Player Matchup

He Bo
He Bo
ElChrisstian
He Bo
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,364 Elo+
Party 3
Heimdallr
Heimdallr
Kokodayooo
Heimdallr
Level 28
God Stats
0W - 1L
1,627 SR
Queue Stats
9W - 8L
1,400 Elo+
Party 2
Ao Kuang
Ao Kuang
OwnZaabdin513
Ao Kuang
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,549 Elo+
Party 3
Janus
Janus
RadicalPipoII
Janus
Level 150
God Stats
0W - 1L
1,581 SR
Queue Stats
17W - 17L
1,526 Elo+
Party 3
Chaac
Chaac
ThickLoliDragons
Chaac
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,478 Elo+
Party 2
Team Averages
Level 114
1,542 SR
1,463 Elo+

VS

Team Averages
Level 76
1,748 SR
1,690 Elo+
Khepri
Khepri
CaptainFujo
Khepri
Level 17
God Stats
14W - 8L
1,893 SR
Queue Stats
185W - 85L
1,857 Elo+
Party 1
Izanami
Izanami
MareetheeMoe
Izanami
Level 69
God Stats
65W - 22L
1,918 SR
Queue Stats
341W - 134L
1,765 Elo+
Party 1
Hercules
Hercules
XxdarkshanksxX
Hercules
Level 114
God Stats
5W - 5L
1,500 SR
Queue Stats
170W - 131L
1,658 Elo+
Party 1
Ao Kuang
Ao Kuang
officialmixer
Ao Kuang
Level 160
God Stats
1W - 0L
2,104 SR
Queue Stats
8W - 5L
1,670 Elo+
Party 4
Tiamat
Tiamat
questionablehag
Tiamat
Level 18
God Stats
1W - 0L
1,323 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 1
7,406
617
6,142
13,666
10,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
Kokodayooo
Heimdallr
12
0 / 8 / 4
7,333
611
6,937
11,991
4,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
OwnZaabdin513
Ao Kuang
12
0 / 7 / 3
7,028
586
5,997
13,978
9,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 6 / 0
8,318
693
9,689
9,589
5,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 5 / 2
7,352
613
7,327
18,419
19,752
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
1 / 0 / 18
9,724
810
5,013
9,246
8,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
MareetheeMoe
Izanami
17
5 / 0 / 16
10,832
903
11,689
8,683
4,129
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
16
7 / 2 / 11
10,495
875
6,979
9,172
6,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
officialmixer
Ao Kuang
18
17 / 0 / 8
13,544
1,129
19,294
11,534
5,951
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 2 / 19
11,115
926
15,473
10,098
11,931
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
107
4
Kills
35
35
Deaths
4
10
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
0
18
10
L
1
9
1
0.17
L
Heimdallr
Kokodayooo
Heimdallr
0
8
4
0.25
W
Izanami
MareetheeMoe
Izanami
5
0
16
13
L
Ao Kuang
OwnZaabdin513
Ao Kuang
0
7
3
0.21
L
2
6
0
0.33
L
1
5
2
0.4
W
Hercules
7
2
11
6.25
W
Ao Kuang
officialmixer
Ao Kuang
17
0
8
21
W
5
2
19
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,092
Damage
58,448
67,643
Taken
48,733
48,922
Mitigated
36,148
10,563
Healing
17,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,013
148
0
3,074
9,246
8,089
108
4,755
4,229
15,897
0
L
6,142
713
0
500
13,666
10,087
0
9,662
4,004
20,499
0
L
Heimdallr
Kokodayooo
Heimdallr
6,937
3,024
0
810
11,991
4,723
52
7,000
4,991
0
20,480
W
Izanami
MareetheeMoe
Izanami
11,689
7,466
0
3,154
8,683
4,129
2,112
3,531
5,018
0
46,365
L
Ao Kuang
OwnZaabdin513
Ao Kuang
5,997
1,582
0
1,929
13,978
9,301
0
6,645
7,333
17,680
0
L
9,689
165
0
841
9,589
5,059
2
7,041
2,548
34,959
0
L
7,327
2,099
431
6,052
18,419
19,752
0
10,064
8,355
0
17,547
W
Hercules
6,979
925
0
2,553
9,172
6,048
58
3,318
5,756
0
21,878
W
Ao Kuang
officialmixer
Ao Kuang
19,294
3,648
0
4,647
11,534
5,951
1,368
5,365
5,979
32,357
0
W
15,473
2,112
213
3,443
10,098
11,931
2,403
4,020
5,887
47,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,437
Gold Earned
55,710
233
Minions Killed
281
6
Camps Cleared
8
980,862
Distance Traveled
1,306,038
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,724
810
19
2
0
248,783
2
L
He Bo
7,406
617
34
3
3
181,732
1
L
Heimdallr
7,333
611
53
4
2
168,161
0
W
Izanami
10,832
903
112
9
3
251,598
2
L
Ao Kuang
7,028
586
31
3
1
172,946
0
L
Janus
8,318
693
89
7
0
204,784
2
L
Chaac
7,352
613
26
2
0
253,239
1
W
Hercules
10,495
875
27
2
1
273,657
5
W
Ao Kuang
13,544
1,129
34
3
2
255,312
4
W
Tiamat
11,115
926
89
7
2
276,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role