Player Matchup

Hachiman
Hachiman
MessorWolf
Hachiman
Level 44
God Stats
1W - 1L
1,723 SR
Queue Stats
7W - 9L
1,269 Elo+
Party 2
Tiamat
Tiamat
TNA Murderer
Tiamat
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
25W - 28L
1,248 Elo+
Party 2
Sun Wukong
Sun Wukong
graking
Sun Wukong
Level 50
God Stats
17W - 20L
1,505 SR
Queue Stats
69W - 83L
1,340 Elo+
Solo
Team Averages
Level 37
1,576 SR
1,286 Elo+

VS

Team Averages
Level 31
1,473 SR
1,231 Elo+
Ah Muzen Cab
Ah Muzen Cab
AnAwkwardOctopus
Ah Muzen Cab
Level 50
God Stats
20W - 26L
1,481 SR
Queue Stats
55W - 77L
1,309 Elo+
Solo
King Arthur
King Arthur
Dannick007
King Arthur
Level 17
God Stats
0W - 6L
1,444 SR
Queue Stats
2W - 13L
1,089 Elo+
Party 1
Zeus
Zeus
zarosien
Zeus
Level 25
God Stats
0W - 4L
1,495 SR
Queue Stats
12W - 26L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MessorWolf
Hachiman
17
10 / 6 / 8
13,909
732
18,047
17,818
8,637
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
18
8 / 6 / 12
14,527
765
17,670
16,861
10,422
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
graking
Sun Wukong
17
6 / 4 / 12
14,176
746
13,694
25,455
21,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AnAwkwardOctopus
Ah Muzen Cab
17
5 / 9 / 7
13,328
701
17,883
22,030
11,949
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Dannick007
King Arthur
16
2 / 6 / 10
12,299
647
9,985
21,704
23,341
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
17
9 / 9 / 4
14,380
757
18,625
15,306
5,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
24
Kills
16
16
Deaths
24
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AnAwkwardOctopus
Ah Muzen Cab
5
9
7
0.94
L
King Arthur
Dannick007
King Arthur
2
6
10
1.17
W
Hachiman
MessorWolf
Hachiman
10
6
8
2.33
W
Tiamat
8
6
12
2.33
W
Sun Wukong
graking
Sun Wukong
6
4
12
3
L
Zeus
9
9
4
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,411
Damage
46,493
60,134
Taken
59,040
40,878
Mitigated
41,193
18,847
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AnAwkwardOctopus
Ah Muzen Cab
17,883
8,187
577
5,132
22,030
11,949
1,305
6,822
15,196
0
71,397
L
King Arthur
Dannick007
King Arthur
9,985
1,205
783
4,331
21,704
23,341
0
7,900
13,763
0
39,373
W
Hachiman
MessorWolf
Hachiman
18,047
8,382
423
3,865
17,818
8,637
952
4,801
12,791
0
67,672
W
Tiamat
17,670
761
1,107
5,734
16,861
10,422
777
4,603
12,060
54,933
0
W
Sun Wukong
graking
Sun Wukong
13,694
2,463
214
7,504
25,455
21,819
1,090
8,994
15,913
0
48,821
L
Zeus
18,625
2,404
1,203
1,807
15,306
5,903
0
2,942
12,349
54,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,612
Gold Earned
40,007
202
Minions Killed
181
0
Camps Cleared
0
948,144
Distance Traveled
845,759
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
13,328
701
81
4
0
273,127
0
L
King Arthur
12,299
647
28
1
0
340,033
4
W
Hachiman
13,909
732
71
4
0
297,499
3
W
Tiamat
14,527
765
76
4
0
308,791
0
W
Sun Wukong
14,176
746
55
3
0
341,854
6
L
Zeus
14,380
757
72
4
0
232,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role