Player Matchup

Erlang Shen
Erlang Shen
B0ustt
Erlang Shen
Level 141
God Stats
32W - 11L
1,965 SR
Queue Stats
574W - 431L
1,643 Elo+
Party 3
Cerberus
Cerberus
JuggyTheKidKid
Cerberus
Level 15
God Stats
17W - 6L
1,621 SR
Queue Stats
35W - 26L
1,566 Elo+
Party 3
Cupid
Cupid
LiamTheDream
Cupid
Level 29
God Stats
14W - 4L
1,775 SR
Queue Stats
444W - 348L
1,623 Elo+
Party 3
Hades
Hades
MacraggesHonour
Hades
Level 24
God Stats
11W - 3L
1,890 SR
Queue Stats
156W - 112L
1,591 Elo+
Party 3
Achilles
Achilles
Vedran
Achilles
Level 68
God Stats
10W - 11L
1,616 SR
Queue Stats
223W - 177L
1,571 Elo+
Party 3
Team Averages
Level 55
1,773 SR
1,599 Elo+

VS

Team Averages
Level 62
1,488 SR
1,466 Elo+
Bacchus
Bacchus
CoCaINNa
Bacchus
Level 87
God Stats
0W - 4L
1,463 SR
Queue Stats
71W - 86L
1,446 Elo+
Party 2
Anhur
Anhur
Cxrpy
Anhur
Level 23
God Stats
4W - 4L
1,480 SR
Queue Stats
84W - 81L
1,406 Elo+
Party 1
Ymir
Ymir
GoblinGore
Ymir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
SoulHuntsman
Jormungandr
Level 27
God Stats
18W - 13L
1,253 SR
Queue Stats
116W - 101L
1,486 Elo+
Party 1
Bakasura
Bakasura
VenomXile
Bakasura
Level 146
God Stats
1W - 1L
1,743 SR
Queue Stats
119W - 121L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
B0ustt
Erlang Shen
15
6 / 0 / 5
8,622
616
7,149
11,673
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
11
2 / 0 / 7
7,201
514
4,293
5,705
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 2 / 2
7,170
512
4,905
7,548
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 2 / 5
7,788
556
8,700
8,520
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Vedran
Achilles
15
3 / 0 / 3
8,158
583
7,807
8,660
5,748
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CoCaINNa
Bacchus
10
0 / 5 / 2
6,241
446
4,961
10,944
5,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Cxrpy
Anhur
10
2 / 4 / 0
6,240
446
4,477
7,110
2,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 1
5,994
428
1,959
10,269
3,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
SoulHuntsman
Jormungandr
12
0 / 3 / 0
6,656
475
6,396
11,762
8,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
VenomXile
Bakasura
12
2 / 2 / 0
7,433
531
6,140
10,491
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
17
Kills
4
4
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
B0ustt
Erlang Shen
6
0
5
8.5
L
Bacchus
CoCaINNa
Bacchus
0
5
2
0.2
L
Anhur
Cxrpy
Anhur
2
4
0
0.5
L
0
3
1
0.17
W
Cerberus
2
0
7
5.5
W
4
2
2
2.5
W
2
2
5
2.25
L
Jormungandr
SoulHuntsman
Jormungandr
0
3
0
0
W
Achilles
Vedran
Achilles
3
0
3
4.5
L
Bakasura
VenomXile
Bakasura
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,854
Damage
23,933
42,106
Taken
50,576
20,019
Mitigated
23,503
20,305
Healing
13,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
B0ustt
Erlang Shen
7,149
4,210
0
7,862
11,673
4,768
0
1,105
10,076
0
55,017
L
Bacchus
CoCaINNa
Bacchus
4,961
693
0
2,222
10,944
5,911
0
2,873
8,071
19,114
0
L
Anhur
Cxrpy
Anhur
4,477
1,593
0
1,058
7,110
2,008
84
531
6,579
0
36,791
L
1,959
487
0
1,250
10,269
3,972
0
5,127
5,142
15,475
0
W
Cerberus
4,293
389
0
1,574
5,705
3,776
44
2,740
2,965
17,436
0
W
4,905
3,106
429
2,801
7,548
1,855
1,188
2,016
5,367
0
41,010
W
8,700
703
624
4,430
8,520
3,872
612
3,197
4,734
47,918
0
L
Jormungandr
SoulHuntsman
Jormungandr
6,396
1,065
0
3,125
11,762
8,111
0
1,071
10,691
42,623
0
W
Achilles
Vedran
Achilles
7,807
1,034
0
2,585
8,660
5,748
18
3,732
4,400
0
48,636
L
Bakasura
VenomXile
Bakasura
6,140
4,136
0
5,887
10,491
3,501
0
3,391
7,100
0
35,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,939
Gold Earned
32,564
385
Minions Killed
303
0
Camps Cleared
0
1,408,373
Distance Traveled
1,291,652
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,622
616
93
7
0
313,758
3
L
Bacchus
6,241
446
24
2
0
247,881
1
L
Anhur
6,240
446
61
4
0
245,435
1
L
Ymir
5,994
428
35
3
0
224,612
0
W
Cerberus
7,201
514
42
3
0
293,471
2
W
Cupid
7,170
512
77
6
0
241,171
1
W
Hades
7,788
556
86
6
0
293,702
7
L
Jormungandr
6,656
475
88
6
0
267,567
2
W
Achilles
8,158
583
87
6
0
266,271
1
L
Bakasura
7,433
531
95
7
0
306,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role