Player Matchup

Merlin
Merlin
Gold V
Xcalated
Merlin
Gold V
Level 128
God Stats
0W - 3L
1,536 SR
Queue Stats
113W - 116L
1,259 MMR
Party 2
Medusa
Medusa
Gold II
frontmea8erfo40
Medusa
Gold II
Level 156
God Stats
27W - 20L
1,632 SR
Queue Stats
355W - 354L
1,489 MMR
Solo
Susano
Susano
Gold IV
leoadonis18
Susano
Gold IV
Level 121
God Stats
0W - 3L
1,291 SR
Queue Stats
153W - 152L
1,492 MMR
Solo
King Arthur
King Arthur
Platinum II
xMYS-_
King Arthur
Platinum II
Level 154
God Stats
17W - 18L
1,456 SR
Queue Stats
191W - 190L
1,727 MMR
Party 2
Khepri
Khepri
Silver III
xx1nfin1tyxx
Khepri
Silver III
Level 36
God Stats
14W - 21L
1,594 SR
Queue Stats
41W - 40L
1,493 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,502 SR
1,492 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,645 SR
1,492 MMR
Loki
Loki
Gold IV
JTips-Gaming420
Loki
Gold IV
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
317W - 307L
1,489 MMR
Solo
Chaac
Chaac
Gold IV
KidProQuo79
Chaac
Gold IV
Level 87
God Stats
9W - 4L
1,530 SR
Queue Stats
350W - 351L
1,490 MMR
Solo
Sylvanus
Sylvanus
Gold II
anunca78
Sylvanus
Gold II
Level 85
God Stats
99W - 80L
1,710 SR
Queue Stats
852W - 834L
1,493 MMR
Solo
Izanami
Izanami
Gold III
lamUrStepBro
Izanami
Gold III
Level 75
God Stats
49W - 43L
1,666 SR
Queue Stats
114W - 110L
1,494 MMR
Party 1
Nu Wa
Nu Wa
Gold III
paragonchris
Nu Wa
Gold III
Level 157
God Stats
23W - 14L
1,821 SR
Queue Stats
94W - 80L
1,494 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Xcalated
Merlin
15
0 / 4 / 1
8,825
401
11,056
12,326
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
0 / 1 / 1
11,472
521
7,800
13,099
4,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
17
3 / 5 / 0
10,000
455
5,465
17,137
6,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
xMYS-_
King Arthur
18
2 / 2 / 0
11,052
502
15,046
21,585
18,943
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Khepri
14
0 / 3 / 0
8,519
387
3,687
13,304
11,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
SetCthulhuTsukuyomiArachneDanzaburou

VS

Bans
JanusBakasuraNemesisScyllaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 1
11,560
525
8,223
15,274
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
1 / 2 / 3
11,568
526
12,213
18,944
23,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
anunca78
Sylvanus
16
4 / 0 / 9
11,006
500
7,808
15,617
15,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
lamUrStepBro
Izanami
20
0 / 1 / 3
12,403
564
5,719
13,001
4,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
5 / 0 / 6
10,842
493
20,089
8,264
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
5
Kills
15
15
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
W
1
2
3
1.25
L
Merlin
Xcalated
Merlin
0
4
1
0.13
W
Sylvanus
anunca78
Sylvanus
4
0
9
8.5
L
0
1
1
0.5
W
Izanami
lamUrStepBro
Izanami
0
1
3
1.5
L
Susano
3
5
0
0.6
W
5
0
6
8
L
King Arthur
xMYS-_
King Arthur
2
2
0
1
L
Khepri
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,054
Damage
54,052
77,451
Taken
71,100
46,594
Mitigated
53,866
14,082
Healing
39,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,223
3,072
0
5,744
15,274
6,077
0
1,925
13,196
0
91,966
W
12,213
2,211
0
11,606
18,944
23,484
472
204
18,716
0
82,718
L
Merlin
Xcalated
Merlin
11,056
736
0
2,862
12,326
4,744
0
6,490
5,429
74,793
0
W
Sylvanus
anunca78
Sylvanus
7,808
1,217
3,110
7,654
15,617
15,930
234
7,522
7,645
24,876
0
L
7,800
2,919
0
4,851
13,099
4,569
132
3,510
9,377
0
90,198
W
Izanami
lamUrStepBro
Izanami
5,719
3,209
0
9,170
13,001
4,910
1,759
481
12,490
0
125,241
L
Susano
5,465
1,436
0
745
17,137
6,752
0
4,952
11,896
0
87,506
W
20,089
3,853
233
2,398
8,264
3,465
634
3,708
4,310
85,420
0
L
King Arthur
xMYS-_
King Arthur
15,046
1,543
0
2,943
21,585
18,943
0
2,809
17,689
0
84,428
L
Khepri
3,687
189
0
2,681
13,304
11,586
0
8,505
4,312
25,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
57,379
657
Minions Killed
704
0
Camps Cleared
0
2,038,733
Distance Traveled
2,069,302
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,560
525
149
7
0
423,611
1
W
Chaac
11,568
526
179
8
0
435,051
1
L
Merlin
8,825
401
139
6
0
377,604
6
W
Sylvanus
11,006
500
33
2
0
405,021
4
L
Medusa
11,472
521
160
7
0
417,371
0
W
Izanami
12,403
564
203
9
0
388,171
6
L
Susano
10,000
455
141
6
0
398,691
7
W
Nu Wa
10,842
493
140
6
0
417,448
7
L
King Arthur
11,052
502
171
8
0
412,437
0
L
Khepri
8,519
387
46
2
0
432,630
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role