Player Matchup

Ra
Ra
Br8silversquid
Ra
Level 9
God Stats
7W - 6L
1,607 SR
Queue Stats
31W - 48L
1,398 Elo+
Solo
Erlang Shen
Erlang Shen
Fearman2
Erlang Shen
Level 28
God Stats
9W - 5L
1,898 SR
Queue Stats
352W - 362L
1,635 Elo+
Solo
Nu Wa
Nu Wa
GhostFace5531
Nu Wa
Level 2
God Stats
4W - 2L
1,721 SR
Queue Stats
6W - 4L
1,793 Elo+
Party 2
Rama
Rama
IVoteNo
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,664 Elo+
Solo
Sol
Sol
JustBoio
Sol
Level 61
God Stats
6W - 10L
1,590 SR
Queue Stats
74W - 59L
1,625 Elo+
Party 2
Team Averages
Level 23
1,663 SR
1,623 Elo+

VS

Team Averages
Level 26
1,477 SR
1,642 Elo+
Ymir
Ymir
RJx410
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,762 Elo+
Party 1
Ra
Ra
TheRealJacket
Ra
Level 18
God Stats
1W - 1L
1,690 SR
Queue Stats
12W - 12L
1,704 Elo+
Party 1
Izanami
Izanami
aaronthefair
Izanami
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,532 Elo+
Party 1
Mulan
Mulan
acien09
Mulan
Level 46
God Stats
0W - 1L
1,197 SR
Queue Stats
15W - 11L
1,607 Elo+
Party 1
Da Ji
Da Ji
dieguy98
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,743
519
3,317
5,556
1,518
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Fearman2
Erlang Shen
10
3 / 2 / 8
7,228
556
5,603
8,372
5,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 0 / 4
8,414
647
9,598
4,837
2,280
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
IVoteNo
Rama
14
4 / 0 / 5
8,436
649
7,646
7,494
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
5 / 2 / 2
7,092
546
5,552
8,748
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
RJx410
Ymir
10
1 / 4 / 4
6,010
462
2,012
11,654
5,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 3 / 2
6,059
466
3,482
6,425
2,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
aaronthefair
Izanami
10
3 / 4 / 3
6,220
478
6,007
9,069
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mulan
acien09
Mulan
9
0 / 4 / 1
5,631
433
4,577
8,897
5,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
dieguy98
Da Ji
9
3 / 5 / 0
6,429
495
4,879
9,369
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
20
Kills
8
8
Deaths
20
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
4
3
0.63
W
Erlang Shen
Fearman2
Erlang Shen
3
2
8
3.5
W
7
0
4
9
W
Rama
IVoteNo
Rama
4
0
5
6.5
W
5
2
2
3
L
Ymir
RJx410
Ymir
1
4
4
0.75
L
1
3
2
0.67
L
Izanami
aaronthefair
Izanami
3
4
3
1.13
L
Mulan
acien09
Mulan
0
4
1
0.13
L
Da Ji
dieguy98
Da Ji
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,716
Damage
20,957
35,007
Taken
45,414
14,212
Mitigated
18,349
12,470
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,317
1,045
30
1,302
5,556
1,518
470
563
4,993
31,760
0
W
Erlang Shen
Fearman2
Erlang Shen
5,603
2,044
612
1,611
8,372
5,659
144
2,073
6,251
0
14,679
W
9,598
1,935
136
2,444
4,837
2,280
26
856
3,956
52,153
0
W
Rama
IVoteNo
Rama
7,646
5,567
0
1,938
7,494
2,466
0
1,281
6,138
0
59,688
W
5,552
1,450
0
4,397
8,748
2,289
205
896
7,802
36,781
0
L
Ymir
RJx410
Ymir
2,012
531
87
612
11,654
5,295
410
5,995
5,659
14,768
0
L
3,482
278
95
2,179
6,425
2,013
0
3,304
3,121
31,897
0
L
Izanami
aaronthefair
Izanami
6,007
4,597
0
2,948
9,069
2,614
642
2,743
6,326
0
29,110
L
Mulan
acien09
Mulan
4,577
475
0
577
8,897
5,610
0
3,272
5,625
0
25,163
L
Da Ji
dieguy98
Da Ji
4,879
1,135
0
2,589
9,369
2,817
0
3,153
6,216
0
22,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,913
Gold Earned
30,349
320
Minions Killed
226
0
Camps Cleared
0
1,197,979
Distance Traveled
1,217,998
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,743
519
54
4
0
214,930
3
W
Erlang Shen
7,228
556
14
1
0
281,392
0
W
Nu Wa
8,414
647
93
7
0
244,998
3
W
Rama
8,436
649
105
8
0
225,205
6
W
Sol
7,092
546
54
4
0
231,454
2
L
Ymir
6,010
462
30
2
0
247,565
0
L
Ra
6,059
466
50
4
0
252,568
1
L
Izanami
6,220
478
44
3
0
224,046
2
L
Mulan
5,631
433
60
5
0
272,765
4
L
Da Ji
6,429
495
42
3
0
221,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role