Player Matchup

Vamana
Vamana
AndeGaarT
Vamana
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 106L
1,647 Elo+
Solo
Cerberus
Cerberus
DJ_Marquinhos20
Cerberus
Level 16
God Stats
4W - 6L
1,384 SR
Queue Stats
135W - 132L
1,498 Elo+
Solo
Hachiman
Hachiman
MayorDom
Hachiman
Level 14
God Stats
2W - 3L
1,483 SR
Queue Stats
42W - 30L
1,542 Elo+
Solo
Anubis
Anubis
TioFibh
Anubis
Level 16
God Stats
7W - 3L
1,829 SR
Queue Stats
24W - 22L
1,523 Elo+
Party 1
Kali
Kali
kardashianz
Kali
Level 24
God Stats
6W - 9L
1,350 SR
Queue Stats
53W - 56L
1,467 Elo+
Party 1
Team Averages
Level 17
1,509 SR
1,536 Elo+

VS

Team Averages
Level 22
1,626 SR
1,541 Elo+
Tyr
Tyr
DallackerS
Tyr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Dvifhs
Merlin
Level 25
God Stats
7W - 4L
1,545 SR
Queue Stats
142W - 138L
1,530 Elo+
Party 2
Ymir
Ymir
Neytan007
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 55L
1,579 Elo+
Party 2
Chang'e
Chang'e
O-Corvo-Voou
Chang'e
Level 9
God Stats
5W - 1L
1,836 SR
Queue Stats
39W - 30L
1,564 Elo+
Solo
Nemesis
Nemesis
SirMathz
Nemesis
Level 27
God Stats
7W - 2L
1,747 SR
Queue Stats
75W - 54L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AndeGaarT
Vamana
12
0 / 6 / 0
7,314
457
6,450
17,330
13,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
12
3 / 2 / 7
8,130
508
4,211
5,748
3,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hachiman
MayorDom
Hachiman
13
6 / 2 / 3
8,273
517
6,321
8,365
2,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
TioFibh
Anubis
11
1 / 8 / 1
6,980
436
6,268
10,734
5,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 7 / 4
7,257
454
3,742
13,449
5,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 0 / 1
11,053
691
19,002
15,474
14,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Dvifhs
Merlin
12
1 / 5 / 2
7,305
457
2,530
7,382
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
11
1 / 4 / 0
7,229
452
2,010
10,188
7,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
O-Corvo-Voou
Chang'e
16
8 / 2 / 5
9,639
602
9,531
10,319
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
SirMathz
Nemesis
13
3 / 1 / 5
8,253
516
4,185
7,536
2,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
12
Kills
25
25
Deaths
12
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vamana
AndeGaarT
Vamana
0
6
0
0
L
Cerberus
3
2
7
3.25
W
12
0
1
12.5
W
Merlin
Dvifhs
Merlin
1
5
2
0.4
L
Hachiman
MayorDom
Hachiman
6
2
3
3.75
W
Ymir
1
4
0
0.25
W
Chang'e
O-Corvo-Voou
Chang'e
8
2
5
5.25
W
Nemesis
SirMathz
Nemesis
3
1
5
5.5
L
Anubis
TioFibh
Anubis
1
8
1
0.19
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,992
Damage
37,258
55,626
Taken
50,899
29,394
Mitigated
30,053
16,851
Healing
17,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AndeGaarT
Vamana
6,450
3,441
0
5,551
17,330
13,144
0
963
16,367
0
54,038
L
Cerberus
4,211
32
0
1,906
5,748
3,250
321
3,117
2,631
26,298
0
W
19,002
4,368
0
6,216
15,474
14,572
432
1,535
13,939
0
77,519
W
Merlin
Dvifhs
Merlin
2,530
389
0
92
7,382
2,414
0
1,655
5,727
39,158
0
L
Hachiman
MayorDom
Hachiman
6,321
3,337
0
4,398
8,365
2,880
482
1,595
6,770
0
50,018
W
Ymir
2,010
550
0
1,419
10,188
7,179
60
1,976
8,212
25,117
0
W
Chang'e
O-Corvo-Voou
Chang'e
9,531
166
986
6,001
10,319
3,077
591
4,027
6,292
54,348
0
W
Nemesis
SirMathz
Nemesis
4,185
1,312
0
2,546
7,536
2,811
960
1,286
6,250
0
44,433
L
Anubis
TioFibh
Anubis
6,268
668
0
2,780
10,734
5,109
265
4,749
5,985
35,932
0
L
3,742
2,263
0
2,216
13,449
5,011
20
3,647
9,802
0
42,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,954
Gold Earned
43,479
379
Minions Killed
422
0
Camps Cleared
0
1,379,986
Distance Traveled
1,510,582
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,314
457
101
6
0
280,065
8
L
Cerberus
8,130
508
39
2
0
278,583
0
W
Tyr
11,053
691
129
8
0
351,047
4
W
Merlin
7,305
457
65
4
0
251,262
2
L
Hachiman
8,273
517
100
6
0
268,217
3
W
Ymir
7,229
452
36
2
0
267,471
2
W
Chang'e
9,639
602
104
7
0
311,131
4
W
Nemesis
8,253
516
88
6
0
329,671
0
L
Anubis
6,980
436
71
4
0
249,447
2
L
Kali
7,257
454
68
4
0
303,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role