Player Matchup

Jing Wei
Jing Wei
KIRITO 4827
Jing Wei
Level 24
God Stats
4W - 3L
1,650 SR
Queue Stats
4W - 3L
1,690 Elo+
Party 1
Nemesis
Nemesis
Sugarshokk
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,330 Elo+
Party 1
Baron Samedi
Baron Samedi
ToxicTornado56
Baron Samedi
Level 26
God Stats
30W - 36L
1,531 SR
Queue Stats
343W - 318L
1,429 Elo+
Party 2
Fenrir
Fenrir
Z3br4c4k3s1
Fenrir
Level 58
God Stats
0W - 2L
1,170 SR
Queue Stats
34W - 28L
1,638 Elo+
Party 1
Nu Wa
Nu Wa
stubbornAngel27
Nu Wa
Level 26
God Stats
33W - 22L
1,688 SR
Queue Stats
413W - 390L
1,410 Elo+
Party 2
Team Averages
Level 30
1,508 SR
1,499 Elo+

VS

Team Averages
Level 20
1,444 SR
1,416 Elo+
Izanami
Izanami
KINGxINxDAxNORF
Izanami
Level 20
God Stats
6W - 6L
1,487 SR
Queue Stats
132W - 123L
1,481 Elo+
Party 3
Fenrir
Fenrir
TONYKNEECAPS69
Fenrir
Level 29
God Stats
120W - 93L
1,640 SR
Queue Stats
354W - 388L
1,519 Elo+
Party 3
Baron Samedi
Baron Samedi
Xeon1c
Baron Samedi
Level 6
God Stats
26W - 16L
1,170 SR
Queue Stats
57W - 54L
1,170 Elo+
Solo
Ymir
Ymir
vintageTEEBS
Ymir
Level 28
God Stats
23W - 6L
1,806 SR
Queue Stats
387W - 380L
1,529 Elo+
Party 3
Ra
Ra
wisneski10
Ra
Level 17
God Stats
4W - 4L
1,115 SR
Queue Stats
119W - 127L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KIRITO 4827
Jing Wei
9
0 / 0 / 1
5,452
419
3,597
4,153
1,011
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Sugarshokk
Nemesis
7
0 / 5 / 0
5,108
393
1,673
6,704
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
ToxicTornado56
Baron Samedi
12
3 / 6 / 2
7,217
555
4,827
10,534
5,141
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
9
1 / 5 / 0
5,622
432
923
5,751
2,706
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 6 / 2
6,437
495
7,088
10,034
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,020
540
4,084
5,887
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 3 / 5
7,906
608
2,894
9,362
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Xeon1c
Baron Samedi
14
10 / 1 / 2
8,565
659
9,378
8,468
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 1
7,221
555
1,093
6,840
3,750
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 2 / 8
8,364
643
9,336
6,716
3,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
21
22
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Jing Wei
KIRITO 4827
Jing Wei
0
0
1
0.5
L
Nemesis
Sugarshokk
Nemesis
0
5
0
0
W
3
3
5
1.83
L
Baron Samedi
ToxicTornado56
Baron Samedi
3
6
2
0.67
W
Baron Samedi
Xeon1c
Baron Samedi
10
1
2
11
L
Fenrir
1
5
0
0.2
L
2
6
2
0.5
W
2
0
1
2.5
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,108
Damage
26,785
37,176
Taken
37,273
13,888
Mitigated
16,546
9,761
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,084
1,939
0
2,127
5,887
1,862
3,058
541
5,302
0
32,053
L
Jing Wei
KIRITO 4827
Jing Wei
3,597
2,542
0
0
4,153
1,011
23
710
3,443
0
20,652
L
Nemesis
Sugarshokk
Nemesis
1,673
519
0
1,724
6,704
1,760
0
1,165
5,473
0
17,115
W
2,894
978
0
2,940
9,362
3,409
1,432
1,961
7,321
0
37,368
L
Baron Samedi
ToxicTornado56
Baron Samedi
4,827
179
887
3,619
10,534
5,141
448
7,248
2,992
26,711
0
W
Baron Samedi
Xeon1c
Baron Samedi
9,378
276
781
4,383
8,468
3,670
720
4,804
3,374
39,273
0
L
Fenrir
923
214
0
840
5,751
2,706
0
2,491
3,226
0
14,946
L
7,088
1,992
247
2,444
10,034
3,270
419
7,361
2,235
25,292
0
W
1,093
281
414
2,040
6,840
3,750
1,180
577
6,219
36,090
0
W
9,336
1,230
308
915
6,716
3,855
2,106
3,426
3,142
40,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
39,076
201
Minions Killed
362
0
Camps Cleared
0
994,721
Distance Traveled
1,133,112
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,020
540
70
5
0
247,733
3
L
Jing Wei
5,452
419
34
3
0
215,574
0
L
Nemesis
5,108
393
38
3
0
192,340
0
W
Fenrir
7,906
608
83
6
0
252,589
1
L
Baron Samedi
7,217
555
46
4
0
228,903
0
W
Baron Samedi
8,565
659
73
6
0
214,698
1
L
Fenrir
5,622
432
36
3
0
156,349
1
L
Nu Wa
6,437
495
47
4
0
201,555
1
W
Ymir
7,221
555
64
5
0
225,560
6
W
Ra
8,364
643
72
6
0
192,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role