Player Matchup

Cthulhu
Cthulhu
Catrop-_-
Cthulhu
Level 67
God Stats
0W - 5L
1,102 SR
Queue Stats
411W - 599L
1,363 Elo+
Party 1
Tiamat
Tiamat
ElBintcho
Tiamat
Level 100
God Stats
27W - 31L
1,463 SR
Queue Stats
458W - 457L
1,453 Elo+
Solo
Scylla
Scylla
TCG_LoideHs
Scylla
Level 62
God Stats
3W - 10L
1,171 SR
Queue Stats
260W - 392L
1,359 Elo+
Party 1
Rama
Rama
TCG_ySlbosiXz
Rama
Level 49
God Stats
20W - 21L
1,493 SR
Queue Stats
259W - 388L
1,357 Elo+
Party 1
Pele
Pele
tenis_forjado
Pele
Level 59
God Stats
19W - 24L
1,455 SR
Queue Stats
186W - 220L
1,437 Elo+
Solo
Team Averages
Level 67
1,337 SR
1,394 Elo+

VS

Team Averages
Level 54
1,467 SR
1,387 Elo+
Guan Yu
Guan Yu
ArrobaNeverMind
Guan Yu
Level 108
God Stats
2W - 2L
1,597 SR
Queue Stats
288W - 273L
1,523 Elo+
Solo
Cupid
Cupid
AzelBreo1
Cupid
Level 36
God Stats
6W - 4L
1,267 SR
Queue Stats
69W - 96L
1,364 Elo+
Solo
Ra
Ra
HideOnDeep
Ra
Level 63
God Stats
5W - 1L
1,727 SR
Queue Stats
24W - 37L
1,397 Elo+
Party 2
Arachne
Arachne
mario2t
Arachne
Level 41
God Stats
13W - 25L
1,244 SR
Queue Stats
137W - 185L
1,296 Elo+
Solo
Artio
Artio
pollo_pock27
Artio
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 43L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Catrop-_-
Cthulhu
12
4 / 4 / 2
8,381
524
9,915
12,048
9,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
ElBintcho
Tiamat
15
0 / 4 / 1
8,415
526
7,505
11,361
12,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
12
0 / 7 / 0
7,066
442
4,546
9,091
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 2
6,947
434
6,283
7,612
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 4 / 2
6,650
416
6,525
10,563
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 2
9,679
605
8,736
14,043
12,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cupid
AzelBreo1
Cupid
12
3 / 3 / 5
7,548
472
7,154
9,961
3,412
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
10 / 0 / 2
10,089
631
7,565
6,655
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
mario2t
Arachne
15
6 / 1 / 4
9,029
564
8,143
11,220
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 8
8,015
501
3,644
12,807
9,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
23
23
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
Cupid
AzelBreo1
Cupid
3
3
5
1.83
L
Cthulhu
Catrop-_-
Cthulhu
4
4
2
1.25
L
Tiamat
ElBintcho
Tiamat
0
4
1
0.13
W
10
0
2
11
L
Scylla
0
7
0
0
L
2
4
2
0.75
W
Arachne
mario2t
Arachne
6
1
4
8
W
1
1
8
5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,774
Damage
35,242
50,675
Taken
54,686
30,624
Mitigated
31,151
12,172
Healing
19,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,736
2,481
128
5,090
14,043
12,073
1,346
7,049
6,282
252
66,122
W
Cupid
AzelBreo1
Cupid
7,154
2,346
324
694
9,961
3,412
360
4,084
5,877
0
43,232
L
Cthulhu
Catrop-_-
Cthulhu
9,915
493
104
1,744
12,048
9,130
0
2,123
9,899
34,434
0
L
Tiamat
ElBintcho
Tiamat
7,505
1,207
0
4,616
11,361
12,555
749
580
10,749
47,908
0
W
7,565
947
1,221
3,682
6,655
2,338
1,199
2,817
3,534
57,661
0
L
Scylla
4,546
357
0
560
9,091
2,877
0
3,749
5,180
41,936
0
L
6,283
4,870
0
1,813
7,612
2,708
323
1,851
5,723
0
41,544
W
Arachne
mario2t
Arachne
8,143
6,350
0
3,949
11,220
3,993
1,407
2,384
8,742
0
41,654
W
3,644
636
1,434
3,050
12,807
9,335
0
4,522
8,285
10,465
0
L
6,525
1,255
235
3,100
10,563
3,354
0
2,760
7,729
0
42,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,459
Gold Earned
44,360
421
Minions Killed
428
0
Camps Cleared
0
1,416,577
Distance Traveled
1,609,237
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,679
605
137
9
0
325,999
2
W
Cupid
7,548
472
75
5
0
303,252
2
L
Cthulhu
8,381
524
63
4
0
310,539
0
L
Tiamat
8,415
526
110
7
0
292,330
3
W
Ra
10,089
631
132
8
0
325,024
2
L
Scylla
7,066
442
90
6
0
266,672
4
L
Rama
6,947
434
77
5
0
241,786
1
W
Arachne
9,029
564
71
4
0
345,752
0
W
Artio
8,015
501
13
1
0
309,210
0
L
Pele
6,650
416
81
5
0
305,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role