Player Matchup

Tiamat
Tiamat
Moemarrow
Tiamat
Level 160
God Stats
201W - 19L
2,237 SR
Queue Stats
1,647W - 128L
2,222 Elo+
Party 1
Cthulhu
Cthulhu
RedVulcan
Cthulhu
Level 159
God Stats
41W - 0L
2,157 SR
Queue Stats
1,006W - 51L
2,243 Elo+
Party 1
Artemis
Artemis
rehx
Artemis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 1L
2,228 Elo+
Party 1
Team Averages
Level 160
1,965 SR
2,231 Elo+

VS

Team Averages
Level 84
1,479 SR
1,633 Elo+
Neith
Neith
DJBoogie
Neith
Level 59
God Stats
0W - 6L
1,438 SR
Queue Stats
23W - 21L
1,661 Elo+
Party 2
Zeus
Zeus
DaimosPRIME
Zeus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,568 Elo+
Party 2
Tyr
Tyr
NonSpirited
Tyr
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 32L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Moemarrow
Tiamat
10
0 / 1 / 9
6,509
723
4,445
3,351
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
RedVulcan
Cthulhu
10
6 / 1 / 3
8,121
902
6,168
8,940
6,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
rehx
Artemis
10
3 / 1 / 5
7,002
778
6,844
5,088
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DJBoogie
Neith
9
2 / 2 / 1
6,370
708
3,744
7,060
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
0 / 3 / 3
5,725
636
4,742
5,287
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 4 / 1
5,870
652
1,029
8,914
4,129
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
3
3
Deaths
9
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
DJBoogie
Neith
2
2
1
1.25
L
0
3
3
0.5
W
Tiamat
Moemarrow
Tiamat
0
1
9
4.5
L
1
4
1
0.38
W
Cthulhu
RedVulcan
Cthulhu
6
1
3
7.5
W
Artemis
rehx
Artemis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,457
Damage
9,515
17,379
Taken
21,261
11,984
Mitigated
7,996
5,924
Healing
3,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DJBoogie
Neith
3,744
1,512
0
2,260
7,060
2,202
0
3,023
3,907
0
21,069
L
4,742
155
0
616
5,287
1,665
0
3,498
1,677
12,228
0
W
Tiamat
Moemarrow
Tiamat
4,445
869
0
1,423
3,351
3,566
832
441
2,910
26,156
0
L
1,029
95
0
737
8,914
4,129
0
3,628
5,052
0
18,536
W
Cthulhu
RedVulcan
Cthulhu
6,168
116
0
2,287
8,940
6,689
122
2,342
6,598
18,636
0
W
Artemis
rehx
Artemis
6,844
3,592
0
2,214
5,088
1,729
1,676
2,046
3,042
0
30,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,632
Gold Earned
17,965
118
Minions Killed
117
0
Camps Cleared
0
532,451
Distance Traveled
461,408
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,370
708
44
5
0
148,724
3
L
Zeus
5,725
636
25
3
0
154,707
2
W
Tiamat
6,509
723
52
6
0
187,676
3
L
Tyr
5,870
652
48
5
0
157,977
4
W
Cthulhu
8,121
902
16
2
0
183,478
2
W
Artemis
7,002
778
50
6
0
161,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role