Player Matchup

Thanatos
Thanatos
Frozun Shogun
Thanatos
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 82L
1,348 Elo+
Solo
Cthulhu
Cthulhu
Preta-vr
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Izanami
Izanami
otavio_alchaar22
Izanami
Level 17
God Stats
2W - 2L
1,402 SR
Queue Stats
14W - 27L
1,246 Elo+
Solo
King Arthur
King Arthur
polite_cub073
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
998 Elo+
Solo
Ao Kuang
Ao Kuang
unerring_coal
Ao Kuang
Level 25
God Stats
2W - 4L
1,579 SR
Queue Stats
154W - 172L
1,355 Elo+
Solo
Team Averages
Level 14
1,496 SR
1,290 Elo+

VS

Team Averages
Level 16
1,466 SR
1,374 Elo+
Danzaburou
Danzaburou
NECROMORE666
Danzaburou
Level 27
God Stats
5W - 9L
1,325 SR
Queue Stats
66W - 88L
1,292 Elo+
Solo
Scylla
Scylla
QueOndaGordo
Scylla
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Ares
Ares
boboleclown100
Ares
Level 25
God Stats
18W - 14L
1,638 SR
Queue Stats
152W - 145L
1,352 Elo+
Solo
King Arthur
King Arthur
drangonking1
King Arthur
Level 16
God Stats
4W - 8L
1,367 SR
Queue Stats
9W - 15L
1,224 Elo+
Solo
Heimdallr
Heimdallr
x Magnemite x
Heimdallr
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Frozun Shogun
Thanatos
14
0 / 8 / 3
8,991
817
10,537
18,871
7,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Preta-vr
Cthulhu
15
1 / 12 / 1
9,761
887
6,091
24,858
18,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 1
10,599
964
10,001
10,231
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
polite_cub073
King Arthur
16
0 / 6 / 4
9,794
890
1,185
14,558
7,734
Ao Kuang
unerring_coal
Ao Kuang
16
8 / 9 / 2
11,864
1,079
16,511
26,688
11,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

50

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NECROMORE666
Danzaburou
19
16 / 1 / 14
13,707
1,246
29,364
8,759
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Scylla
18
1 / 3 / 23
10,585
962
7,141
5,828
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
7 / 2 / 16
12,239
1,113
10,844
14,214
15,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
drangonking1
King Arthur
17
5 / 2 / 18
11,111
1,010
14,284
11,141
8,650
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
x Magnemite x
Heimdallr
18
9 / 4 / 18
12,240
1,113
20,352
9,199
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
127
12
Kills
38
38
Deaths
12
11
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Frozun Shogun
Thanatos
0
8
3
0.19
W
Danzaburou
NECROMORE666
Danzaburou
16
1
14
23
L
Cthulhu
Preta-vr
Cthulhu
1
12
1
0.13
W
Scylla
1
3
23
4.17
W
7
2
16
7.5
W
King Arthur
drangonking1
King Arthur
5
2
18
7
L
3
3
1
1.17
L
King Arthur
polite_cub073
King Arthur
0
6
4
0.33
L
Ao Kuang
unerring_coal
Ao Kuang
8
9
2
1
W
Heimdallr
x Magnemite x
Heimdallr
9
4
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,325
Damage
81,985
95,206
Taken
49,141
50,342
Mitigated
34,237
11,652
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Frozun Shogun
Thanatos
10,537
3,650
0
3,698
18,871
7,796
0
3,893
14,765
0
17,765
W
Danzaburou
NECROMORE666
Danzaburou
29,364
19,920
0
1,732
8,759
3,873
0
4,173
4,436
0
48,364
L
Cthulhu
Preta-vr
Cthulhu
6,091
869
158
425
24,858
18,611
0
2,792
20,088
16,928
0
W
Scylla
7,141
3,366
0
415
5,828
2,066
0
3,003
2,825
14,231
0
W
10,844
1,493
0
1,066
14,214
15,800
0
5,683
8,356
17,278
0
W
King Arthur
drangonking1
King Arthur
14,284
2,730
486
1,463
11,141
8,650
0
4,497
6,475
0
28,869
L
10,001
5,269
0
49
10,231
4,452
0
2,858
7,347
0
36,492
L
King Arthur
polite_cub073
King Arthur
1,185
277
0
0
14,558
7,734
0
2,538
11,995
0
8,128
L
Ao Kuang
unerring_coal
Ao Kuang
16,511
4,098
0
7,322
26,688
11,749
0
5,904
20,543
28,754
0
W
Heimdallr
x Magnemite x
Heimdallr
20,352
11,481
0
1,479
9,199
3,848
0
4,752
4,447
0
35,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,009
Gold Earned
59,882
134
Minions Killed
164
7
Camps Cleared
4
988,643
Distance Traveled
871,727
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,991
817
13
1
1
256,499
0
W
Danzaburou
13,707
1,246
58
5
3
155,234
0
L
Cthulhu
9,761
887
29
3
3
129,654
1
W
Scylla
10,585
962
18
2
0
183,571
0
W
Ares
12,239
1,113
10
1
1
196,482
0
W
King Arthur
11,111
1,010
33
3
0
173,221
1
L
Izanami
10,599
964
57
5
1
175,789
0
L
King Arthur
9,794
890
13
1
0
149,406
0
L
Ao Kuang
11,864
1,079
22
2
2
277,295
0
W
Heimdallr
12,240
1,113
45
4
0
163,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role