Player Matchup

He Bo
He Bo
CallidusJay
He Bo
Level 23
God Stats
20W - 12L
1,594 SR
Queue Stats
169W - 161L
1,431 Elo+
Party 2
Artemis
Artemis
IssaFeeder
Artemis
Level 41
God Stats
2W - 0L
1,483 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MEDIUM D SQUAD
Cu Chulainn
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,715 Elo+
Party 2
Team Averages
Level 30
1,525 SR
1,549 Elo+

VS

Team Averages
Level 52
1,501 SR
1,479 Elo+
Cthulhu
Cthulhu
Alejandro6459
Cthulhu
Level 16
God Stats
0W - 2L
1,273 SR
Queue Stats
294W - 388L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
AyJoash
Baron Samedi
Level 64
God Stats
51W - 46L
1,621 SR
Queue Stats
175W - 181L
1,487 Elo+
Party 1
Cupid
Cupid
Tryna Chief
Cupid
Level 75
God Stats
61W - 41L
1,609 SR
Queue Stats
164W - 158L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 5
7,246
725
5,629
5,455
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
IssaFeeder
Artemis
12
7 / 2 / 5
8,317
832
10,826
6,196
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
MEDIUM D SQUAD
Cu Chulainn
12
5 / 1 / 10
8,411
841
8,032
8,420
5,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 5 / 5
6,701
670
1,970
9,563
4,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
AyJoash
Baron Samedi
11
4 / 4 / 2
7,396
740
5,247
9,457
4,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 2
6,564
656
4,483
8,413
2,596
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
15
Kills
5
6
Deaths
15
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
5
5
0.5
L
Baron Samedi
AyJoash
Baron Samedi
4
4
2
1.25
W
3
3
5
1.83
W
Artemis
IssaFeeder
Artemis
7
2
5
4.75
W
Cu Chulainn
MEDIUM D SQUAD
Cu Chulainn
5
1
10
10
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,487
Damage
11,700
20,071
Taken
27,433
10,080
Mitigated
11,751
4,845
Healing
5,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
1,970
111
430
676
9,563
4,905
0
2,025
7,248
11,584
0
L
Baron Samedi
AyJoash
Baron Samedi
5,247
772
246
2,329
9,457
4,250
0
1,752
7,393
25,436
0
W
5,629
207
0
0
5,455
1,714
588
2,156
3,173
19,631
0
W
Artemis
IssaFeeder
Artemis
10,826
3,612
0
2,663
6,196
2,427
929
2,614
3,470
0
29,909
W
Cu Chulainn
MEDIUM D SQUAD
Cu Chulainn
8,032
1,184
0
2,182
8,420
5,939
0
2,130
6,100
1,851
30,522
L
4,483
1,945
128
1,217
8,413
2,596
62
1,482
6,687
0
18,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,974
Gold Earned
20,661
114
Minions Killed
110
0
Camps Cleared
0
510,306
Distance Traveled
434,328
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,701
670
27
3
0
134,062
2
L
Baron Samedi
7,396
740
51
5
0
159,548
3
W
He Bo
7,246
725
29
3
0
170,457
0
W
Artemis
8,317
832
38
4
0
163,335
1
W
Cu Chulainn
8,411
841
47
5
0
176,514
0
L
Cupid
6,564
656
32
3
0
140,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role