Player Matchup

Amaterasu
Amaterasu
ArcaneError
Amaterasu
Level 29
God Stats
2W - 6L
1,265 SR
Queue Stats
171W - 159L
1,463 Elo+
Solo
He Bo
He Bo
Goddfrey
He Bo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 50L
1,469 Elo+
Party 1
Athena
Athena
Jffroese
Athena
Level 21
God Stats
0W - 5L
1,500 SR
Queue Stats
58W - 48L
1,474 Elo+
Party 1
Neith
Neith
KayteeKay
Neith
Level 29
God Stats
19W - 20L
1,429 SR
Queue Stats
138W - 158L
1,476 Elo+
Solo
Nemesis
Nemesis
THEPERVKING69
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 181L
1,457 Elo+
Solo
Team Averages
Level 26
1,439 SR
1,468 Elo+

VS

Team Averages
Level 47
1,421 SR
1,435 Elo+
Cthulhu
Cthulhu
DarkcarxD
Cthulhu
Level 6
God Stats
2W - 1L
1,468 SR
Queue Stats
2W - 2L
1,309 Elo+
Party 2
Olorun
Olorun
PerilousPancake
Olorun
Level 22
God Stats
1W - 3L
1,166 SR
Queue Stats
25W - 25L
1,448 Elo+
Party 3
Skadi
Skadi
TheNewHero888
Skadi
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 61L
1,410 Elo+
Party 3
Ao Kuang
Ao Kuang
Velmot
Ao Kuang
Level 139
God Stats
6W - 5L
1,509 SR
Queue Stats
227W - 205L
1,547 Elo+
Party 2
King Arthur
King Arthur
Venandi
King Arthur
Level 27
God Stats
4W - 3L
1,462 SR
Queue Stats
61W - 53L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ArcaneError
Amaterasu
12
3 / 6 / 1
7,193
480
5,886
15,844
7,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
Goddfrey
He Bo
12
2 / 2 / 1
6,856
457
5,875
6,093
2,522
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Jffroese
Athena
10
0 / 3 / 4
6,378
425
4,001
11,947
5,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
KayteeKay
Neith
10
2 / 4 / 0
6,463
431
7,214
10,931
3,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
11
0 / 1 / 3
6,383
426
4,879
11,214
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkcarxD
Cthulhu
11
1 / 2 / 3
7,430
495
6,192
7,929
5,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 1 / 5
8,046
536
8,995
9,527
3,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 3
7,101
473
8,343
6,240
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Velmot
Ao Kuang
15
8 / 0 / 3
8,918
595
8,127
9,319
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Venandi
King Arthur
13
3 / 4 / 4
7,923
528
10,348
12,884
10,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
7
Kills
16
16
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
ArcaneError
Amaterasu
3
6
1
0.58
W
Cthulhu
DarkcarxD
Cthulhu
1
2
3
1.25
L
He Bo
Goddfrey
He Bo
2
2
1
1.25
L
Athena
Jffroese
Athena
0
3
4
0.67
L
Neith
KayteeKay
Neith
2
4
0
0.5
W
2
1
5
4.5
L
Nemesis
0
1
3
1.5
W
2
0
3
3.5
W
Ao Kuang
Velmot
Ao Kuang
8
0
3
9.5
W
King Arthur
Venandi
King Arthur
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,855
Damage
42,005
56,029
Taken
45,899
23,542
Mitigated
24,932
15,197
Healing
16,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
ArcaneError
Amaterasu
5,886
2,637
0
4,177
15,844
7,239
612
4,924
10,447
0
29,736
W
Cthulhu
DarkcarxD
Cthulhu
6,192
292
0
957
7,929
5,497
469
2,042
5,887
28,081
0
L
He Bo
Goddfrey
He Bo
5,875
780
0
1,278
6,093
2,522
0
3,290
2,753
24,809
0
L
Athena
Jffroese
Athena
4,001
1,291
0
1,256
11,947
5,839
0
5,034
6,838
20,106
0
L
Neith
KayteeKay
Neith
7,214
3,517
0
2,986
10,931
3,524
0
5,364
5,542
0
32,629
W
8,995
4,274
459
5,276
9,527
3,887
1,978
2,650
6,877
46,749
0
L
Nemesis
4,879
1,778
759
4,741
11,214
4,418
0
4,881
6,308
0
33,014
W
8,343
3,218
0
2,807
6,240
1,838
797
1,341
4,899
0
33,791
W
Ao Kuang
Velmot
Ao Kuang
8,127
1,064
0
4,556
9,319
3,111
22
1,313
8,006
51,164
0
W
King Arthur
Venandi
King Arthur
10,348
2,998
0
2,545
12,884
10,599
232
2,530
10,354
184
34,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,273
Gold Earned
39,418
256
Minions Killed
331
0
Camps Cleared
0
1,459,890
Distance Traveled
1,414,614
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,193
480
55
4
0
271,861
5
W
Cthulhu
7,430
495
36
2
0
297,434
4
L
He Bo
6,856
457
48
3
0
279,202
3
L
Athena
6,378
425
27
2
0
318,179
3
L
Neith
6,463
431
70
5
0
270,810
0
W
Olorun
8,046
536
85
6
0
283,165
2
L
Nemesis
6,383
426
56
4
0
319,838
1
W
Skadi
7,101
473
58
4
0
293,191
6
W
Ao Kuang
8,918
595
91
6
0
305,804
3
W
King Arthur
7,923
528
61
4
0
235,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role