Player Matchup

Mulan
Mulan
Gold V
EtherealGrey
Mulan
Gold V
Level 116
God Stats
2W - 3L
1,500 SR
Queue Stats
141W - 146L
1,281 MMR
Solo
Janus
Janus
Silver IV
Pongidae Jr
Janus
Silver IV
Level 69
God Stats
2W - 2L
1,925 SR
Queue Stats
130W - 137L
1,320 MMR
Solo
Cerberus
Cerberus
Silver I
brandon112005
Cerberus
Silver I
Level 80
God Stats
0W - 1L
1,310 SR
Queue Stats
62W - 61L
1,303 MMR
Solo
Fenrir
Fenrir
Silver II
epicuppercut
Fenrir
Silver II
Level 147
God Stats
5W - 15L
1,450 SR
Queue Stats
454W - 456L
1,275 MMR
Solo
Heimdallr
Heimdallr
Gold II
riverdmex
Heimdallr
Gold II
Level 103
God Stats
2W - 11L
1,065 SR
Queue Stats
212W - 210L
1,308 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,450 SR
1,297 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,475 SR
1,333 MMR
Sylvanus
Sylvanus
Silver V
Azkin
Sylvanus
Silver V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
DarkZeusYT
Pele
Silver II
Level 127
God Stats
22W - 20L
1,626 SR
Queue Stats
138W - 147L
1,275 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver V
Kaxis
Cu Chulainn
Silver V
Level 145
God Stats
2W - 6L
1,238 SR
Queue Stats
101W - 92L
1,263 MMR
Party 1
Rama
Rama
Gold IV
MVORTEX
Rama
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 56L
1,306 MMR
Solo
Eset
Eset
Silver IV
xXtrooprXx
Eset
Silver IV
Level 119
God Stats
8W - 4L
1,512 SR
Queue Stats
95W - 89L
1,322 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 2
11,875
516
17,300
20,113
22,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 11 / 3
9,554
415
8,004
15,988
6,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
brandon112005
Cerberus
13
0 / 5 / 7
9,541
415
7,149
26,083
22,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
18
11 / 8 / 0
11,983
521
17,843
22,036
9,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
riverdmex
Heimdallr
18
3 / 4 / 3
11,389
495
15,717
18,490
8,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetBaba YagaAphroditeTsukuyomiDanzaburou

VS

Bans
CthulhuAresThanatosGebNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Azkin
Sylvanus
17
2 / 2 / 17
12,427
540
11,646
21,142
26,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
8 / 1 / 15
13,989
608
16,738
21,319
15,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Kaxis
Cu Chulainn
19
4 / 5 / 9
13,070
568
14,728
25,378
26,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
MVORTEX
Rama
20
4 / 4 / 6
12,856
559
9,327
19,449
7,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
16 / 7 / 10
15,296
665
22,366
18,581
8,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
91
18
Kills
34
34
Deaths
19
15
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Azkin
Sylvanus
2
2
17
5.25
W
8
1
15
15.5
L
4
6
2
0.83
W
Cu Chulainn
Kaxis
Cu Chulainn
4
5
9
1.7
W
Rama
MVORTEX
Rama
4
4
6
1.75
L
0
11
3
0.14
L
Cerberus
brandon112005
Cerberus
0
5
7
0.7
L
Fenrir
11
8
0
1.38
L
Heimdallr
riverdmex
Heimdallr
3
4
3
1.13
W
16
7
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,013
Damage
74,805
102,710
Taken
105,869
69,489
Mitigated
84,383
25,594
Healing
45,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Azkin
Sylvanus
11,646
2,938
6,193
8,081
21,142
26,719
1,207
4,484
16,537
36,131
0
W
16,738
3,657
0
9,427
21,319
15,876
4,427
3,998
17,165
0
116,704
L
17,300
4,180
0
6,306
20,113
22,750
314
5,924
14,080
0
87,689
W
Cu Chulainn
Kaxis
Cu Chulainn
14,728
3,645
0
6,377
25,378
26,266
2,477
2,752
22,474
11,306
59,311
W
Rama
MVORTEX
Rama
9,327
8,373
0
9,565
19,449
7,518
2,553
2,098
17,307
0
92,608
L
8,004
469
0
634
15,988
6,017
234
5,523
10,199
65,739
0
L
Cerberus
brandon112005
Cerberus
7,149
260
0
8,352
26,083
22,240
187
10,468
15,335
33,914
0
L
Fenrir
17,843
5,133
0
3,186
22,036
9,862
889
8,159
13,585
0
79,898
L
Heimdallr
riverdmex
Heimdallr
15,717
7,937
0
7,116
18,490
8,620
398
4,960
13,476
0
91,167
W
22,366
1,906
1,353
4,935
18,581
8,004
2,191
2,768
15,647
93,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,342
Gold Earned
67,638
623
Minions Killed
648
0
Camps Cleared
0
1,977,288
Distance Traveled
2,250,303
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,427
540
30
1
0
453,314
10
W
Pele
13,989
608
160
7
0
531,750
6
L
Mulan
11,875
516
154
7
0
377,142
1
W
Cu Chulainn
13,070
568
136
6
0
469,987
1
W
Rama
12,856
559
160
7
0
365,740
7
L
Janus
9,554
415
121
5
0
434,666
5
L
Cerberus
9,541
415
83
4
0
428,069
2
L
Fenrir
11,983
521
119
5
0
363,266
1
L
Heimdallr
11,389
495
146
6
0
374,145
0
W
Eset
15,296
665
162
7
0
429,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role