Player Matchup

He Bo
He Bo
Diamond III
Circulitos
He Bo
Diamond III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond V
Fedech
Cerberus
Diamond V
Level 156
God Stats
16W - 18L
1,657 SR
Queue Stats
399W - 390L
2,127 MMR
Solo
Tyr
Tyr
Diamond V
Maliguachi
Tyr
Diamond V
Level 156
God Stats
11W - 10L
1,791 SR
Queue Stats
394W - 395L
2,128 MMR
Solo
Cupid
Cupid
Diamond V
SrMuskiito
Cupid
Diamond V
Level 109
God Stats
9W - 6L
2,015 SR
Queue Stats
60W - 52L
2,212 MMR
Solo
Scylla
Scylla
Diamond I
dDraaco
Scylla
Diamond I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,693 SR
1,894 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,572 SR
2,127 MMR
Thanatos
Thanatos
Diamond V
MrMarito
Thanatos
Diamond V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
RebekahM
Ra
Masters
Level 144
God Stats
2W - 0L
1,718 SR
Queue Stats
38W - 39L
2,642 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
Tókyo
Guan Yu
Diamond IV
Level 160
God Stats
16W - 13L
1,644 SR
Queue Stats
210W - 182L
2,098 MMR
Solo
Sobek
Sobek
Grandmaster
VPBoosterOrTroll
Sobek
Grandmaster
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 61L
2,894 MMR
Party 1
Anhur
Anhur
Platinum II
juananaya
Anhur
Platinum II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
0 / 4 / 0
7,195
480
2,111
7,318
1,796
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Fedech
Cerberus
9
1 / 5 / 0
6,351
423
4,854
13,785
6,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 3 / 0
7,135
476
5,018
11,114
4,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
12
0 / 4 / 1
7,454
497
3,816
7,433
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
dDraaco
Scylla
12
0 / 3 / 1
7,093
473
3,094
5,924
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
TsukuyomiAphroditeSetDanzaburou

VS

Bans
JanusApolloGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MrMarito
Thanatos
15
7 / 1 / 2
9,107
607
8,926
11,192
4,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 0 / 5
9,448
630
8,118
5,455
1,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Tókyo
Guan Yu
15
1 / 1 / 3
8,941
596
6,372
8,953
8,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 1 / 12
8,108
541
6,037
11,160
9,937
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
juananaya
Anhur
15
2 / 0 / 2
8,981
599
3,706
6,784
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
3
Kills
19
19
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
He Bo
0
4
0
0
L
Cerberus
Fedech
Cerberus
1
5
0
0.2
L
2
3
0
0.67
W
Thanatos
MrMarito
Thanatos
7
1
2
8
W
7
0
5
9.5
L
Cupid
0
4
1
0.13
W
Guan Yu
Tókyo
Guan Yu
1
1
3
2.5
W
2
1
12
8
L
Scylla
dDraaco
Scylla
0
3
1
0.17
W
Anhur
juananaya
Anhur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,893
Damage
33,159
45,574
Taken
43,544
15,574
Mitigated
26,032
14,297
Healing
33,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
2,111
52
0
2,459
7,318
1,796
220
2,494
4,772
55,621
0
L
Cerberus
Fedech
Cerberus
4,854
357
0
3,859
13,785
6,318
0
5,386
8,171
16,608
0
L
5,018
267
0
4,116
11,114
4,377
0
2,031
9,019
1,622
35,185
W
Thanatos
MrMarito
Thanatos
8,926
1,328
0
12,744
11,192
4,040
561
2,931
8,253
0
58,862
W
8,118
1,168
2,277
2,952
5,455
1,965
690
2,788
2,499
72,268
0
L
Cupid
3,816
2,235
98
2,498
7,433
1,744
0
2,585
4,810
0
45,478
W
Guan Yu
Tókyo
Guan Yu
6,372
1,238
990
5,630
8,953
8,100
406
729
8,198
0
63,336
W
6,037
827
0
3,578
11,160
9,937
234
3,302
7,770
25,262
0
L
Scylla
dDraaco
Scylla
3,094
76
0
1,267
5,924
1,339
0
1,201
4,647
48,354
0
W
Anhur
juananaya
Anhur
3,706
2,037
0
5,069
6,784
1,990
1,067
728
6,056
0
73,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,228
Gold Earned
44,585
455
Minions Killed
578
0
Camps Cleared
0
1,434,397
Distance Traveled
1,551,348
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,195
480
115
8
0
303,283
3
L
Cerberus
6,351
423
36
2
0
306,724
6
L
Tyr
7,135
476
82
5
0
278,885
5
W
Thanatos
9,107
607
116
8
0
331,280
3
W
Ra
9,448
630
152
10
0
316,488
6
L
Cupid
7,454
497
116
8
0
256,144
3
W
Guan Yu
8,941
596
148
10
0
310,340
5
W
Sobek
8,108
541
20
1
0
321,199
7
L
Scylla
7,093
473
106
7
0
289,361
5
W
Anhur
8,981
599
142
9
0
272,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role