Player Matchup

Medusa
Medusa
B7axtonian
Medusa
Level 29
God Stats
1W - 2L
1,537 SR
Queue Stats
7W - 13L
1,686 Elo+
Party 1
Guan Yu
Guan Yu
BattleReady1939
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 12L
1,927 Elo+
Party 2
Aphrodite
Aphrodite
Onryo-ijit
Aphrodite
Level 26
God Stats
4W - 4L
1,731 SR
Queue Stats
5W - 6L
1,722 Elo+
Party 1
Tiamat
Tiamat
Trance_Seer
Tiamat
Level 29
God Stats
1W - 1L
1,602 SR
Queue Stats
6W - 5L
1,700 Elo+
Party 1
Ullr
Ullr
freshsickness
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,730 Elo+
Party 2
Team Averages
Level 27
1,574 SR
1,753 Elo+

VS

Team Averages
Level 22
1,518 SR
1,662 Elo+
Ra
Ra
Ayoo Misha
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 5L
1,723 Elo+
Party 3
Horus
Horus
DMBannden
Horus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,703 Elo+
Party 3
Amaterasu
Amaterasu
MorTe_CurrambA10
Amaterasu
Level 26
God Stats
51W - 37L
1,592 SR
Queue Stats
207W - 230L
1,531 Elo+
Solo
Anhur
Anhur
RotateScrub
Anhur
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,654 Elo+
Solo
Baron Samedi
Baron Samedi
irishmanPSC
Baron Samedi
Level 17
God Stats
5W - 1L
1,500 SR
Queue Stats
52W - 36L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
B7axtonian
Medusa
5
0 / 7 / 1
4,177
380
1,889
7,162
980
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
3 / 2 / 0
5,335
485
5,044
10,094
4,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Onryo-ijit
Aphrodite
6
0 / 3 / 1
4,604
419
433
5,339
1,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
9
0 / 3 / 1
5,421
493
2,332
7,617
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 5 / 0
4,893
445
2,532
6,512
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,802
618
4,042
3,447
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
DMBannden
Horus
12
3 / 0 / 3
6,796
618
3,724
6,676
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
11
3 / 0 / 1
6,619
602
2,734
5,960
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
9 / 1 / 2
7,444
677
10,019
7,683
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
irishmanPSC
Baron Samedi
10
3 / 2 / 4
6,416
583
6,181
5,950
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
20
20
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Medusa
B7axtonian
Medusa
0
7
1
0.07
L
3
2
0
1.5
W
Horus
DMBannden
Horus
3
0
3
4.5
W
Amaterasu
3
0
1
3.5
L
Aphrodite
Onryo-ijit
Aphrodite
0
3
1
0.17
W
9
1
2
10
L
Tiamat
0
3
1
0.17
L
0
5
0
0
W
Baron Samedi
irishmanPSC
Baron Samedi
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,230
Damage
26,700
36,724
Taken
29,716
9,907
Mitigated
10,618
8,298
Healing
17,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,042
532
566
1,583
3,447
1,054
272
724
2,644
39,073
0
L
Medusa
B7axtonian
Medusa
1,889
1,010
0
265
7,162
980
0
2,923
4,036
0
6,199
L
5,044
1,022
290
4,004
10,094
4,451
0
4,016
5,692
0
17,453
W
Horus
DMBannden
Horus
3,724
1,135
288
3,856
6,676
2,609
24
375
6,265
0
34,631
W
Amaterasu
2,734
1,428
0
4,357
5,960
2,869
829
156
5,770
0
26,998
L
Aphrodite
Onryo-ijit
Aphrodite
433
193
189
1,996
5,339
1,021
0
746
4,543
11,880
0
W
10,019
5,261
0
3,966
7,683
2,068
1,374
1,028
6,421
0
42,446
L
Tiamat
2,332
416
0
1,537
7,617
2,189
0
1,360
6,057
26,953
0
L
2,532
1,273
0
17
6,512
1,266
155
295
6,173
0
18,764
W
Baron Samedi
irishmanPSC
Baron Samedi
6,181
723
164
2,500
5,950
2,018
824
284
5,426
28,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,430
Gold Earned
34,077
147
Minions Killed
382
0
Camps Cleared
0
960,631
Distance Traveled
1,058,012
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,802
618
104
9
0
228,376
2
L
Medusa
4,177
380
7
1
0
204,920
0
L
Guan Yu
5,335
485
23
2
0
229,322
1
W
Horus
6,796
618
78
7
0
236,347
1
W
Amaterasu
6,619
602
65
6
0
210,458
1
L
Aphrodite
4,604
419
28
3
0
148,037
2
W
Anhur
7,444
677
77
7
0
191,625
0
L
Tiamat
5,421
493
61
6
0
199,149
0
L
Ullr
4,893
445
28
3
0
179,203
0
W
Baron Samedi
6,416
583
58
5
0
191,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role