Player Matchup

King Arthur
King Arthur
CobaltTea
King Arthur
Level 104
God Stats
56W - 36L
1,537 SR
Queue Stats
253W - 205L
1,645 Elo+
Party 2
Hun Batz
Hun Batz
KingCrimson1225
Hun Batz
Level 79
God Stats
3W - 5L
1,500 SR
Queue Stats
279W - 257L
1,635 Elo+
Party 2
Cthulhu
Cthulhu
KrewBirdy
Cthulhu
Level 26
God Stats
19W - 14L
1,695 SR
Queue Stats
190W - 144L
1,638 Elo+
Party 2
Ra
Ra
LegSeliph
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 184L
1,546 Elo+
Party 2
Cupid
Cupid
Smolzura
Cupid
Level 81
God Stats
11W - 7L
1,447 SR
Queue Stats
438W - 397L
1,556 Elo+
Party 2
Team Averages
Level 68
1,536 SR
1,604 Elo+

VS

Team Averages
Level 45
1,643 SR
1,650 Elo+
Fenrir
Fenrir
BIGBOOTYFLAVORS
Fenrir
Level 48
God Stats
4W - 2L
1,454 SR
Queue Stats
164W - 153L
1,630 Elo+
Solo
Danzaburou
Danzaburou
DeathLord1010101
Danzaburou
Level 26
God Stats
6W - 5L
1,659 SR
Queue Stats
16W - 17L
1,554 Elo+
Party 1
King Arthur
King Arthur
JulioMau
King Arthur
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 35L
1,762 Elo+
Party 3
Kukulkan
Kukulkan
KoalaControlDX
Kukulkan
Level 51
God Stats
13W - 5L
1,734 SR
Queue Stats
536W - 405L
1,701 Elo+
Party 3
Discordia
Discordia
LagMasterJay
Discordia
Level 87
God Stats
3W - 1L
1,871 SR
Queue Stats
55W - 57L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CobaltTea
King Arthur
16
1 / 8 / 5
9,557
956
13,932
24,575
20,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hun Batz
16
4 / 10 / 4
10,395
1,040
13,621
19,327
8,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
KrewBirdy
Cthulhu
17
5 / 3 / 6
11,417
1,142
12,032
14,724
14,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 5 / 6
10,114
1,011
5,843
13,474
9,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cupid
Smolzura
Cupid
15
2 / 10 / 4
9,596
960
9,276
16,881
6,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

86

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 16
10,686
1,069
14,887
11,615
5,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
DeathLord1010101
Danzaburou
16
7 / 4 / 15
10,323
1,032
10,983
10,849
4,838
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
JulioMau
King Arthur
18
12 / 2 / 14
12,078
1,208
23,804
18,753
18,091
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
16
6 / 4 / 16
10,706
1,071
12,653
9,884
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
LagMasterJay
Discordia
17
4 / 2 / 19
10,432
1,043
18,022
6,977
2,755
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
115
13
Kills
35
36
Deaths
13
25
Assists
80
Player
Kills
Deaths
Assists
KDA
W
6
1
16
14
L
King Arthur
CobaltTea
King Arthur
1
8
5
0.44
W
Danzaburou
DeathLord1010101
Danzaburou
7
4
15
3.63
W
King Arthur
JulioMau
King Arthur
12
2
14
9.5
L
Hun Batz
4
10
4
0.6
W
Kukulkan
6
4
16
3.5
L
Cthulhu
KrewBirdy
Cthulhu
5
3
6
2.67
W
Discordia
LagMasterJay
Discordia
4
2
19
6.75
L
1
5
6
0.8
L
Cupid
Smolzura
Cupid
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,704
Damage
80,349
88,981
Taken
58,078
58,312
Mitigated
35,866
13,176
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,887
4,327
0
1,897
11,615
5,603
0
2,923
8,492
0
27,879
L
King Arthur
CobaltTea
King Arthur
13,932
2,336
124
3,859
24,575
20,403
0
9,338
15,161
0
35,026
W
Danzaburou
DeathLord1010101
Danzaburou
10,983
5,239
0
1,081
10,849
4,838
0
3,532
7,092
0
17,516
W
King Arthur
JulioMau
King Arthur
23,804
4,027
0
7,175
18,753
18,091
0
5,449
12,655
894
37,321
L
Hun Batz
13,621
3,162
0
0
19,327
8,137
0
5,406
13,741
0
32,598
W
Kukulkan
12,653
1,809
0
510
9,884
4,579
0
3,697
5,916
41,899
0
L
Cthulhu
KrewBirdy
Cthulhu
12,032
466
938
2,405
14,724
14,474
0
5,988
8,541
26,747
0
W
Discordia
LagMasterJay
Discordia
18,022
2,272
0
0
6,977
2,755
0
1,562
5,240
26,513
0
L
5,843
824
2,125
3,419
13,474
9,098
0
3,740
9,734
17,554
0
L
Cupid
Smolzura
Cupid
9,276
5,927
148
158
16,881
6,200
0
6,431
10,450
0
28,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,079
Gold Earned
54,225
191
Minions Killed
175
5
Camps Cleared
8
936,734
Distance Traveled
864,507
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,686
1,069
32
3
5
198,159
1
L
King Arthur
9,557
956
48
5
0
199,213
0
W
Danzaburou
10,323
1,032
18
2
3
137,513
0
W
King Arthur
12,078
1,208
23
2
0
183,909
0
L
Hun Batz
10,395
1,040
44
4
2
182,158
1
W
Kukulkan
10,706
1,071
84
8
0
166,910
0
L
Cthulhu
11,417
1,142
33
3
0
210,885
0
W
Discordia
10,432
1,043
18
2
0
178,016
0
L
Ra
10,114
1,011
31
3
0
176,792
0
L
Cupid
9,596
960
35
4
3
167,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role