Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
DNC ANXIETY
Artemis
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,541 MMR
Party 1
Athena
Athena
Bronze IV
VyprExp
Athena
Bronze IV
Level 49
God Stats
2W - 1L
1,732 SR
Queue Stats
129W - 138L
1,170 MMR
Party 3
Eset
Eset
Silver II
ddupont421
Eset
Silver II
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 81L
1,101 MMR
Party 1
Bellona
Bellona
Bronze IV
deadlock135
Bellona
Bronze IV
Level 32
God Stats
2W - 7L
1,666 SR
Queue Stats
117W - 143L
1,462 MMR
Party 3
Team Averages
Bronze I
Bronze I
Average Tier
Level 85
1,580 SR
1,355 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,607 SR
1,373 MMR
Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Gold V
BAND OF ANGELS
Medusa
Gold V
Level 154
God Stats
53W - 42L
1,506 SR
Queue Stats
758W - 767L
1,322 MMR
Solo
Awilix
Awilix
Silver IV
KimoRa Ac
Awilix
Silver IV
Level 129
God Stats
143W - 110L
1,596 SR
Queue Stats
293W - 296L
1,312 MMR
Solo
Hades
Hades
Bronze III
SilverCrow809
Hades
Bronze III
Level 86
God Stats
1W - 0L
1,826 SR
Queue Stats
192W - 202L
1,305 MMR
Solo
Sobek
Sobek
Gold II
Smokin Planes
Sobek
Gold II
Level 123
God Stats
9W - 6L
1,607 SR
Queue Stats
70W - 75L
1,424 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 4 / 1
6,088
435
3,640
10,948
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
DNC ANXIETY
Artemis
11
2 / 6 / 1
7,012
501
5,338
8,100
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
VyprExp
Athena
10
2 / 6 / 0
6,308
451
4,220
11,542
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 8 / 1
6,211
444
5,075
9,645
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
deadlock135
Bellona
10
0 / 6 / 1
5,879
420
4,103
9,662
7,574
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
DanzaburouCthulhuScyllaTsukuyomiBakasura

VS

Bans
ApolloPersephoneOsirisNu WaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
3 / 1 / 7
7,886
563
4,090
6,695
2,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 1 / 3
8,643
617
9,136
9,851
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Awilix
KimoRa Ac
Awilix
15
8 / 0 / 5
9,096
650
10,301
9,998
5,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
7 / 2 / 3
8,050
575
7,581
8,003
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
7 / 3 / 6
7,914
565
4,854
12,292
9,322
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
5
Kills
30
30
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
1
0.13
W
Nemesis
 
Nemesis
3
1
7
6.5
W
5
1
3
6.5
L
Artemis
DNC ANXIETY
Artemis
2
6
1
0.42
W
Awilix
KimoRa Ac
Awilix
8
0
5
10.5
W
7
2
3
4.25
W
7
3
6
3.33
L
Athena
VyprExp
Athena
2
6
0
0.33
L
1
8
1
0.19
L
Bellona
deadlock135
Bellona
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,376
Damage
35,962
49,897
Taken
46,839
21,872
Mitigated
23,615
9,385
Healing
11,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,640
918
0
3,481
10,948
3,792
0
1,853
9,095
0
40,938
W
Nemesis
 
Nemesis
4,090
1,558
0
620
6,695
2,644
416
456
6,174
0
57,656
W
9,136
4,260
0
3,355
9,851
3,328
186
1,770
8,037
0
60,057
L
Artemis
DNC ANXIETY
Artemis
5,338
2,645
0
1,462
8,100
2,701
0
1,058
7,042
0
33,205
W
Awilix
KimoRa Ac
Awilix
10,301
3,963
0
2,381
9,998
5,088
225
1,465
8,173
0
57,674
W
7,581
427
359
2,437
8,003
3,233
297
2,376
5,461
46,416
0
W
4,854
363
0
2,367
12,292
9,322
60
3,088
9,044
14,315
0
L
Athena
VyprExp
Athena
4,220
2,321
314
1,743
11,542
4,662
0
3,237
8,305
16,212
0
L
5,075
1,033
255
1,476
9,645
3,143
0
5,375
4,270
28,545
0
L
Bellona
deadlock135
Bellona
4,103
1,402
0
654
9,662
7,574
0
912
8,750
1,648
19,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,498
Gold Earned
41,589
278
Minions Killed
408
0
Camps Cleared
0
1,275,734
Distance Traveled
1,404,803
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,088
435
74
5
0
263,623
5
W
Nemesis
7,886
563
90
6
0
319,245
5
W
Medusa
8,643
617
103
7
0
246,483
5
L
Artemis
7,012
501
74
5
0
223,212
3
W
Awilix
9,096
650
117
8
0
284,271
4
W
Hades
8,050
575
78
6
0
273,904
5
W
Sobek
7,914
565
20
1
0
280,900
7
L
Athena
6,308
451
25
2
0
285,448
3
L
Eset
6,211
444
60
4
0
246,791
0
L
Bellona
5,879
420
45
3
0
256,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role