
1,640 SR
Queue Stats
111W - 83L
1,735 Elo+
Solo
Team Averages
Level 14
1,539 SR
1,718 Elo+

VS

Team Averages
Level 15
1,575 SR
1,673 Elo+
Nox
Nox
Deafination
Nox
Level 6
God Stats
1W - 2L
1,776 SR
Queue Stats
4W - 3L
1,722 Elo+
Solo
Chronos
Chronos
Demolisher2560
Chronos
Level 13
God Stats
2W - 1L
1,284 SR
Queue Stats
3W - 1L
1,696 Elo+
Solo
Heimdallr
Heimdallr
Igatron-XVIII
Heimdallr
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 26L
1,500 Elo+
Solo
Ymir
Ymir
MsMorgan95
Ymir
Level 25
God Stats
3W - 2L
1,816 SR
Queue Stats
103W - 87L
1,643 Elo+
Party 1
Da Ji
Da Ji
Penical_Illusion
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 121L
1,802 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DieHardLyfe
Izanami
20
16 / 2 / 5
14,948
650
30,621
22,571
13,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
StinkyPPBoi
King Arthur
20
10 / 2 / 8
13,653
594
17,217
19,534
23,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
VeinClover
Cthulhu
18
6 / 5 / 10
12,727
553
20,276
21,162
10,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
6 / 3 / 22
13,847
602
13,734
25,153
33,355
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
jegajam
Nemesis
20
10 / 3 / 11
14,632
636
15,987
18,806
8,613
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 11 / 5
8,426
366
4,722
14,889
5,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 12 / 1
8,940
389
5,513
23,720
7,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Igatron-XVIII
Heimdallr
16
1 / 8 / 4
9,844
428
11,424
20,820
7,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 11 / 3
9,393
408
9,441
25,426
25,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
8 / 7 / 6
13,040
567
20,754
32,867
13,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
33
48
Kills
14
15
Deaths
49
56
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
11
5
0.41
L
1
12
1
0.13
W
Izanami
DieHardLyfe
Izanami
16
2
5
9.25
L
Heimdallr
Igatron-XVIII
Heimdallr
1
8
4
0.38
L
2
11
3
0.32
L
8
7
6
1.57
W
King Arthur
StinkyPPBoi
King Arthur
10
2
8
7
W
Cthulhu
VeinClover
Cthulhu
6
5
10
2.2
W
6
3
22
5.67
W
Nemesis
jegajam
Nemesis
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,835
Damage
51,854
107,226
Taken
117,722
89,020
Mitigated
58,743
52,746
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,722
1,293
0
250
14,889
5,123
0
3,417
11,472
25,541
0
L
5,513
2,844
0
2,731
23,720
7,245
864
299
23,265
34,854
0
W
Izanami
DieHardLyfe
Izanami
30,621
24,774
0
12,161
22,571
13,469
7,412
3,602
18,969
0
138,074
L
Heimdallr
Igatron-XVIII
Heimdallr
11,424
7,481
0
3,014
20,820
7,421
813
5,726
15,094
53
65,171
L
9,441
779
0
848
25,426
25,085
0
4,175
21,251
39,099
0
L
20,754
6,390
0
3,544
32,867
13,869
0
6,659
26,208
0
74,649
W
King Arthur
StinkyPPBoi
King Arthur
17,217
611
0
6,814
19,534
23,340
2,198
6,889
12,321
0
81,512
W
Cthulhu
VeinClover
Cthulhu
20,276
1,470
1,254
5,911
21,162
10,243
639
4,927
16,235
82,289
0
W
13,734
3,719
5,232
11,452
25,153
33,355
2,529
3,595
21,558
0
53,246
W
Nemesis
jegajam
Nemesis
15,987
6,705
0
9,922
18,806
8,613
0
2,457
16,349
0
118,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,807
Gold Earned
49,643
637
Minions Killed
378
0
Camps Cleared
0
2,299,861
Distance Traveled
1,632,020
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,426
366
57
2
0
294,738
1
L
Chronos
8,940
389
50
2
0
280,131
2
W
Izanami
14,948
650
196
9
0
421,090
3
L
Heimdallr
9,844
428
115
5
0
367,956
2
L
Ymir
9,393
408
57
2
0
307,469
2
L
Da Ji
13,040
567
99
4
0
381,726
0
W
King Arthur
13,653
594
131
6
0
430,195
0
W
Cthulhu
12,727
553
95
4
0
435,261
5
W
Guan Yu
13,847
602
62
3
0
483,814
5
W
Nemesis
14,632
636
153
7
0
529,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role