Player Matchup

Bellona
Bellona
MegaHoodRat
Bellona
Level 37
God Stats
19W - 18L
1,567 SR
Queue Stats
146W - 131L
1,465 Elo+
Party 1
Ymir
Ymir
MyBoyUllr
Ymir
Level 88
God Stats
13W - 11L
1,902 SR
Queue Stats
79W - 56L
1,632 Elo+
Party 1
Baron Samedi
Baron Samedi
RickYeti
Baron Samedi
Level 27
God Stats
44W - 32L
1,522 SR
Queue Stats
112W - 100L
1,472 Elo+
Party 1
Team Averages
Level 51
1,664 SR
1,523 Elo+

VS

Team Averages
Level 94
1,419 SR
1,463 Elo+
Anhur
Anhur
DRAJZ
Anhur
Level 155
God Stats
5W - 12L
1,256 SR
Queue Stats
419W - 492L
1,528 Elo+
Solo
Kukulkan
Kukulkan
LeonMinecraft24
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,360 Elo+
Party 2
Xing Tian
Xing Tian
MagicShadow98
Xing Tian
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MegaHoodRat
Bellona
20
9 / 7 / 4
17,718
681
24,803
34,471
24,568
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
18
2 / 2 / 11
15,310
589
10,807
26,621
35,975
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
RickYeti
Baron Samedi
19
3 / 6 / 9
15,938
613
16,095
19,117
9,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DRAJZ
Anhur
20
5 / 4 / 10
16,856
648
30,100
25,184
10,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
12
2 / 5 / 6
14,821
570
4,581
5,859
2,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
MagicShadow98
Xing Tian
20
8 / 5 / 7
17,436
671
22,752
30,926
49,164
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
38
14
Kills
15
15
Deaths
14
24
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
DRAJZ
Anhur
5
4
10
2.5
L
Kukulkan
2
5
6
1
L
Xing Tian
MagicShadow98
Xing Tian
8
5
7
2.3
W
Bellona
MegaHoodRat
Bellona
9
7
4
1.57
W
Ymir
2
2
11
3.75
W
Baron Samedi
RickYeti
Baron Samedi
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,705
Damage
57,433
80,209
Taken
61,969
69,901
Mitigated
62,198
29,865
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
DRAJZ
Anhur
30,100
12,790
0
8,337
25,184
10,963
1,399
12,474
12,208
0
149,086
L
Kukulkan
4,581
299
123
326
5,859
2,071
0
2,108
3,629
12,390
0
L
Xing Tian
MagicShadow98
Xing Tian
22,752
570
0
1,917
30,926
49,164
228
11,268
19,130
59,035
0
W
Bellona
MegaHoodRat
Bellona
24,803
13,550
0
13,526
34,471
24,568
2,013
13,491
20,980
0
86,365
W
Ymir
10,807
1,866
0
6,680
26,621
35,975
678
7,873
18,748
59,412
0
W
Baron Samedi
RickYeti
Baron Samedi
16,095
1,767
3,982
5,677
19,117
9,358
752
6,745
12,372
74,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,966
Gold Earned
49,113
236
Minions Killed
251
0
Camps Cleared
0
1,333,689
Distance Traveled
996,424
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
16,856
648
202
8
0
388,254
4
L
Kukulkan
14,821
570
21
1
0
152,043
3
L
Xing Tian
17,436
671
28
1
0
456,127
3
W
Bellona
17,718
681
89
3
0
445,910
5
W
Ymir
15,310
589
53
2
0
450,133
0
W
Baron Samedi
15,938
613
94
4
0
437,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role